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View Full Version : Believe it or Not. AKA: You wont believe it till you Roleplay it.



Coplantor
2008-03-04, 06:36 PM
Hi, this is a thread for people to write fun stories or bizare anecdotes of roleplaying related to the things that you still cant believe that the GM or the PC's did and what is even more unbelievable is what happend next to it!
I dont have a lot of stories myself but since I read the story about the "gazebo" and the one about th head of Vecna I begin wondering how many stories could there.

This are mine:
The first one happened while playing 2nd edition with some friends, I was the DM and I prepared an encounter in wich they had to solve a rather silly riddle, th riddle is not important, what is important is that they failed to answer it so the demon did not opened the door. One ofthe players was a wild mage (remeber that this was 2nd edition), he was so angry that he decided to cast "stone fist" just to hit him in the face. In 2nd edition, whenever a wild mage casted a spell, there was a 5% chance for a wild surge to happen, whenever that happened you had to roll a percentile dice to see what extra effect apart from the one of the spell happened and the result of his roll was "All doors in a 100ft radius are forced open". Can you believe that he had a 5% chance to get a wild surge and then a 1% chance to open the doors?????? That was even better than two natural twenties in a row.

I have other ones but I have to leave.

Kurald Galain
2008-03-04, 06:57 PM
Ah yes...

Problems I've seen solved through generous application of Nahal's Reckless Dweomer (which, for people unfamiliar with 2E's Tome of Magic, does something completely at random from a d100 table, or several larger tables available on the internet).

* The party tries to break into a jeweler to make some quick cash. The jeweler, not being an idiot, has a guard around, a bunch of solid locks, and some traps hardwired to an alarm bell. Realizing he doesn't know Knock, the mage casts NRD just for the heck of it, and ends up with a "all doors nearby swing wide open..." then got 1d6 damage from the door busting him in the face.

* A different party tries essentially the same, except with the local thief guild. At the very entrance to the guild, the bard (variant wild magic bard) who did know the spell cast a Knock to open it silently - and rolled a wild surge - resulting in a fireball being cast instead. Of course, it did open the door, and the damage wasn't nearly enough to seriously endanger the bard, but the explosion ruined every chance at stealth we had.

* A character imprisoned (not for the above) wants to get out, so to avoid a trial he tries for NRD'ing the door (my houserule was that moderate-level wizards could prepare just a handful of 1st-level spells without requiring a spellbook, which obviously he didn't have, and for wild mages the list was mostly limited to NRD). He got a "There - Not There" effect. That is, the door was "not there" for the guard any more, who then walked in to figure out what happened. At that point, the door became "not there" for the wizard, and "there" for the guard, thus the wiz walks out and the guard was baffled and trapped.

* After a naval battle, the ship we were on was struck and sinking slowly, of course with no land anywhere nearby and none in the party confident they could actually swim that far. Doing a NRD in desperation resulted in a double-strength plant growth on the nearest wood, i.e. the ship itself. The result was a druid's delight and completely ridiculous vessel, but nevertheless buoyant.

Coplantor
2008-03-04, 09:41 PM
This is another one from me, actually from my most recent character, Coplantor. He is a wizard that should have been a bard, I have my Perform (Interpretative dance) with max ranks. The party was trying to infiltrate in a castle, the guards realized thet we were there, my friend climbed a tree to hide himself, i was in plainsight, all of my spells casted and virtually no way of escape, so I used my perform skill to convince the guards that I was the town's idiot and i was lost. I dont know if that saved us, they took us to jail but I believe that before the performing they wanted to kill us. Since then, Coplantor performs every time he can (wich is driving the DM mad if you ask him).

FireFox
2008-03-04, 11:06 PM
My DMPC human ranger is currently being RP'ed as a half suicidal/reckless guy. We havent gotten into much trouble yet (only 1 session) but seeing as he is CN and fights everything "to become the strongest" combining him with the CN halfling blaster of a sorceror... :smalleek:

should be fun in times to come... i halfway expect his animal companion to eat the halfling cleric sooner or later...

raistlin807
2008-03-04, 11:40 PM
Ok, the campaign was set in Eberron, I was playing a Warforged Barbarian who was a little ticked at humanity for drafting him into The Last War, (I played him with a violent hate and envy of mankind). In the party were his best friend, a sociopathic goblin Psion, and his worst enemy, a lawful good cleric of some dumb god. Basically we two became more sick and depraved, going so far as to carry a masterwork crucifixion kit for interrogating enemies. Eventually he was caught in the midst of an angry mob and after killing many of them and saving his fellow evil-doer from a grisly fate, was beaten to death

senrath
2008-03-05, 08:15 AM
In one campaign I'm in, I'm playing a paranoid, senile sorcerer with a penchant for blowing things up. At one point he was about as freaked out as he could be, since we were in the middle of a big battle and he was wounded (things were going okay, but he couldn't remember that). Anyway, I was having him yell out the most random things I could think of, that a paranoid and/or senile person would say (I have experience with the former, not the latter). No one was really paying attention to me (I wasn't even paying attention, which is how this happened), until I shouted "Get off my lawn, you darn kids!". Now, ingame, everyone was still ignoring my character, since they knew to ignore him, but IRL everyone just turned and stared at me for a minute until everyone burst out laughing. The best part? We were "exploring" a cave, better put as "invading someone else's home".

I decided to do this character just for laughs, at first, but then someone asked what would happen if he was subjected to an insanity effect. I'm still trying to figure that part out.

Lochar
2008-03-05, 08:43 AM
I decided to do this character just for laughs, at first, but then someone asked what would happen if he was subjected to an insanity effect. I'm still trying to figure that part out.

He becomes a gentle, nice person, that while under the insanity effect is only a level 1 Commoner, regardless of any proof to the opposite.

FatherMalkav
2008-03-05, 08:54 AM
My group was playing a 3.5 homebrew of Ruins of Undermountain. I was by far the most conveluted character there, being a Half-Fiend Wildelf Barbarian, but I served the roll of tank rather well, that was until we got a Dwarven Cleric in mountain plate armor. Between the two of us, the party was safe; until we came to a pit trap. Due to the immense wait of the cleric, even rope was useless (it snapped), but he had chain just for this purpose. We all jumped/flew/wall walked over the pit and he tosses the chain. My, the ranger and the bard all grab hold and pull. I roll a natural 20, with my 24 strength, and yank him over so quickly that we have to dodge the rolling ball of metal, which slams into a door, snaps a pendulum trap and smashes a carrion crawler to mash.

drengnikrafe
2008-03-05, 11:41 PM
I was DMing a game, and I wasn't exactly sure what I was doing (it was my first campaign to DM), so I had my PCs enter an ancient, partially desecrated tomb to start things off. They, of course, went there without a valid purpose, and left before anything got done. Just thought it sort of fit, and I should share it.

Okay, but there's another story...
The PCs are guarding a Caravan of Drow. An unseen Wizard comes, casts Fireball, and kills all but the PCs and 1 Drow. My DM asks the players what they want to do. The resulting conversation sounds like this...
Me: I take the Drow and Run!
Player 2: I attack.
DM: Uhh.... okay. *Rolls D%* Pick a Number
Player 2: Hmm.... 34.
DM: *Shakes head*... Make an attack roll.
Player 2: *Rolls a Natural 20* *Rolls an 18*
DM: ... Roll for Damage
Long Story short, the Invisible, High Level Wizard dies.
DM: *Gaping Mouth*... I think you level up...

Magnor Criol
2008-03-06, 09:35 AM
My first campaign, all but one of us players was brand-new to DnD (though some of us had played NWN before), and the experienced player was friends with the DM, so he got away with some...questionably legit stuff by the rules.

In this case, our group was crawling around in some large tunnels and meets a mummy, naturally intent on relieving us of our excess life. The experienced player makes an argument that since undead are unliving, they're objects and his rogue character uses some Sunder attempts on the mummy's body parts. Succeeding at breaking them up, our party found itself the proud owner of one undamaged, quite irate mummy head. We put it in something we couldn't see through (so it couldn't use its fear attack on us) and eventually took it back to our commanding officer, who put up up on his shelf. To this day, the mummy's cry of "HAAAATE YOUUUU," uttered quite frequently as it sat uselessly on its shelf, is still a running gag among us.

Mr. Friendly
2008-03-06, 10:05 AM
A non-D&D story:

I was a long term GM for Shadowrun. The party was a band of ruthless, murderous, psychotics with a real burning hatred of the Aztechnology Corporation. (bear in mind SR is futuristic cyberpunk with magic and monsters)

Anyway, they were sneaking into an Aztechnology advanced cybertechnology research center. They were trying to steal a new prototype, make some money and destroy Aztech property. The party shamen summoned a massively powerful Great Form Spirit (think D&D Elemental, now give it the power of say a 15th level Wizard) which cloaked the party and the group stealthed inside, avoiding the Astral patrols and physical patrols.

They had made it, say, 20 meters inside, when around the corner comes a patroling group of guards. I described them as being a pair of hulking brutes with assault weapons, escorting another guy, dressed in similar armor, but smaller, with various foci and fetishes (a combat shamen).

One of the characters, who went by the very appropriate streetname of SNAFU, freaks out and says "Can they see us? What are they doing?" I tell him they are headed straight for the party... (not reminding him that they were in a corridor....)

"Oh (expleteive) a mage, our cover is blown" at which point Snafu drops an air-burst grenade into the chest of the mage, from an under-barrel grenade launcher.

The Great Form spirit, only able to maintain stealth while out of combat, drops the stealth for everyone and departs, his service used up.

The sound of a hundred guards, seeing and hearing a massive explosion on camera, strapping on body armor and loading high-explosive rounds into their assault cannons could be heard...

good times...

Pie Guy
2008-03-06, 10:35 PM
My party of level one (and I stress the level one) managed to kill four shadows armed with saps (cr 3 each). My entire group was overjoyed. And three-fourths knocked out.
My DM, ever so content to knock us out, then said that a 5th shadow dropped in from the skies. It was annoying.

The group was one
sorcerer (me: cheapest sorcerer ever. Good strengh,dex,con,int, and cha. Woo!)
druid (pet camel. Keeps threatening me with it)
cleric (with the ability to flash and blind people, not a great cleric, but very useful)
dragonfire adept (with a +2 level modifier, not sure which race)

Now we did some wierd tournament thing (if anyone was wondering it involved lasers:smallsmile:) killed a doppelganger, mindflayer, choker, humanoid thingy (I believe that's a technical term), traversed animated stairs, attacked wooden dummies, and so far blew stuff up.

Yea, we're awesome.

Collin152
2008-03-06, 10:38 PM
I decided to do this character just for laughs, at first, but then someone asked what would happen if he was subjected to an insanity effect. I'm still trying to figure that part out.

Ever read a Tale of Two Cities?
No?
Well, when Doctor Manette suffers from some mental illness, he becomes a very submissive, quiet shoemaker. In his right mind, a brilliant, lively physician. Sufficiently disturbed, shoemaker.
Take from that.

Parvum
2008-03-06, 11:09 PM
Tarrasque: ROAR!
Sorcerer: We went that way.
Tarrasque: ...Rr... [lumbers off]

Our DM ruled that, with an intelligence of 3, it was just smart enough to bluff but stupid enough that it didn't get modifiers to Sense Motive.

There was also a Tendriculos. We waved to it.

SoD
2008-03-07, 11:51 AM
I remember one time, a replacement character for his previous one (previous one got killed by the paladin in the party...but that's a different story). He said that his character (a warforged wizard) was standing in the middle of the town square. The DM hadn't finished describing the square, and wouldn't let him take his statement back (anything we say, get's said). He showed us the basic map of the town square...the was a fountain in the middle. Our rogue, thinking he was a statue, grabs a rock and throws it at him. He dodges it, and the DM asks for a balance check ''OK, I've got decent dex...let me see *rolls dice*...4.'' He fell. Smashed into the second layer of the fauntain, fell, smashed into the bottom layer, and is soaking wet. Nevertheless, he didn't like the rogue.

LAter, in the tavern, when the 3 new characters (my own, warforged guy, and drunken ranger) were at varying states of drunkenness. Warforged? 150% sober. Me? Quite drunk. Ranger guy...way over the limit. Trouble moving. Very drunk.

I approach the party, poke my finger at them and say ''I shay! You two there! Yeah, you! The two half orcs! *breif confusion as the only half-orc looks around to find the other one* You like look the sort I want! You're an adventurer, aren't you? Yesh! I thought so. I request to join your party, I've recently excepted the company of the underdark and drow captives, and I need some noble brave savages to look after me!''
Barbarian: ''OK, strange little man.''
Warforged: ''I also wish to join your adventurering party.''
Rogue: ''I dunno...he made my clothes all shiney, I don't trust him.''
Barbarian: ''Uhh...''
Warforged: ''I shall buy you a drink.''
Barbarian: ''OK. You can join us.''
From across the room (drunken ranger) ''Ahh! NArgytgs pppttthhhh PARTEY!!!''
Barbarian: ''Yes! We takeing him!''

alchemyprime
2008-03-07, 02:46 PM
I was playing a cleric of Olidammara. He was an actual PC, not a DMPC (normally the only way I can play ><). We went into the dungeon. Now, consider this: a CG Bard, a CN Cleric/Rogue (me), a LG paladin and a NG wizard, all at 4th in a 9th level dungeon.
Well, they decided that "you're the cleric, so you obviously know what you are doing. You're wise." Well, I was, but I also tried to do things simply because I wanted to see what would happen. The paladin kept listening to me. Eventually the whole party died and blamed it one me, but I had to point this out: 1) just because I'm a preist did not mean I had everyone's best interest in mind. 2) No one had to listen to me. They just chose to. 3) the BARD was the first one to die. 4) That DM's a jerk anyhow. He's better as a player.

Not the best story, but hey, I was technically responsible for a TPK.

Winterking
2008-03-07, 06:56 PM
Dinosaurs. In a campaign I ran, I threw dinosaurs--deinychous and utahraptor-sized raptor-types--at the party on a couple of occasions. Both times, perfect ambushes were set. Both times, the dinos had the complete element of surprise. Both times, they were less effective than an equal number of zombies.

The first time, only one of six deinonychus dealt damage in the double digits in the entire combat. That damage, in fact, was far exceeded by the damage done to the party wizard by one of his own companions, whose crit-fail attack (which I decreed had a 1-in-5 chance of hitting a friend instead, owing to close quarters) did an absurd amount of damage and nearly killed the wizard. One of the other dinos managed to fail every roll it made throughout the combat--charge, stand up, bite, claw, run away, and finally, a will save.

The second time, with stronger although fewer PCs (7th level, I think? Maybe 8th?), and an equal number of the next size up in large-clawed, pack-hunting dinosaurs, was even worse. This time, minor success for the dinos on the charge. Then, the Elven Warblade went to town with some fancy maneuver, and, thanks to a fortunate crit, caused over twice the dino's starting hp in damage. By the end of combat turn two, no dinosaurs were left alive. The party trucked on, not even bothering to ask the cleric/bard for healing. (Yes, a cleric/bard. It was...interesting. Not very effective at most things, but with a ridiculous number of Cure Light Wounds)

wizknight
2008-03-07, 08:53 PM
Background:

2nd edition, party of adventurers (avg level 5th).
DM allows the creation of specialty magic items through a special guild. My cleric has a baseball sized blunt weapon that magically returns for use a range weapon, fondly referred to as the bullet. The rest of the party opted for more flamboyant type magic.
DM uses a critical hit/miss chart triggering a critical threat off a natural 20 and rolling d20 again until no more 20s are rolled. Roll d100 to get an effect. And finally rolling #d30 for damage.


The story: Our party is making it's way through an underground cavern searching for a problematic mage. We encounter a red dragon who tells us that we're going to do a job for him or die. My priest refuses and rolls initiative, somehow winning. He proceeds to throw his 'bullet' at the dragon expecting to die a fiery but pious death shortly thereafter. I roll a natural 20, a second and third natural 20 (resulting in a x2 modifier to my dmg roll). The DM is somewhat nervous but asks me to roll 2d10. I roll the first and get a 0 to which he laughs and says "you might break a nail". I drop the second and get another 0. He immediately starts cursing and says "Roll the damn d30". The sum of all the rolling is a critical headshot with a 2x multiplier resulting in over 300 damage killing the dragon. The DM ruled that my lowly little weapon is destroyed much like a hollow point bullet as way of payback.

GammaPaladin
2008-03-07, 09:27 PM
The DM ruled that my lowly little weapon is destroyed much like a hollow point bullet as way of payback.
That was rather petty...