mikeejimbo
2008-02-24, 12:04 AM
Time to time, a spellcaster will find themselves finding religion. Most of these continue along their normal path, but doing it in the name of their god. Some, however, follow their religion further, and gain some of the power of the Clerics.
Entry Requirements:
Special: Must be devoted to a god and have performed a service in the deity's name.
Alignment: Within one step of your deity.
Skills: Knowledge (Religion) 4 ranks, Knowledge (Arcana) 8 ranks
Spells: Able to cast 3rd level arcane spells
HD: d4
Skill Points: 2 + Int mod
Class skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)
Divine Arcanist
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Devotion|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Divine Learning|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Domain Access|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Applied Theology|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Divine Learning|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Focus Mastery|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Turn/Rebuke Undead|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Divine Learning|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Divine Material|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Spontaneous Converting, Divine Learning|+1 level of existing spellcasting class [/table]
Devotion: At first level, the Divine Arcanist must acquire a holy symbol of the god to whom he is devoted. He must also decide whether he will channel positive energy or negative energy. If he is good-aligned, or neutral and devoted to a good god, he channels positive energy. If he is evil-aligned, or neutral and devoted to an evil god, he channels negative energy. If he is neutral and devoted to a neutral god, he must choose one. This cannot change. The Divine Arcanist must remain within one step of his deity's alignment, or he loses all class features and can no longer cast Divine spells until he atones.
Divine Learning: At 2nd level, and every three levels thereafter, and a bonus at 10th level, the Divine Arcanist may learn a Divine spell from the Cleric spell list up to the highest level he can cast. To learn this spell, he must spend an hour in supplication, at the end of which she must make a Knowledge (Religion) check, DC 10 + Spell level, or he will be unable to learn that or any Divine spell for 24 hours. She gets no bonuses for it being in her specialized school. The spell takes up a normal spell slot, but when it is cast, it is cast as a Divine spell and does not suffer from Arcane Spell Failure.
Domain Access: At 3rd level, the Divine Arcanist chooses a single domain which his deity grants. He does not get access to those spells, but he does get access to the granted power, substituting his caster level for any reference to Cleric Level.
Applied Theology: At 4th level, the Divine Arcanist may apply metamagic to a spell that changes it from Arcane to Divine. It takes up a slot three levels higher, and the Holy Symbol acts as a Divine Focus that replaces any material component or arcane focus costing up to 500gp. It is also not subject to Arcane Spell Failure.
Focus Mastery: At 6th level, the Divine Arcanist may use her Holy Symbol as a Divine Focus in any arcane spell she casts. It counts as any Arcane Focus worth up to 1000gp.
Turn/Rebuke Undead: At 7th level, the Divine Arcanist may turn undead (if he channels positive energy) or rebuke undead (if he channels negative energy) as a Cleric half his caster level.
Divine Materials: At 9th level, the Divine Arcanist may substitute her holy symbol as a Divine Focus in place of any material components worth up to 100gp in any arcane spell she casts.
Spontaneous Converting: At 10th level, the Divine Arcanist may convert any uncast spell into any Cure spell (if he channels positive energy) or any Inflict spell (if he channels negative energy). He can do this even if he does not know Cure or Inflict spells.
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I could definitely see changing the gold values of the items the Holy Symbol replaces. Other than that, what do you think? Is the general idea good, and such?
Entry Requirements:
Special: Must be devoted to a god and have performed a service in the deity's name.
Alignment: Within one step of your deity.
Skills: Knowledge (Religion) 4 ranks, Knowledge (Arcana) 8 ranks
Spells: Able to cast 3rd level arcane spells
HD: d4
Skill Points: 2 + Int mod
Class skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)
Divine Arcanist
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Devotion|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Divine Learning|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Domain Access|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Applied Theology|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Divine Learning|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Focus Mastery|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Turn/Rebuke Undead|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Divine Learning|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Divine Material|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Spontaneous Converting, Divine Learning|+1 level of existing spellcasting class [/table]
Devotion: At first level, the Divine Arcanist must acquire a holy symbol of the god to whom he is devoted. He must also decide whether he will channel positive energy or negative energy. If he is good-aligned, or neutral and devoted to a good god, he channels positive energy. If he is evil-aligned, or neutral and devoted to an evil god, he channels negative energy. If he is neutral and devoted to a neutral god, he must choose one. This cannot change. The Divine Arcanist must remain within one step of his deity's alignment, or he loses all class features and can no longer cast Divine spells until he atones.
Divine Learning: At 2nd level, and every three levels thereafter, and a bonus at 10th level, the Divine Arcanist may learn a Divine spell from the Cleric spell list up to the highest level he can cast. To learn this spell, he must spend an hour in supplication, at the end of which she must make a Knowledge (Religion) check, DC 10 + Spell level, or he will be unable to learn that or any Divine spell for 24 hours. She gets no bonuses for it being in her specialized school. The spell takes up a normal spell slot, but when it is cast, it is cast as a Divine spell and does not suffer from Arcane Spell Failure.
Domain Access: At 3rd level, the Divine Arcanist chooses a single domain which his deity grants. He does not get access to those spells, but he does get access to the granted power, substituting his caster level for any reference to Cleric Level.
Applied Theology: At 4th level, the Divine Arcanist may apply metamagic to a spell that changes it from Arcane to Divine. It takes up a slot three levels higher, and the Holy Symbol acts as a Divine Focus that replaces any material component or arcane focus costing up to 500gp. It is also not subject to Arcane Spell Failure.
Focus Mastery: At 6th level, the Divine Arcanist may use her Holy Symbol as a Divine Focus in any arcane spell she casts. It counts as any Arcane Focus worth up to 1000gp.
Turn/Rebuke Undead: At 7th level, the Divine Arcanist may turn undead (if he channels positive energy) or rebuke undead (if he channels negative energy) as a Cleric half his caster level.
Divine Materials: At 9th level, the Divine Arcanist may substitute her holy symbol as a Divine Focus in place of any material components worth up to 100gp in any arcane spell she casts.
Spontaneous Converting: At 10th level, the Divine Arcanist may convert any uncast spell into any Cure spell (if he channels positive energy) or any Inflict spell (if he channels negative energy). He can do this even if he does not know Cure or Inflict spells.
--------------------------------------------------------------------------
I could definitely see changing the gold values of the items the Holy Symbol replaces. Other than that, what do you think? Is the general idea good, and such?