Lord_Gareth
2008-03-04, 10:02 AM
In a storm-shrouded stronghold in the Outlands, hidden away from all mortal and immortal eyes, lies a library known as the Athenaeum Nefarious, full of dark secrets carefully hoarded and guarded by its mistress, Illurien. The tempest that surrounds the library is liquid knowledge, secrets so horrible as to shred the minds of those exposed to it and leave them gibbering mad.
Illurien is obsessed with knowledge, both forbidden and benign. She seeks to know all, to hoard every secret into her library to pore over them and exalt in her knowing. And so it is that, occasionally, the mistress of the Athenaeum Nefarious has bred with mortals, to learn what it means to be with another - and to give birth to a child. Some of these children she kept, to learn what it might be to raise a child, and these are hopelessly insane. Some, however, were left with their fathers - the Illuriad, the children of Illurien.
Illuriad
Illuriad is an inherited template that may be added to any humanoid, monstrous humanoid, or dragon with an Intelligence of 6 or higher (hereafter referred to as the base creature).
An Illuriad uses the base creature's statistics and special abilities except where noted below.
Size and Type - The base creature's type changes to Outsider (Native, Water) and loses all other subtypes.
Speed - The base creature's land speed increases by 15 feet. This increase is supernatural in nature and does not function in an antimagic field, and may be surpressed by a dispel magic or similar effect for one round per caster level of the caster.
Armor Class - Unchanged
Special Attacks - Tempest Lash - Once a minute, the Illuriad may lash out with their own watery essence, sapping 1d6 points of Intelligence from their victim and dealing 1d4 bludgeoning damage. The tempest lash is a melee touch attack and is treated as a natural attack.
Storm of Thoughts - Once per day, the Illuriad may unleash their collected thoughts and memories into a psychic scream that lasts for one round per point of Intelligence modifier they possess. Creatures within 30 feet (except the Illuriad) that possess an Intelligence score must make a Will save (DC 10 + the Illuriad's Intelligence modifier) or be deafened and dazed while the scream continues. The Illuriad can take no other actions while screaming, but may end it at any time as an immediate action. This is a mind-affecting ability, but not a sonic one.
Special Qualities -
- Darkvision out to 60 feet.
- A +4 bonus against all mind-affecting abilities
- A +4 racial bonus on all Knowledge checks. All Knowledge skills are class skills for Illuriad. Illuriads are never illiterate.
- Illuriads gain a +2 bonus on saving throws vs. spells with the Water or Fire descriptors due to their stormy nature.
Abilities - Adjust ability scores as follows: Str -2, Dex +2, Con -4, Int +4, Wis +2
Skills - Illuriads gain skill points as an outsider and have skill points equal to (8+Int modifier) x (hit dice +3). Do not factor in class levels into this calculation - only racial hit dice are affected.
Challenge Rating - Unknown (help?)
Alignment - Usually nuetral (any)
Level Adjustment - +1
Appearence - The Illuriad looks a lot like the base creature, but is usually surrounded by a small storm. The tempest of water droplets is actually their collected thoughts and memories - those who actually drink the water can see flashes of the Illuriad's mind. Occasionally, an Illuriad takes after its mother, becoming a humanoid creature entirely composed of its own water droplets, forming organs and all other functions of the living body. When an Illuriad uses its Tempest Lash or its Storm of Thoughts, its body often shimmers into a watery form and the storm around it intensifies to a hurricane gale (no game effect).
And there we go! Help would be nice ^_^.
Illurien is obsessed with knowledge, both forbidden and benign. She seeks to know all, to hoard every secret into her library to pore over them and exalt in her knowing. And so it is that, occasionally, the mistress of the Athenaeum Nefarious has bred with mortals, to learn what it means to be with another - and to give birth to a child. Some of these children she kept, to learn what it might be to raise a child, and these are hopelessly insane. Some, however, were left with their fathers - the Illuriad, the children of Illurien.
Illuriad
Illuriad is an inherited template that may be added to any humanoid, monstrous humanoid, or dragon with an Intelligence of 6 or higher (hereafter referred to as the base creature).
An Illuriad uses the base creature's statistics and special abilities except where noted below.
Size and Type - The base creature's type changes to Outsider (Native, Water) and loses all other subtypes.
Speed - The base creature's land speed increases by 15 feet. This increase is supernatural in nature and does not function in an antimagic field, and may be surpressed by a dispel magic or similar effect for one round per caster level of the caster.
Armor Class - Unchanged
Special Attacks - Tempest Lash - Once a minute, the Illuriad may lash out with their own watery essence, sapping 1d6 points of Intelligence from their victim and dealing 1d4 bludgeoning damage. The tempest lash is a melee touch attack and is treated as a natural attack.
Storm of Thoughts - Once per day, the Illuriad may unleash their collected thoughts and memories into a psychic scream that lasts for one round per point of Intelligence modifier they possess. Creatures within 30 feet (except the Illuriad) that possess an Intelligence score must make a Will save (DC 10 + the Illuriad's Intelligence modifier) or be deafened and dazed while the scream continues. The Illuriad can take no other actions while screaming, but may end it at any time as an immediate action. This is a mind-affecting ability, but not a sonic one.
Special Qualities -
- Darkvision out to 60 feet.
- A +4 bonus against all mind-affecting abilities
- A +4 racial bonus on all Knowledge checks. All Knowledge skills are class skills for Illuriad. Illuriads are never illiterate.
- Illuriads gain a +2 bonus on saving throws vs. spells with the Water or Fire descriptors due to their stormy nature.
Abilities - Adjust ability scores as follows: Str -2, Dex +2, Con -4, Int +4, Wis +2
Skills - Illuriads gain skill points as an outsider and have skill points equal to (8+Int modifier) x (hit dice +3). Do not factor in class levels into this calculation - only racial hit dice are affected.
Challenge Rating - Unknown (help?)
Alignment - Usually nuetral (any)
Level Adjustment - +1
Appearence - The Illuriad looks a lot like the base creature, but is usually surrounded by a small storm. The tempest of water droplets is actually their collected thoughts and memories - those who actually drink the water can see flashes of the Illuriad's mind. Occasionally, an Illuriad takes after its mother, becoming a humanoid creature entirely composed of its own water droplets, forming organs and all other functions of the living body. When an Illuriad uses its Tempest Lash or its Storm of Thoughts, its body often shimmers into a watery form and the storm around it intensifies to a hurricane gale (no game effect).
And there we go! Help would be nice ^_^.