Fax Celestis
2008-03-04, 10:09 PM
Mountbonded are practitioners--nay, masters of the Twin Spirit discipline. They share a special bond with their mount which allows them to perform incredible feats of martial prowess. Their mounts are preternaturally strong and are capable of withstanding incredible damage--some are even known to know the powers of maneuvers themselves.
Prerequisites
Feats: Mounted Combat, Ride-By Attack
Skills: Ride 8 ranks
Maneuvers: Two Twin Spirit maneuvers, one Twin Spirit stance
Class Features
HD: d8
Skills (4+Int): Balance, Bluff, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (Nature), Martial Lore, Listen, Profession, Ride, Sense Motive, Spot, Survival
Proficiencies: A Mountbonded is proficient with the lance and with light and heavy shields.
Maneuvers: At each even numbered level, a Mountbonded gains a new maneuver from the Iron Heart, Stone Dragon, Twin Spirit, or White Raven disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Mountbonded levels to your Initiator Level to determine your total Initiator Level and your highest-level maneuvers known.
At third, sixth, and ninth levels, you gain an additional readied maneuver.
Stances: At second, sixth, and tenth levels, you gain access to a stance from the Iron Heart, Stone Dragon, Twin Spirit, or White Raven disciplines. You must meet a stance's prerequisites to learn it.
Martial Mount: At first level, you designate a mount of your choice that you currently possess. You forge a personal bond with this mount, and they gain specific benefits according to your Initiator Level: see the table below. If you have a special mount already (such as through the Paladin class feature), you may count those class levels as full Initiator Levels for the purposes of this class feature. Alternatively, you may stack levels with this class with the class that grants you a mount for the purposes of determining your mount's bonuses. You may only benefit from one of these options at a time.
If a Mountbonded's martial mount perishes, they take a -2 penalty to all skill checks, saves, and attack rolls for 24 hours, after which they may designate a new mount by spending 1000 gp x their Initiator Level and an amount of experience equal to 1/10th that amount.
Mountbonded Movement: Starting at second level, while you are in a Twin Spirit stance and are mounted on your martial mount, your mount gains an enhancement bonus to their fastest speed equal to 5' times the stance's level, to a maximum bonus equal to your Mountbonded level times 5'.
Bonus Feat: At third, sixth, and ninth levels, a Mountbonded gains a bonus feat. This feat must be one that has Mounted Combat as a prerequisite, and any prerequisites must be met as normal.
Bondpowered Strike: Starting at fourth level, whenever you initiate a maneuver while mounted on your martial mount, your mount's attacks in the same round deal extra damage according to the following table.
{table=head]!Maneuver Level | Bonus Damage
1st-2nd | +1d6
3rd-4th | +2d6
5th-6th | +3d6
7th-8th | +4d6
9th | +5d6[/table]
Mountpaired Boost: Starting at fifth level, whenever you initiate a maneuver with a range of Personal and a target of You while mounted on your martial mount, you may choose to grant your martial mount the benefits of the boost in addition to receiving their benefits yourself.
Powerful Charge: Starting at seventh level, whenever you make a charge while mounted on your martial mount, you may expend a readied maneuver to multiply your damage by x2. This multiplier stacks with the effects of charging with a lance, the Spirited Charge feat, and similar multipliers.
Mountbound Stance: Starting at eighth level, while you are mounted on your martial mount, your mount may choose to utilize one of your stances that you are not currently using.
Incredible Charge: At tenth level, you become a paragon of mounted combat and are capable of incredible feats of martial prowess. While you are mounted on your martial mount and make a charge action, you may activate any strike you know with an initiation action of 1 standard action or less as part of the charge. If the maneuver has a saving throw, increase it by +2.
Mountbonded Progression
{table=head]Level | BAB | Fort | Ref | Will | Special | Maneuvers Known | Maneuvers Readied | Stances
1st | +1 | +2 | +0 | +0 | Marital Mount | 0 | 0 | 0
2nd | +2 | +3 | +0 | +0 | Mountbonded Movement | 1 | 0 | 1
3rd | +3 | +3 | +1 | +1 | Bonus Feat | 0 | 1 | 0
4th | +4 | +4 | +1 | +1 | Bondpowered Strike | 1 | 0 | 0
5th | +5 | +4 | +1 | +1 | Mountpaired Boost | 0 | 0 | 0
6th | +6 | +5 | +2 | +2 | Bonus Feat | 1 | 1 | 1
7th | +7 | +5 | +2 | +2 | Powerful Charge | 0 | 0 | 0
8th | +8 | +6 | +2 | +2 | Mountbond Stance | 1 | 0 | 0
9th | +9 | +6 | +3 | +3 | Bonus Feat | 0 | 1 | 0
10th | +10 | +7 | +3 | +3 | Incredible Charge | 1 | 0 | 1[/table]
Martial Mount Benefits
{table=head]!Initiator Level | Strength Bonus | Natural Armor Bonus | Bonus HD
1-5 | +0 | +1 | +0
6-9 | +2 | +2 | +2
10-12 | +2 | +3 | +4
13-15 | +4 | +5 | +6
16-18 | +4 | +7 | +8
19-20 | +6 | +9 | +10[/table]
Prerequisites
Feats: Mounted Combat, Ride-By Attack
Skills: Ride 8 ranks
Maneuvers: Two Twin Spirit maneuvers, one Twin Spirit stance
Class Features
HD: d8
Skills (4+Int): Balance, Bluff, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (Nature), Martial Lore, Listen, Profession, Ride, Sense Motive, Spot, Survival
Proficiencies: A Mountbonded is proficient with the lance and with light and heavy shields.
Maneuvers: At each even numbered level, a Mountbonded gains a new maneuver from the Iron Heart, Stone Dragon, Twin Spirit, or White Raven disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Mountbonded levels to your Initiator Level to determine your total Initiator Level and your highest-level maneuvers known.
At third, sixth, and ninth levels, you gain an additional readied maneuver.
Stances: At second, sixth, and tenth levels, you gain access to a stance from the Iron Heart, Stone Dragon, Twin Spirit, or White Raven disciplines. You must meet a stance's prerequisites to learn it.
Martial Mount: At first level, you designate a mount of your choice that you currently possess. You forge a personal bond with this mount, and they gain specific benefits according to your Initiator Level: see the table below. If you have a special mount already (such as through the Paladin class feature), you may count those class levels as full Initiator Levels for the purposes of this class feature. Alternatively, you may stack levels with this class with the class that grants you a mount for the purposes of determining your mount's bonuses. You may only benefit from one of these options at a time.
If a Mountbonded's martial mount perishes, they take a -2 penalty to all skill checks, saves, and attack rolls for 24 hours, after which they may designate a new mount by spending 1000 gp x their Initiator Level and an amount of experience equal to 1/10th that amount.
Mountbonded Movement: Starting at second level, while you are in a Twin Spirit stance and are mounted on your martial mount, your mount gains an enhancement bonus to their fastest speed equal to 5' times the stance's level, to a maximum bonus equal to your Mountbonded level times 5'.
Bonus Feat: At third, sixth, and ninth levels, a Mountbonded gains a bonus feat. This feat must be one that has Mounted Combat as a prerequisite, and any prerequisites must be met as normal.
Bondpowered Strike: Starting at fourth level, whenever you initiate a maneuver while mounted on your martial mount, your mount's attacks in the same round deal extra damage according to the following table.
{table=head]!Maneuver Level | Bonus Damage
1st-2nd | +1d6
3rd-4th | +2d6
5th-6th | +3d6
7th-8th | +4d6
9th | +5d6[/table]
Mountpaired Boost: Starting at fifth level, whenever you initiate a maneuver with a range of Personal and a target of You while mounted on your martial mount, you may choose to grant your martial mount the benefits of the boost in addition to receiving their benefits yourself.
Powerful Charge: Starting at seventh level, whenever you make a charge while mounted on your martial mount, you may expend a readied maneuver to multiply your damage by x2. This multiplier stacks with the effects of charging with a lance, the Spirited Charge feat, and similar multipliers.
Mountbound Stance: Starting at eighth level, while you are mounted on your martial mount, your mount may choose to utilize one of your stances that you are not currently using.
Incredible Charge: At tenth level, you become a paragon of mounted combat and are capable of incredible feats of martial prowess. While you are mounted on your martial mount and make a charge action, you may activate any strike you know with an initiation action of 1 standard action or less as part of the charge. If the maneuver has a saving throw, increase it by +2.
Mountbonded Progression
{table=head]Level | BAB | Fort | Ref | Will | Special | Maneuvers Known | Maneuvers Readied | Stances
1st | +1 | +2 | +0 | +0 | Marital Mount | 0 | 0 | 0
2nd | +2 | +3 | +0 | +0 | Mountbonded Movement | 1 | 0 | 1
3rd | +3 | +3 | +1 | +1 | Bonus Feat | 0 | 1 | 0
4th | +4 | +4 | +1 | +1 | Bondpowered Strike | 1 | 0 | 0
5th | +5 | +4 | +1 | +1 | Mountpaired Boost | 0 | 0 | 0
6th | +6 | +5 | +2 | +2 | Bonus Feat | 1 | 1 | 1
7th | +7 | +5 | +2 | +2 | Powerful Charge | 0 | 0 | 0
8th | +8 | +6 | +2 | +2 | Mountbond Stance | 1 | 0 | 0
9th | +9 | +6 | +3 | +3 | Bonus Feat | 0 | 1 | 0
10th | +10 | +7 | +3 | +3 | Incredible Charge | 1 | 0 | 1[/table]
Martial Mount Benefits
{table=head]!Initiator Level | Strength Bonus | Natural Armor Bonus | Bonus HD
1-5 | +0 | +1 | +0
6-9 | +2 | +2 | +2
10-12 | +2 | +3 | +4
13-15 | +4 | +5 | +6
16-18 | +4 | +7 | +8
19-20 | +6 | +9 | +10[/table]