Squider
2008-03-08, 03:58 PM
So long story short I've got a 11HD small earth elemental as a animal companion. I'm not really sure what to do with it. The party is about 16th level so I don't think it would be the greatest help in combat. We're not exactly optimized but it would be nice.
The thing looks like this:
Earth Elemental, Small
Size/Type: Small Elemental (Earth, Extraplanar)
Hit Dice: 11d8+11 (99 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 19 (+1 size, -1 Dex, +9 natural), touch 10, flat-footed 19
Base Attack/Grapple:
+8/(haven't bothered to figure it out)
Attack: Slam +13/+8 melee (1d6+5)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Earth mastery, push, evasion
Special Qualities:
Darkvision 60 ft., earth glide, elemental traits, fast healing 1
Saves:
Fort 9, Ref 2, Will 3
Abilities:
Str 18, Dex 10, Con 14, Int 4, Wis 11, Cha 11
Skills:
Listen +3, Spot +2
Any idea what this could be good for? also it has four feats, any suggestions? If need be I've only got about 20,000 GP to sink into him.
The thing looks like this:
Earth Elemental, Small
Size/Type: Small Elemental (Earth, Extraplanar)
Hit Dice: 11d8+11 (99 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 19 (+1 size, -1 Dex, +9 natural), touch 10, flat-footed 19
Base Attack/Grapple:
+8/(haven't bothered to figure it out)
Attack: Slam +13/+8 melee (1d6+5)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Earth mastery, push, evasion
Special Qualities:
Darkvision 60 ft., earth glide, elemental traits, fast healing 1
Saves:
Fort 9, Ref 2, Will 3
Abilities:
Str 18, Dex 10, Con 14, Int 4, Wis 11, Cha 11
Skills:
Listen +3, Spot +2
Any idea what this could be good for? also it has four feats, any suggestions? If need be I've only got about 20,000 GP to sink into him.