StoryKeeper
2008-03-03, 09:46 PM
Thought I'd give another try at making some shugenja prestige classes. I've got fire and water done, air and earth will be posted later.
this is the fire soul, please note that I took several of teh abilities for this class from the Pyromancer (I think) from the EPH.
Prerequisites:
Spells- Able to cast 2nd level shugenja spells
Skills- 8 ranks in spellcraft
Special- Must have chosen fire as your shugenja element
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Special|Spells
1st|0|2|0|2|Burning Bolt|
2nd|1|3|0|3|Flame of Inspiration|+1 spellcasting
3rd|2|3|1|3|Fire Resistance 5, +1 Caster Level (Fire)|
4th| 3|4|1|4|Flame of Inspiration +2|+1 spellcasting
5th|3|4|1|4|Weapon Afire|
6th|4|5|2|5| Flame of Inspiration +3, +2 Caster Level (Fire)| +1 Spellcasting
7th|5|5|2|5|Fire Resistance 10 |
8th|6|6|2|6| Flame of Inspiration +4| +1 Spellcasting
9th|6|6|3|6|Fire Resistance 15|
10th|7|7|3|7| Conflagration|+1 Spellcasting
[/table]
Spell Casting: At every even level, a fire soul gains caster level, spells/day, and spell known as though he had gained a level of shugenja.
Burning Bolt: A flame roars dully to life in your hand and flies toward your target. Once/ minute, as a full round action, you may fire a bolt of flame dealing 1d6/class level fire damage. This counts as a ranged touch attack with a 60 ft. reach. This is a spell like ability.
Flame of Inspiration: Your features seem to glow slightly as speak and move, and those around you seem to be inspired by your presence. For One minute/ level each day (spread out however you want), you may inspire a +1 competence bonus on any skills check an ally within 30 ft. performs. This bonus increases as shown above. This is a free action. You cannot inspire yourself.
Fire Resistance: A Fire Soul learns to embrace the flames that burn others. You gain fire resistance 5 at 3rd level. This increases by 5 at 7th and again at 9th level.
+1 Caster Level (fire): Though limited in the number of spells known and the number of times you may use them, your soul burns brightly with the spirit of fire making you stronger with what fire spells you do know. When using a shugenja spell under the fire category, you gain +1 to your caster level. This increases by +1 at 6th and 8th level.
Weapon Afire: You summon the spirit of fire to wreath your weapon and heat its blade supernaturally. As a standard action, any weapons you wield can be imbued with the ability to deal an additional 2d6 fire damage on a succesfull attack. This bonus also applies to projectiles such as arrows, bolts, and sling stones.
Conflagration: Once/day as a full round action, you may emit a burst of extreme heat in a 30 ft. radius centered on your self. This burst of heat deals 15d6 fire damage and forces all subjects of the attack to roll a reflex save for half damage (DC 15+ CHA mod.) A failed save forces the subject to roll a fortitude save (same DC) or die from extreme heat. This ability exhausts the magical ability of the user, and he cannot find the strength to use another fire spell for a full minute. At the end of this minute, he may use any spell he wishes as normal.
I'll post the Water Soul shortly. Thoughts?
this is the fire soul, please note that I took several of teh abilities for this class from the Pyromancer (I think) from the EPH.
Prerequisites:
Spells- Able to cast 2nd level shugenja spells
Skills- 8 ranks in spellcraft
Special- Must have chosen fire as your shugenja element
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Special|Spells
1st|0|2|0|2|Burning Bolt|
2nd|1|3|0|3|Flame of Inspiration|+1 spellcasting
3rd|2|3|1|3|Fire Resistance 5, +1 Caster Level (Fire)|
4th| 3|4|1|4|Flame of Inspiration +2|+1 spellcasting
5th|3|4|1|4|Weapon Afire|
6th|4|5|2|5| Flame of Inspiration +3, +2 Caster Level (Fire)| +1 Spellcasting
7th|5|5|2|5|Fire Resistance 10 |
8th|6|6|2|6| Flame of Inspiration +4| +1 Spellcasting
9th|6|6|3|6|Fire Resistance 15|
10th|7|7|3|7| Conflagration|+1 Spellcasting
[/table]
Spell Casting: At every even level, a fire soul gains caster level, spells/day, and spell known as though he had gained a level of shugenja.
Burning Bolt: A flame roars dully to life in your hand and flies toward your target. Once/ minute, as a full round action, you may fire a bolt of flame dealing 1d6/class level fire damage. This counts as a ranged touch attack with a 60 ft. reach. This is a spell like ability.
Flame of Inspiration: Your features seem to glow slightly as speak and move, and those around you seem to be inspired by your presence. For One minute/ level each day (spread out however you want), you may inspire a +1 competence bonus on any skills check an ally within 30 ft. performs. This bonus increases as shown above. This is a free action. You cannot inspire yourself.
Fire Resistance: A Fire Soul learns to embrace the flames that burn others. You gain fire resistance 5 at 3rd level. This increases by 5 at 7th and again at 9th level.
+1 Caster Level (fire): Though limited in the number of spells known and the number of times you may use them, your soul burns brightly with the spirit of fire making you stronger with what fire spells you do know. When using a shugenja spell under the fire category, you gain +1 to your caster level. This increases by +1 at 6th and 8th level.
Weapon Afire: You summon the spirit of fire to wreath your weapon and heat its blade supernaturally. As a standard action, any weapons you wield can be imbued with the ability to deal an additional 2d6 fire damage on a succesfull attack. This bonus also applies to projectiles such as arrows, bolts, and sling stones.
Conflagration: Once/day as a full round action, you may emit a burst of extreme heat in a 30 ft. radius centered on your self. This burst of heat deals 15d6 fire damage and forces all subjects of the attack to roll a reflex save for half damage (DC 15+ CHA mod.) A failed save forces the subject to roll a fortitude save (same DC) or die from extreme heat. This ability exhausts the magical ability of the user, and he cannot find the strength to use another fire spell for a full minute. At the end of this minute, he may use any spell he wishes as normal.
I'll post the Water Soul shortly. Thoughts?