bbugg
2008-03-07, 11:45 AM
Ok, we're about to play our first Stargate SG-1 game tonight and in reading through the rules, I've come across something very strange:
Trick [half action]
This action allows a character to wear down and eventually subdue an opponent.
When a character takes a trick action, he chooses one adjacent opponent and makes either a Balance or Jump check (his choice), opposed by his target's Concentration skill. If the character wins this opposed skill check, the target suffers an amount of subdual damage equal to 1d6 + the character's Dexterity modifier. This damage is not reduced by damage reduction or hardness.
If the character scores a critical success with this opposed skill check, the amount of subdual damage inflicted is increased to 2d6 + the character's Dexterity modifier.
If the character loses this opposed skill check, he suffers 1 point of subdual damage (which is not reduced by damage reduction or hardness).
HUH?? What the heck is that?
Behold! I am balanced! Watch me jump! I subdue you!!
Does anyone have a reasonable explanation for that? Is it in any of the other modern-type games or did they just make that up?
Trick [half action]
This action allows a character to wear down and eventually subdue an opponent.
When a character takes a trick action, he chooses one adjacent opponent and makes either a Balance or Jump check (his choice), opposed by his target's Concentration skill. If the character wins this opposed skill check, the target suffers an amount of subdual damage equal to 1d6 + the character's Dexterity modifier. This damage is not reduced by damage reduction or hardness.
If the character scores a critical success with this opposed skill check, the amount of subdual damage inflicted is increased to 2d6 + the character's Dexterity modifier.
If the character loses this opposed skill check, he suffers 1 point of subdual damage (which is not reduced by damage reduction or hardness).
HUH?? What the heck is that?
Behold! I am balanced! Watch me jump! I subdue you!!
Does anyone have a reasonable explanation for that? Is it in any of the other modern-type games or did they just make that up?