dman11235
2008-03-10, 06:05 PM
The poison elemental is the result of an insane wizards attempts at creating three new elementals from a combination of air, fire, and earth. His results were not fantastic, as two of the elementals never came into being, and the poison elemental escaped back to the plane of air. A combination of air and a small amount of burnt minerals, the poison elemental eventually became a more numerous species.
Before you floats a translucent cloud of pale green smoke. It almost looks like it has a face.
Poison elemental:
Small:
type: small elemental (air)
HD: 2d8+2 (11 HP)
Initiative: +5
Speed: 50 ft fly (good)
Armor class: 15 (+1 size, +1 dex, +3 natural), touch: 12, flat footed: 14
BAB/grapple: +1/-3
Attack: slam +3 melee (1d4 plus poison)
Full Attack: slam +3 melee (1d4 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation.
Saves: fort+1, ref+4, will+0
Abilities: Str: 10, Dex: 13, Con: 12, Int: 4, Wis: 11, Cha: 11
Skills: listen+2, spot+3
Feats: Flyby Attack, Improved Initiative (b), Weapon finesse (b)
Environment: Elemental Plane of Air
Organization: solitary
CR: 1
Treasure: none
Alignment: neutral
Advancement: 3 HD (small)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 12 damage 1d3/1d3 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Medium:
type: medium elemental (air)
HD: 4d8+12 (30 HP)
Initiative: +7
Speed: 50 ft fly (good)
Armor class: 16 (+3 dex, +3 natural), touch: 13, flat footed: 13
BAB/grapple: +3/4
Attack: slam +6 melee (1d6+1 plus poison)
Full Attack: slam +6 melee (1d6+1 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+4, ref+7, will+1
Abilities: Str: 12, Dex: 17, Con: 16, Int: 4, Wis: 11, Cha: 11
Skills: listen+3, spot+4
Feats: Dodge, Flyby Attack, Improved Initiative (b), Weapon finesse (b)
Environment: Elemental Plane of Air
Organization: solitary
CR: 3
Treasure: none
Alignment: neutral
Advancement: 5-7 HD (medium)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 15 damage 1d4/1d4 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Large:
type: large elemental (air)
HD: 8d8+32 (68 HP)
Initiative: +9
Speed: 50 ft fly (good)
Armor class: 18 (-1 size, +5 dex, +4 natural), touch: 14, flat footed: 13
BAB/grapple: +6/12
Attack: slam +10 melee (2d6+2 plus poison)
Full Attack: 2 slams +10 melee (2d6+2 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+6, ref+11, will+2
Abilities: Str: 14, Dex: 21, Con: 18, Int: 6, Wis: 11, Cha: 11
Skills: listen+5, spot+6
Feats: Combat Reflexes, Dodge, Flyby Attack, Improved Initiative (b), Weapon finesse (b)
Environment: Elemental Plane of Air
Organization: solitary
CR: 5
Treasure: none
Alignment: neutral
Advancement: 9-15 HD (large)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 18 damage 1d6/1d6 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Huge:
type: huge elemental (air)
HD: 16d8+80 (152 HP)
Initiative: +11
Speed: 50 ft fly (good)
Armor class: 19 (-2 size, +7 dex, +4 natural), touch: 15, flat footed: 12
BAB/grapple: +12/24
Attack: slam +18 melee (2d8+4 plus poison)
Full Attack: 2 slams +18 melee (2d8+4 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+10, ref+17, will+5
Abilities: Str: 18, Dex: 25, Con: 20, Int: 6, Wis: 11, Cha: 11
Skills: listen+9, spot+10
Feats: Combat Reflexes, Dodge, Flyby Attack, Improved Initiative (b), Mobility, Spring Attack, Weapon finesse (b), Weapon Focus (slam)
Environment: Elemental Plane of Air
Organization: solitary
CR: 9
Treasure: none
Alignment: neutral
Advancement: 17-20 HD (huge)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 23 damage 1d8/1d8 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Greater:
type: huge elemental (air)
HD: 21d8+105 (199 HP)
Initiative: +12
Speed: 50 ft fly (perfect)
Armor class: 24 (-2 size, +8 dex, +8 natural), touch: 16, flat footed: 16
BAB/grapple: +15/28
Attack: slam +22 melee (2d8+5 plus poison)
Full Attack: 2 slams +22 melee (2d8+5 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+12, ref+20, will+7
Abilities: Str: 20, Dex: 27, Con: 20, Int: 8, Wis: 11, Cha: 11
Skills: listen+12, spot+12
Feats: Ability Focus (poison), Combat Reflexes, Dodge, Flyby Attack, Improved Flight, Improved Flyby Attack, Improved Initiative (b), Mobility, Weapon finesse (b), Weapon Focus (slam)
Environment: Elemental Plane of Air
Organization: solitary
CR: 11
Treasure: none
Alignment: neutral
Advancement: 22-23 HD (huge)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 27 damage 2d6/2d6 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Elder:
type: huge elemental (air)
HD: 24d8+120 (228 HP)
Initiative: +13
Speed: 50 ft fly (perfect)
Armor class: 25 (-2 size, +9 dex, +8 natural), touch: 17, flat footed: 16
BAB/grapple: +18/32
Attack: slam +26 melee (2d8+6 plus poison)
Full Attack: 2 slams +26 melee (2d8+6 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+15, ref+23, will+8
Abilities: Str: 22, Dex: 29, Con: 20, Int: 10, Wis: 11, Cha: 11
Skills: listen+27, spot+27
Feats: Ability Focus (poison), Combat Reflexes, Dodge, Flyby Attack, Improved Flight, Improved Flyby Attack, Improved Initiative (b), Spring Attack, Weapon finesse (b), Weapon Focus (slam)
Environment: Elemental Plane of Air
Organization: solitary
CR: 13
Treasure: none
Alignment: neutral
Advancement: 25-48 HD (huge)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 29 damage 2d8/2d8 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage (round down, minimum 1) against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Before you floats a translucent cloud of pale green smoke. It almost looks like it has a face.
Poison elemental:
Small:
type: small elemental (air)
HD: 2d8+2 (11 HP)
Initiative: +5
Speed: 50 ft fly (good)
Armor class: 15 (+1 size, +1 dex, +3 natural), touch: 12, flat footed: 14
BAB/grapple: +1/-3
Attack: slam +3 melee (1d4 plus poison)
Full Attack: slam +3 melee (1d4 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation.
Saves: fort+1, ref+4, will+0
Abilities: Str: 10, Dex: 13, Con: 12, Int: 4, Wis: 11, Cha: 11
Skills: listen+2, spot+3
Feats: Flyby Attack, Improved Initiative (b), Weapon finesse (b)
Environment: Elemental Plane of Air
Organization: solitary
CR: 1
Treasure: none
Alignment: neutral
Advancement: 3 HD (small)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 12 damage 1d3/1d3 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Medium:
type: medium elemental (air)
HD: 4d8+12 (30 HP)
Initiative: +7
Speed: 50 ft fly (good)
Armor class: 16 (+3 dex, +3 natural), touch: 13, flat footed: 13
BAB/grapple: +3/4
Attack: slam +6 melee (1d6+1 plus poison)
Full Attack: slam +6 melee (1d6+1 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+4, ref+7, will+1
Abilities: Str: 12, Dex: 17, Con: 16, Int: 4, Wis: 11, Cha: 11
Skills: listen+3, spot+4
Feats: Dodge, Flyby Attack, Improved Initiative (b), Weapon finesse (b)
Environment: Elemental Plane of Air
Organization: solitary
CR: 3
Treasure: none
Alignment: neutral
Advancement: 5-7 HD (medium)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 15 damage 1d4/1d4 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Large:
type: large elemental (air)
HD: 8d8+32 (68 HP)
Initiative: +9
Speed: 50 ft fly (good)
Armor class: 18 (-1 size, +5 dex, +4 natural), touch: 14, flat footed: 13
BAB/grapple: +6/12
Attack: slam +10 melee (2d6+2 plus poison)
Full Attack: 2 slams +10 melee (2d6+2 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+6, ref+11, will+2
Abilities: Str: 14, Dex: 21, Con: 18, Int: 6, Wis: 11, Cha: 11
Skills: listen+5, spot+6
Feats: Combat Reflexes, Dodge, Flyby Attack, Improved Initiative (b), Weapon finesse (b)
Environment: Elemental Plane of Air
Organization: solitary
CR: 5
Treasure: none
Alignment: neutral
Advancement: 9-15 HD (large)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 18 damage 1d6/1d6 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Huge:
type: huge elemental (air)
HD: 16d8+80 (152 HP)
Initiative: +11
Speed: 50 ft fly (good)
Armor class: 19 (-2 size, +7 dex, +4 natural), touch: 15, flat footed: 12
BAB/grapple: +12/24
Attack: slam +18 melee (2d8+4 plus poison)
Full Attack: 2 slams +18 melee (2d8+4 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+10, ref+17, will+5
Abilities: Str: 18, Dex: 25, Con: 20, Int: 6, Wis: 11, Cha: 11
Skills: listen+9, spot+10
Feats: Combat Reflexes, Dodge, Flyby Attack, Improved Initiative (b), Mobility, Spring Attack, Weapon finesse (b), Weapon Focus (slam)
Environment: Elemental Plane of Air
Organization: solitary
CR: 9
Treasure: none
Alignment: neutral
Advancement: 17-20 HD (huge)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 23 damage 1d8/1d8 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Greater:
type: huge elemental (air)
HD: 21d8+105 (199 HP)
Initiative: +12
Speed: 50 ft fly (perfect)
Armor class: 24 (-2 size, +8 dex, +8 natural), touch: 16, flat footed: 16
BAB/grapple: +15/28
Attack: slam +22 melee (2d8+5 plus poison)
Full Attack: 2 slams +22 melee (2d8+5 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+12, ref+20, will+7
Abilities: Str: 20, Dex: 27, Con: 20, Int: 8, Wis: 11, Cha: 11
Skills: listen+12, spot+12
Feats: Ability Focus (poison), Combat Reflexes, Dodge, Flyby Attack, Improved Flight, Improved Flyby Attack, Improved Initiative (b), Mobility, Weapon finesse (b), Weapon Focus (slam)
Environment: Elemental Plane of Air
Organization: solitary
CR: 11
Treasure: none
Alignment: neutral
Advancement: 22-23 HD (huge)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 27 damage 2d6/2d6 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.
Elder:
type: huge elemental (air)
HD: 24d8+120 (228 HP)
Initiative: +13
Speed: 50 ft fly (perfect)
Armor class: 25 (-2 size, +9 dex, +8 natural), touch: 17, flat footed: 16
BAB/grapple: +18/32
Attack: slam +26 melee (2d8+6 plus poison)
Full Attack: 2 slams +26 melee (2d8+6 plus poison)
Special Attacks: Poison, Air Mastery, Virulence
Special Qualities: darkvision 60, elemental traits, Toxin Saturation
Saves: fort+15, ref+23, will+8
Abilities: Str: 22, Dex: 29, Con: 20, Int: 10, Wis: 11, Cha: 11
Skills: listen+27, spot+27
Feats: Ability Focus (poison), Combat Reflexes, Dodge, Flyby Attack, Improved Flight, Improved Flyby Attack, Improved Initiative (b), Spring Attack, Weapon finesse (b), Weapon Focus (slam)
Environment: Elemental Plane of Air
Organization: solitary
CR: 13
Treasure: none
Alignment: neutral
Advancement: 25-48 HD (huge)
Level Adjustment: -
Poison (ex): elemental poison (injury) DC 29 damage 2d8/2d8 strength. DC is con based.
Virulence (su): A poison elemental's toxin is so strong with magic that it even affects those normally immune to the poison. The poison still deal half ability damage (round down, minimum 1) against those who have poison immunity. Those who are extra resistant to poison (like dwarves) do not gain their bonus to the fort save.
Toxin Saturation (ex): A poison elemental is a conglomeration of any and all poisons known, and as such is immune to all poisons, even those that would affect things immune like other poison elementals and a Molydeus's snake bite.
Air Mastery (ex): Airborne creatures take a -1 penalty on attack and damage rolls against a poison elemental.