ShneekeyTheLost
2008-03-05, 09:29 PM
I've already made the Arcanist (http://www.giantitp.com/forums/showthread.php?t=67999), the Priest (http://www.giantitp.com/forums/showthread.php?t=67998), and the Bard (http://www.giantitp.com/forums/showthread.php?t=68250). Arcanist replaces Wizard and Sorcerer. The Priest replaces the Cleric. I like the new Bard better, it has more uses, better skillmonkey, and better SLA's. This class will replace the Druid, thus removing the D from CoDzilla. Still quite potent, but not as broken.
Wylder v1.0
Hit Die: d8
Class Skills (4 + Int Mod) X 4 at 1st level: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
{table=head]Level|BAB|Fort|Ref|Will|Special|Incant
1st|
+0|
+2|
+0|
+2|Nature's Call 1 | 1
2nd|
+1|
+3|
+0|
+3|Wild Empathy, Animal Companion | 2
3rd|
+2|
+3|
+1|
+3|Nature's Call 2| 2
4th|
+3|
+4|
+1|
+4|Woodland Stride| 3
5th|
+3|
+4|
+1|
+4| Nature's Call 3 | 3
6th|
+4|
+5|
+2|
+5| New Invocation (lesser) | 4
7th|
+5|
+5|
+2|
+5| Nature's Call 4| 4
8th|
+6/+1|
+6|
+2|
+6| Trackless Step| 5
9th|
+6/+1|
+6|
+3|
+6| Nature's Call 5 | 5
10th|
+7/+2|
+7|
+3|
+7| Venom Immunity | 6
11th|
+8/+3|
+7|
+3|
+7|Nature's Call 6, New Invocation (greater) | 7
12th|
+9/+4|
+8|
+4|
+8|Multi-Aspect | 7
13th|
+9/+4|
+8|
+4|
+8| Improved Trackless Step | 8
14th|
+10/+5|
+9|
+4|
+9| Nature's Call 7 | 8
15th|
+11/+6/+1|
+9|
+5|
+9|Multi-Buff | 9
16th|
+12/+7/+2|
+10|
+5|
+10| New Invocation (greatest) | 10
17th|
+12/+7/+2|
+10|
+5|
+10|Nature's Call 8| 10
18th|
+13/+8/+3|
+11|
+6|
+11|Timeless Body | 11
19th|
+14/+9/+4|
+11|
+6|
+11| Nature's Wrath | 11
20th|
+15/+10/+5|
+12|
+6|
+12| Nature's Call 9 | 12
[/table]
Class Features
Weapon and Armor Proficency: As Druid, with the same restriction on non-metallic armor.
Incantations A Wylder's incantations are Spell-Like Abilities that are divine in nature (not subject to Arcane Spell Failure).
* Any Conjuration (summon) effect, or any effect which summons or creates anything (such as Pollen Cloud, Cloudkill, etc...) cannot be cast multiple times for repeat effect, any successive castings will merely replace the former casting.
Bonus Languages A Wylder automatically starts out with Sylvan and Druidic in addition to their normal language selection.
Nature's Call (Sp)
In effect, this is similar to the appropriate Summon Nature's Ally spell, except he can only have one effective at a time. A Wylder is unable to summon any Unicorn or any Genie. Remove them from the available list of creatures to be summoned. Some Incantations may be able to alter or improve the summoned being or beings. Shambling Mounds are added to Nature's Call 6, and Treants to Nature's Call 7 A Wylder is able to use a lower level Nature's Call if a lesser being is desired.
Wild Empathy A Wylder can make a diplomacy check to improve the attittude of an animal, using her level + cha mod.
Animal Companion As per wandering Druid.
Woodland Stride (Ex): A Wylder may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Trackless Step At 8th level, a Wylder becomes impossible to track by any means. At 13th, a Wylder may also cover his ally's tracks.
Venom Immunity A Wylder becomes immune to natural poisons and diseases.
Multi-Aspect At 12th level, a Wylder may receive benefit from multiple Aspects, up to his Wisdom mod.
Multi-Buff At 15th, a Wylder may summon creatures with Nature's Call and apply multiple Nature's Ally Buff Incantations to them, up to his wis mod.
Timeless Body Once a Wylder reaches level 18, he no longer ages and can not be aged magically. He still dies when his time is up, and gains the benefits of age, but not the penalties. Any penalties already received remain.
Nature's Wrath This ability, granted at level 19, gives the Wylder the ability to unleash the full fury of Nature. He can summon a storm, as per Control Weather, only the storm appears fully formed on the next round. Every round, as a free action, the Wylder may direct a lightning bolt, which do 10d6 lightning damage, to strike a particular target. This is a ranged touch attack that does not provoke an attack of opportunity.
Wylder v1.0
Hit Die: d8
Class Skills (4 + Int Mod) X 4 at 1st level: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
{table=head]Level|BAB|Fort|Ref|Will|Special|Incant
1st|
+0|
+2|
+0|
+2|Nature's Call 1 | 1
2nd|
+1|
+3|
+0|
+3|Wild Empathy, Animal Companion | 2
3rd|
+2|
+3|
+1|
+3|Nature's Call 2| 2
4th|
+3|
+4|
+1|
+4|Woodland Stride| 3
5th|
+3|
+4|
+1|
+4| Nature's Call 3 | 3
6th|
+4|
+5|
+2|
+5| New Invocation (lesser) | 4
7th|
+5|
+5|
+2|
+5| Nature's Call 4| 4
8th|
+6/+1|
+6|
+2|
+6| Trackless Step| 5
9th|
+6/+1|
+6|
+3|
+6| Nature's Call 5 | 5
10th|
+7/+2|
+7|
+3|
+7| Venom Immunity | 6
11th|
+8/+3|
+7|
+3|
+7|Nature's Call 6, New Invocation (greater) | 7
12th|
+9/+4|
+8|
+4|
+8|Multi-Aspect | 7
13th|
+9/+4|
+8|
+4|
+8| Improved Trackless Step | 8
14th|
+10/+5|
+9|
+4|
+9| Nature's Call 7 | 8
15th|
+11/+6/+1|
+9|
+5|
+9|Multi-Buff | 9
16th|
+12/+7/+2|
+10|
+5|
+10| New Invocation (greatest) | 10
17th|
+12/+7/+2|
+10|
+5|
+10|Nature's Call 8| 10
18th|
+13/+8/+3|
+11|
+6|
+11|Timeless Body | 11
19th|
+14/+9/+4|
+11|
+6|
+11| Nature's Wrath | 11
20th|
+15/+10/+5|
+12|
+6|
+12| Nature's Call 9 | 12
[/table]
Class Features
Weapon and Armor Proficency: As Druid, with the same restriction on non-metallic armor.
Incantations A Wylder's incantations are Spell-Like Abilities that are divine in nature (not subject to Arcane Spell Failure).
* Any Conjuration (summon) effect, or any effect which summons or creates anything (such as Pollen Cloud, Cloudkill, etc...) cannot be cast multiple times for repeat effect, any successive castings will merely replace the former casting.
Bonus Languages A Wylder automatically starts out with Sylvan and Druidic in addition to their normal language selection.
Nature's Call (Sp)
In effect, this is similar to the appropriate Summon Nature's Ally spell, except he can only have one effective at a time. A Wylder is unable to summon any Unicorn or any Genie. Remove them from the available list of creatures to be summoned. Some Incantations may be able to alter or improve the summoned being or beings. Shambling Mounds are added to Nature's Call 6, and Treants to Nature's Call 7 A Wylder is able to use a lower level Nature's Call if a lesser being is desired.
Wild Empathy A Wylder can make a diplomacy check to improve the attittude of an animal, using her level + cha mod.
Animal Companion As per wandering Druid.
Woodland Stride (Ex): A Wylder may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Trackless Step At 8th level, a Wylder becomes impossible to track by any means. At 13th, a Wylder may also cover his ally's tracks.
Venom Immunity A Wylder becomes immune to natural poisons and diseases.
Multi-Aspect At 12th level, a Wylder may receive benefit from multiple Aspects, up to his Wisdom mod.
Multi-Buff At 15th, a Wylder may summon creatures with Nature's Call and apply multiple Nature's Ally Buff Incantations to them, up to his wis mod.
Timeless Body Once a Wylder reaches level 18, he no longer ages and can not be aged magically. He still dies when his time is up, and gains the benefits of age, but not the penalties. Any penalties already received remain.
Nature's Wrath This ability, granted at level 19, gives the Wylder the ability to unleash the full fury of Nature. He can summon a storm, as per Control Weather, only the storm appears fully formed on the next round. Every round, as a free action, the Wylder may direct a lightning bolt, which do 10d6 lightning damage, to strike a particular target. This is a ranged touch attack that does not provoke an attack of opportunity.