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Lappy9000
2008-02-26, 01:50 PM
The Shadowdancer
http://fc06.deviantart.net/fs10/i/2006/096/e/0/Shadowdancer_by_AveryAnnarose.jpg

Civilized folk have always feared the night, barring themselves behind doors or comforting themselves with bonfires when the shadows grow long, rightfully wary of the creatures that prowl the darkness. Yet long ago, some learned that the best way to conquer an enemy is to embrace it. These were the first shadowdancers.

Shadowdancers exist in the boundary between light and darkness, where they weave together the shadows to become half-seen artists of deception. Unbound by any specified morality or traditional code, shadowdancers encompass a wide variety of adventuring types who have seen the value of the dark. Spellcasters use their abilities to safely cast spells from hiding and then move quickly away, while classes devoted to hand-to-hand combat enjoy the ability to attack foes with the element of surprise. Some even take the name of their kind quite literally, becoming eerie and mysterious performers and dancers, though more often the temptation presented by their talents with deception and infiltration causes shadowdancers to turn to lives of thievery.

Hit Die: d6
Requirements: To qualify to become a shadowdancer, a character must fulfill all the following criteria.
Feats: Dodge, Mobility.
Skills: Stealth 5 ranks, Perform (dance) 2 ranks.

Table: Shadowdancer
{table=head]Level|BAB|Fort|Ref|Will|Special|Shadow Jump

1st|
+0|
+0|
+2|
+0|Darkvision, Shadow Jump|
30 ft.

2nd|
+1|
+0|
+3|
+0|Rogue Special Ability|
60 ft.

3rd|
+2|
+1|
+3|
+1|Shadow Weaver|
90 ft.

4th|
+3|
+1|
+4|
+1|Cloak Dance|
120 ft.

5th|
+3|
+1|
+4|
+2|Rogue Special Ability|
150 ft.

6th|
+4|
+2|
+5|
+2|Shadow Caller|
180 ft.

7th|
+5|
+2|
+5|
+2|Blindsight|
210 ft.

8th|
+6|
+2|
+6|
+2|Rogue Special Ability|
240 ft.

9th|
+6|
+3|
+6|
+3|Shadow Warrior|
270 ft.

10th|
+7|
+3|
+7|
+3|Being of Darkness|
300 ft.
[/table]

Class Skills and Prowess
Additional Skill Sets: Spy
Skill Points at Each Additional Level: 6 + Int Modifier
Prowess: 4 per level.

Class Features
All the following are class features of the shadowdancer prestige class.

Weapon and Armor Proficiency: Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. Shadowdancers are proficient with light armor but not with shields.

Darkvision (Ex): At 1st level, a shadowdancer gains darkvision out to a range of 60 feet. If she already has darkvision, the range increases by 30 feet.

Shadow Jump (Su): At 1st level, a shadowdancer gains the ability to travel between shadows as if by means of a Dimension Door (http://www.d20srd.org/srd/spells/dimensionDoor.htm) spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. A shadowdancer can jump a total number of feet per day as shown on Table: The Shadowdancer. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

Rogue Special Ability: At 2nd level, and every three levels thereafter, a shadowdancer gains a special ability that allows her to confound her foes. This functions as the rogue special ability class feature. A shadowdancer cannot select an individual talent more than once.

Shadow Weaver (Sp): When a shadowdancer reaches 3rd level, she can create visual illusions. This ability functions as Silent Image (http://www.d20srd.org/srd/spells/silentImage.htm), using the shadowdancer's level as the caster level. A shadowdancer can use this ability once per day for every two shadowdancer levels she has attained. The DC for this ability is Charisma-based.

Cloak Dance: At 4th level, a shadowdancer gains Cloak Dance as a bonus feat, regardless of prerequisites.

Shadow Caller (Sp): Upon reaching 6th level, a shadowdancer can create creatures and effects out of raw shadow. This ability functions as Shadow Conjuration (http://www.d20srd.org/srd/spells/shadowConjuration.htm), using the shadowdancer's level as the caster level. A shadowdancer can use this ability once per day at 4th level, plus one additional time per day for every two levels attained beyond 4th (2/day at 6th level, 3/day at 8th level, and 4/day at 10th level). Upon reaching 10th level, this ability functions as Greater Shadow Conjuration (http://www.d20srd.org/srd/spells/shadowConjurationGreater.htm). The DC for this ability is Charisma-based.

Blindsight (Ex): A shadowdancer of 7th level can utilize acute hearing and sensitivity to vibrations, to detect the location of opponents who are no more than 5 feet away from her. Invisibility and darkness are irrelevant, though the shadowdancer cannot discern incorporeal beings. (Except for the decreased range, this feat is identical to the blindsight special ability.)

Shadow Warrior (Sp): At 9th level, a shadowdancer can use raw shadow to damage her foes. This ability functions as Shadow Evocation (http://www.d20srd.org/srd/spells/shadowEvocation.htm), using the shadowdancer's level as the caster level. A shadowdancer can use this ability once per day at 8th level, and one additional time per day upon reaching 10th level. The DC for this ability is Charisma-based.

Being of Darkness (Su): At 10th level, whenever a shadowdancer is in an area of dim light, she gains DR 10/— and a +2 luck bonus on all saving throws. In addition, whenever she successfully scores a critical hit against a foe who is in an area of dim light, that foe is blinded for 1d6 rounds.

Timaoh
2008-02-27, 10:03 AM
spoilers are like lots of stuff on this forum. Just use the {spoiler{Text goes here.{/Spoiler} format but replace the "{" with ['s

I like the flavour and the idea but im not sure about the rules either.


LOL just a side note but is it pronounced the same as the jewish candleabra used for the festival of lights?