Caracol
2008-03-10, 05:00 AM
An user requested bunny stats in Request an Homebrew section. I made the regular bunny for him, but I didn't resist the temptation to do this too...
I don't know if it's been done before, but anyway...
Monty Python's Killer Bunny
http://img175.imageshack.us/img175/4227/bunnyva0.png (http://youtube.com/watch?v=cCI18qAoKq4)
See Movie (http://youtube.com/watch?v=cCI18qAoKq4)
Tiny Magical Beast
HD: 10d10-10 (45 hp)
Init: + 10
Speed: fly(perfect) 60 ft. (9 squares)
AC: 23 (+10 Dex, +2 size, + 1 natural)
BAB/Grapple: +10/+2
Atk: Bite +20 (1d4/x2), always vorpal
Full Atk: Bite +20 (1d4/x2), always vorpal
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Vorpal Bite
Special Qualities: Darkvision 60 ft., Immunity to magic
Saves: Fort +2, Ref +19, Will +11
Abilities Str 10, Dex 30, Con 8, Int 2, Wis 18, Cha 16
Skills: Hide+10, Intimidate+8, Jump+20, Listen +10, Spot +10
Feats: Alertness, Lighting Reflexes, Weapon Focus (Bite), Weapon Finesse (Bite)
Environment: Any
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Just a cute bunny ?
COMBAT
Immunity to Magic (Su): A Killer Bunny is immune to every spell or spell like ability that allows spell resistance.
Vorpal Bite (Ex): Every time a Killer Bunny bites he beheads his victim, as if he used a Vorpal weapon and taken a natural 20 to his attack roll. He ignores every kind of damage reduction or death interdictions effects. He still has to roll for the attack, tough.
Skills: A Killer Bunny has a racial bonus of +20 to their Jump checks. He can choose to take 20 to his Jump Check in every circumstance.
If you play DnD session enough silly, this would be the perfect monster.
I don't know if it's been done before, but anyway...
Monty Python's Killer Bunny
http://img175.imageshack.us/img175/4227/bunnyva0.png (http://youtube.com/watch?v=cCI18qAoKq4)
See Movie (http://youtube.com/watch?v=cCI18qAoKq4)
Tiny Magical Beast
HD: 10d10-10 (45 hp)
Init: + 10
Speed: fly(perfect) 60 ft. (9 squares)
AC: 23 (+10 Dex, +2 size, + 1 natural)
BAB/Grapple: +10/+2
Atk: Bite +20 (1d4/x2), always vorpal
Full Atk: Bite +20 (1d4/x2), always vorpal
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Vorpal Bite
Special Qualities: Darkvision 60 ft., Immunity to magic
Saves: Fort +2, Ref +19, Will +11
Abilities Str 10, Dex 30, Con 8, Int 2, Wis 18, Cha 16
Skills: Hide+10, Intimidate+8, Jump+20, Listen +10, Spot +10
Feats: Alertness, Lighting Reflexes, Weapon Focus (Bite), Weapon Finesse (Bite)
Environment: Any
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Just a cute bunny ?
COMBAT
Immunity to Magic (Su): A Killer Bunny is immune to every spell or spell like ability that allows spell resistance.
Vorpal Bite (Ex): Every time a Killer Bunny bites he beheads his victim, as if he used a Vorpal weapon and taken a natural 20 to his attack roll. He ignores every kind of damage reduction or death interdictions effects. He still has to roll for the attack, tough.
Skills: A Killer Bunny has a racial bonus of +20 to their Jump checks. He can choose to take 20 to his Jump Check in every circumstance.
If you play DnD session enough silly, this would be the perfect monster.