Callos_DeTerran
2008-03-10, 08:55 AM
I'm running a 'for fun' version of the Tomb in my IRL game. Yeah it's a tribute to Gygax. I probably won't be running it for very long (Theres a set rotation to the DMs in my IRL group and this would be out of rotation) but that only bothers me because I wanted to use EttRoCG instead.
So! Considering pre-gen characters ((And a couple, with a rolling system to determine what the character should be when one dies)) what are 'essentials' for the Tomb? Equipment and class-wise I mean. I'm pretty sure they'd love a wand of resurreaction but thats not something I'm passing out. What I mean is...do you NEED a rogue to advance (Or at least somebody with trap finding)? What about a wizard with the proper utility spells? A cleric? A heal-bot (I distinguish between the two).
Answerers to these questions, plus a fun way to introduce a town around the tomb, would help me out a lot in building characters for this foray into the Tombs.
So! Considering pre-gen characters ((And a couple, with a rolling system to determine what the character should be when one dies)) what are 'essentials' for the Tomb? Equipment and class-wise I mean. I'm pretty sure they'd love a wand of resurreaction but thats not something I'm passing out. What I mean is...do you NEED a rogue to advance (Or at least somebody with trap finding)? What about a wizard with the proper utility spells? A cleric? A heal-bot (I distinguish between the two).
Answerers to these questions, plus a fun way to introduce a town around the tomb, would help me out a lot in building characters for this foray into the Tombs.