Tempest Fennac
2008-03-03, 04:03 AM
A little while back, I suggested a few new feats which would give Bards new ideas, http://www.giantitp.com/forums/showthread.php?p=3944621 , but it slipped to the point where I would be necroing it if I brought it back, so I started a new thread Unless stated, each ability will consume 1 use of Bardic music/round, and the effects will stop wen the Bard stops playing.
Are "Friends" Electric?
Prequisites: 8 ranks in Perform.
Must worship a diety with the Air Domain.
Effect: all allies within 30 feet get Electric Resistance 10, and their natural weapons, unarmed strikes and weapons will inflict 1d6+2 HPs of extra Electricity damage.
(Fire, Cold and Acid versions of this would be called We Didn't Start the Fire, Cold as Ice and Toxicity while using different Domain prequisites with Earth equating to Acid in this case).
Don't Dream It's Over.
Prequisites: 10 Ranks in Perform.
At least 1 Healing spell (including Neutralise Poison).
Effect: uses Fast Healing X on all allies within 30 feet as long as the Bard is playing (X= number of Healing spells. For instance, a Bard with Cure Light, Moderate and Serious Wounds would cast Fast Healing 3).
If anyone has any ideas for improving these ideas (or my older ones), please could you tell me?
DISCLAMER: I picked the names based on the effects rather then picking them because I like them in a lot of cases.
Are "Friends" Electric?
Prequisites: 8 ranks in Perform.
Must worship a diety with the Air Domain.
Effect: all allies within 30 feet get Electric Resistance 10, and their natural weapons, unarmed strikes and weapons will inflict 1d6+2 HPs of extra Electricity damage.
(Fire, Cold and Acid versions of this would be called We Didn't Start the Fire, Cold as Ice and Toxicity while using different Domain prequisites with Earth equating to Acid in this case).
Don't Dream It's Over.
Prequisites: 10 Ranks in Perform.
At least 1 Healing spell (including Neutralise Poison).
Effect: uses Fast Healing X on all allies within 30 feet as long as the Bard is playing (X= number of Healing spells. For instance, a Bard with Cure Light, Moderate and Serious Wounds would cast Fast Healing 3).
If anyone has any ideas for improving these ideas (or my older ones), please could you tell me?
DISCLAMER: I picked the names based on the effects rather then picking them because I like them in a lot of cases.