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ArenaManager
2008-03-10, 06:30 AM
Arena Tournament, Round 35: Krux vs. Wiros

Map:http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena4ii.gif

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.

XP Award: 300 XP
GP Award: 300 GP

Tortoise262 - Krux (http://www.myth-weavers.com/sheets/view.php?id=35144)
Gareth - Wiros (http://www.myth-weavers.com/sheets/view.php?id=44270)

All Combatants, please roll initiative.

gareth
2008-03-10, 11:56 PM
Wiros Round 1
Initiative: [roll0]

Stat Block

HP 13
AC 16 Touch 12 FF 14
Fortitude save +5
Reflex save +2
Will save +5

Talic
2008-03-11, 03:44 PM
Ref Talic

Please note that Initiative is not a spoilered action. In fact, it's not an action at all. Both players still have opportunity to purchase, prior to their first actions.

All players may view the top spoiler block of Gareth's first post. The second block, listed as "Stat block" is for Refs and Gareth only.

Tortoise262
2008-03-11, 05:48 PM
Initiative: [roll0]

Me: "Oh, boy! 9? I can beat that!" ... How naïve I was...

gareth
2008-03-12, 12:21 AM
Sorry about that, I forgot he should see it.
Wiros Round 1
I draw my sword and run from C10 to X10

Tortoise262
2008-03-12, 07:12 AM
We start with LOS in this one, right? So am I able to see generally where he's moving?

gareth
2008-03-13, 10:33 PM
In the interests of speeding this up, I'll stipulate you can see me and I can see you.

Tortoise262
2008-03-13, 10:56 PM
That's good. Erm... what square are you on?

gareth
2008-03-14, 03:34 AM
I'm on square X10.

Tortoise262
2008-03-14, 07:09 AM
Hm, you probably bought a polearm or something and readied a nasty attack, but I'm gonna do this anyway...

Mounted Charge with lance. End on U10-V11
Attack: [roll0]
Damage: [roll1]

@ Refs
HP: 14 / 14
AC: 17

gareth
2008-03-14, 02:21 PM
You hit, and bring me to -19 HP. Congratulations on the win. Now I'll read up on mounted combat.

Talic
2008-03-14, 11:04 PM
Ref Talic

Hit was not made. Arena's sanctuary effect prevents all direct attacks on the first round of combat. Attack fails,

Wiros is in X10.

Krux is in squares U10-V11.

It is Wiros's turn, Round 1, 2nd half.

gareth
2008-03-15, 12:19 AM
Wiros Turn 1, 2nd Half
I move to V10 and Power Attack the horse with my greatsword.
To hit [roll0]
If it threatens [roll1]
Damage [roll2]
Critical Hit Damage [roll3]

I hit, and inflict 26 points of damage.

Tortoise262
2008-03-15, 09:23 AM
Blah! I should've read the rules >_<

Ride check for Mounted Combat feat: [roll0]

Does that mean you delayed and it's my turn again?

Tortoise262
2008-03-15, 09:25 AM
Okay, this hasn't been an issue before, so I didn't ask, but are the HP rules for mounts the same as for PC's here? If so, then the horse is at 0 hp. Otherwise, he's dying.

Talic
2008-03-15, 01:03 PM
Ref Talic

Hit to horse does not occur. Per map rules, sanctuary effect applies to mounts and animal companions.

Sanctuary effect applies to all players, animal companions, Familiars, pets, mounts, and any other class related creature you're allowed to take with you.

Attack fails.

Further, move to V10 was illegal, thus, must be removed. Horse occupies U10, V10, U11, and V11. Turn continues with Wiros, who has a move action remaining.

EDIT: To answer the questions, HP for mounts is always averaged (use the base stats presented where it's listed, including average HP).

gareth
2008-03-15, 01:22 PM
Sorry for the error.
Wiros Move Action
I move to Y15.

Tortoise262
2008-03-16, 05:29 AM
Okay, I'll charge with lance again, ending on V12-W13
Attack: [roll0]
Damage: [roll1]

@ Refs:HP: 14 / 14
Mount: 22 / 22
AC: 17, touch 9

gareth
2008-03-16, 01:29 PM
I don't think the Sanctuary's been lifted yet.

Talic
2008-03-16, 04:09 PM
Ref Talic

Sanctuary lifts at the start of round 2. Attack is legal as posted.

However, from position, Wiros benefits from cover (+4 AC).
@refs:
Reach weapons threaten 2 squares diagonally, as an exception to the 2nd diagonal = 10 feet rule. Thus, Krux legally chose his location to charge to. Weapons with reach use cover rules for ranged weapons. Choosing corner W13, a line to the bottom right corner of Y15 passes through an obstacle. Thus, Wiros benefits from Cover.

chilepepper
2008-03-16, 05:40 PM
ref chilepepper

Match on hold.
The very first move was illegal. I'll pull a high ref in here.

refsSince Krux is on horse back, he takes up the entire starting position, therefore Wiros couldn't end his move there.

Talic
2008-03-16, 07:06 PM
Ref Talic

@Refs:Now how the heck did I miss that?

Oh yeah, the spoilered move which shouldn't have been spoilered (opponent had LOS), looked just like the spoilered initiative which shouldn't have been spoilered.

ArenaManager
2008-03-18, 05:55 PM
GM Kyeudo

What a mess.

First, clarification on all the mistakes I have seen so far:

Wiros's first round actions are invalid because there is a horse occupying W10-X11, so he could not have run there. You can start with weapons already drawn, so that doesn't invalidate his run action.

If Wiros's action had been valid, Krux's charge would have failed due to being too close to his target (you must move at least 10 feet to charge) and because the Arena Sanctuary effect. Krux is in the Red start position, not the Blue.

Wiros's greatsword does not use a d20 for damage. The swing would not have been in violation of the Arena Sanctuary effect, because it is the second round of the match. Animal Companions, Familiars, and Mounts act the same as PCs in regards to damage.

Now that that is taken care of, to fix this mess, we are rewinding back to the start of the first round. Wiros is up. Remember, there is LoS from the begining in this Arena and the Sanctuary effect is in force until the start of the second round.

gareth
2008-03-19, 12:00 AM
Wiros Round 1

I run from C10 to J7

Stat Block
HP 13
AC 16 Touch 12 FF 14
Fort +5
Ref +2
Will -1

Tortoise262
2008-03-19, 12:31 AM
Move from W10-X11 to N7-O8

for Refs:Standard Action: Ready attack with lance if opponent comes within 10 feet.

Krux
HP: 14 / 14
AC: 19 (touch 11)

Horse
HP: 22 / 22
AC: 14 (touch 10)

Talic
2008-03-19, 12:51 AM
High Ref Talic

Please note that the Run action is used for moving in a straight line, is a full round action, and denies you your Dex bonus to AC. The Move action is used for lower amounts of movement.

Further, Readied actions are noticable actions, per Kyeudo. Proper posting of a readied action is as follows:

(all players may look in this spoiler)
Ready an action
Do x if y

Per that, Krux has a readied action. Play continues from this point, all actions thus far are now ok.

Start of Round 2
Sanctuary effect is lifted.

gareth
2008-03-19, 01:30 AM
Wiros
I move from J7 to J5.

Tortoise262
2008-03-19, 06:47 PM
I see. So he would know that I readied and action, but NOT what the condition and action are, right?

Move from N7-O8 to J7-K8
Attack with lance

Attack: [roll0]
Damage: [roll1]

for refs:Krux
HP: 14 / 14
AC: 19 (touch 11)

Horse
HP: 22 / 22
AC: 14 (touch 10)

gareth
2008-03-20, 12:29 AM
Wiros Round 3
The attack missed. I Power Attack the horse with my greatsword:
To hit [roll0]
If it threatens [roll1]
Damage [roll2]
Critical Hit Damage[roll3]

Edit: I move to J6 before attacking.

Tortoise262
2008-03-20, 12:54 AM
Ride check to negate hit: [roll0]

Tortoise262
2008-03-20, 12:57 AM
5-Foot Step to J8-K9
Attack with lance again

Attack: [roll0]
Damage: [roll1]

for Refs:Krux
HP: 14 / 14
AC: 19 (touch 11)

Horse
HP: 22 / 22
AC: 14 (touch 10)
Ride: [roll2]
(in case he attacks horse again)

gareth
2008-03-20, 01:12 AM
I don't know whose turn it is now. I believe I've killed the horse and you've avoided damage from the fall, but I don't know if you've used up your turn. Perhaps a ref could answer?

Talic
2008-03-20, 03:51 AM
High Ref Talic

Correct on the readied actions. The fact that you've readied is visible. What you've readied and when is not.

Wiros attacked the horse, with a roll of 21. This is enough to hit.

Per the Mounted Combat feat, Krux attempted to negate the hit with a ride check. His ride check result is 27. Thus, his mount's AC becomes 27 for the purposes of that one attack. The attack misses.

At this point, it's Krux's turn. He takes a five foot stap backwards with his mount (Occupying J8-K9), and attacks. His result of 21 is currently enough to defeat your AC of 16. Damage dealt is 12. Play continues from this point. Krux has used a move action to direct his mount to move, and a standard to attack. Play continues from that point.

gareth
2008-03-20, 05:03 AM
Right, I understand now. It's my first time fighting a mounted opponent.
Wiros Turn 4
I move to J7, and Power Attack the horse again.
To hit [roll0]
If it threatens [roll1]
Damage [roll2]
Critical Hit Damage[roll3]

Stat Block
HP 1
AC 16 Touch 12 FF 14
Fort +5
Ref +2
Will -1

Tortoise262
2008-03-20, 07:06 AM
That attack misses. I rolled the ride check ahead of time. You can view the spoiler in post #31 if you like, gareth.

5-Foot Step to J9-K10
Attack with lance
Attack: [roll0]
Damage: [roll1]

Refs:Krux
HP: 14 / 14
AC: 19 (touch 11)

Horse
HP: 22 / 22
AC: 14 (touch 10)
Ride: [roll2]

gareth
2008-03-20, 03:30 PM
I'm down to -8 hit points. Congratulations on the win, and sorry for all the mistakes.

Tortoise262
2008-03-20, 05:32 PM
Thanks! And same here... starting on the wrong square and whatnot :smallredface:

Talic
2008-03-21, 06:24 AM
High Ref Talic

Krux Wins, and gets the rewards noted above.