dman11235
2008-03-10, 08:43 PM
Going hand in hand with my Cleric of Sin (http://www.giantitp.com/forums/showthread.php?p=4045128#post4045128). Obviously needs work. Primarily: new domains.
The seven virtues are the epitome of good, allowing one to ignore the temptation of evil and further the cause of good in the world. A Cleric of Virtue uses these truths to achieve a sort of enlightenment.
Hit die: d6
Requirements:
Alignment: Any good.
Skill: Knowledge (religion) 10 ranks, diplomacy 10 ranks.
Feats: Any one exalted feat.
Spells: Must be able to cast 4th level divine spells.
Special: You must have access to at least two domains from the following: Charity, Chastity, Diligence, Humility, Kindness, Patience, Temperance.
Class Skills:
Concentration (con), Craft (int), Diplomacy (cha), Knowledge (arcana) (int), Knowledge (history) (int), Knowledge (religion) (int), Knowledge (the Planes) (int), Spellcraft (int).
skll points per level: 2+int modifier.
{table]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1|+0|+2|+0|+2|bonus domain, Master of Diligence|-
2|+1|+3|+0|+3|bonus feat|+1 level of existing divine spellcasting class
3|+1|+3|+1|+3|bonus domain, Master of Temperance|+1 level of existing divine spellcasting class
4|+2|+4|+1|+4|Master of Chastity|-
5|+2|+4|+1|+4|bonus domain|+1 level of existing divine spellcasting class
6|+3|+5|+2|+5|Master of Charity|+1 level of existing divine spellcasting class
7|+3|+5|+2|+5|bonus domain, Master of Forgiveness|-
8|+4|+6|+2|+6|bonus feat|+1 level of existing divine spellcasting class
9|+4|+6|+3|+6|bonus domain, Master of Humility|+1 level of existing divine spellcasting class
10|+5|+7|+3|+7|Apostle of Virtue, Master of Kindness|-[/table]
Class Features:
Weapon and Armor proficiencies: A Cleric of Virtue gains no new armor or weapon proficiencies.
Spellcasting: At every level besides 1, 4, 7, and 10, a Cleric of Virtue gains spells per day (and spells known, if applicable) in whatever divine spellcasting class he had before entering this class. If he had more than one, he must choose which class to add the spellcasting to at each level.
Master of Virtue: A Cleric of Virtue begins growing more acquainted with good, allowing the virtues themselves to manifest within him.
Diligence:
Temperance:
Chastity:
Charity:
Forgiveness:
Humility:
Kindness:
Bonus Feat: At levels 2 and 8, a Cleric of Virtue may choose a bonus exalted feat, as long as he meets the prerequisites for it.
Bonus Domain: At every odd level, a Cleric of Virtue gains a bonus virtue domain, from the following list: Charity, Chastity, Diligence, Humility, Kindness, Patience, Temperance. You may not choose the same one more than once.
Apostle of Virtue: At tenth level, a Cleric of Virtue draws forth the powers of light to aid in his quest to spread good. He gains the ability to prepare an extra domain spell of each level. This extra domain spell must be from a virtue domain.
---------------------------------------------------------------------------------------------------------------------------
New Domains
Charity Domain
Granted Power: You can transfer hit points from yourself to another living creature by touch, once per day as a standard action. When you use this power, the target creature is healed of any amount of damage up to your current hp +10, and you take an equal amount of damage. If this is sufficient to kill you or render you unconscious, this effect occurs immediately after the transfer.
1: goodberry
2: shield other
3: create food and water
4: imbue with spell ability
5: atonement
6: heroes' feast
7: refuge
8: protection from spells
9: unbinding
Chastity
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Diligence
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Humility
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Kindness
Granted Power:
1: divine favor
2: calm emotions
3: prayer
4: restoration
5: commune
6: planar ally
7: restoration, greater
8: planar ally, greater
9: miracle
Patience
Granted Power:
1: Healthful Rest
2: Augury
3: Continual Flame
4: Restoration
5: Permanency
6: Opalescent Glare
7: Regenerate
8: Cocoon
9: True Resurrection
Temperance
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9:
The seven virtues are the epitome of good, allowing one to ignore the temptation of evil and further the cause of good in the world. A Cleric of Virtue uses these truths to achieve a sort of enlightenment.
Hit die: d6
Requirements:
Alignment: Any good.
Skill: Knowledge (religion) 10 ranks, diplomacy 10 ranks.
Feats: Any one exalted feat.
Spells: Must be able to cast 4th level divine spells.
Special: You must have access to at least two domains from the following: Charity, Chastity, Diligence, Humility, Kindness, Patience, Temperance.
Class Skills:
Concentration (con), Craft (int), Diplomacy (cha), Knowledge (arcana) (int), Knowledge (history) (int), Knowledge (religion) (int), Knowledge (the Planes) (int), Spellcraft (int).
skll points per level: 2+int modifier.
{table]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1|+0|+2|+0|+2|bonus domain, Master of Diligence|-
2|+1|+3|+0|+3|bonus feat|+1 level of existing divine spellcasting class
3|+1|+3|+1|+3|bonus domain, Master of Temperance|+1 level of existing divine spellcasting class
4|+2|+4|+1|+4|Master of Chastity|-
5|+2|+4|+1|+4|bonus domain|+1 level of existing divine spellcasting class
6|+3|+5|+2|+5|Master of Charity|+1 level of existing divine spellcasting class
7|+3|+5|+2|+5|bonus domain, Master of Forgiveness|-
8|+4|+6|+2|+6|bonus feat|+1 level of existing divine spellcasting class
9|+4|+6|+3|+6|bonus domain, Master of Humility|+1 level of existing divine spellcasting class
10|+5|+7|+3|+7|Apostle of Virtue, Master of Kindness|-[/table]
Class Features:
Weapon and Armor proficiencies: A Cleric of Virtue gains no new armor or weapon proficiencies.
Spellcasting: At every level besides 1, 4, 7, and 10, a Cleric of Virtue gains spells per day (and spells known, if applicable) in whatever divine spellcasting class he had before entering this class. If he had more than one, he must choose which class to add the spellcasting to at each level.
Master of Virtue: A Cleric of Virtue begins growing more acquainted with good, allowing the virtues themselves to manifest within him.
Diligence:
Temperance:
Chastity:
Charity:
Forgiveness:
Humility:
Kindness:
Bonus Feat: At levels 2 and 8, a Cleric of Virtue may choose a bonus exalted feat, as long as he meets the prerequisites for it.
Bonus Domain: At every odd level, a Cleric of Virtue gains a bonus virtue domain, from the following list: Charity, Chastity, Diligence, Humility, Kindness, Patience, Temperance. You may not choose the same one more than once.
Apostle of Virtue: At tenth level, a Cleric of Virtue draws forth the powers of light to aid in his quest to spread good. He gains the ability to prepare an extra domain spell of each level. This extra domain spell must be from a virtue domain.
---------------------------------------------------------------------------------------------------------------------------
New Domains
Charity Domain
Granted Power: You can transfer hit points from yourself to another living creature by touch, once per day as a standard action. When you use this power, the target creature is healed of any amount of damage up to your current hp +10, and you take an equal amount of damage. If this is sufficient to kill you or render you unconscious, this effect occurs immediately after the transfer.
1: goodberry
2: shield other
3: create food and water
4: imbue with spell ability
5: atonement
6: heroes' feast
7: refuge
8: protection from spells
9: unbinding
Chastity
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Diligence
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Humility
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9:
Kindness
Granted Power:
1: divine favor
2: calm emotions
3: prayer
4: restoration
5: commune
6: planar ally
7: restoration, greater
8: planar ally, greater
9: miracle
Patience
Granted Power:
1: Healthful Rest
2: Augury
3: Continual Flame
4: Restoration
5: Permanency
6: Opalescent Glare
7: Regenerate
8: Cocoon
9: True Resurrection
Temperance
Granted Power:
1:
2:
3:
4:
5:
6:
7:
8:
9: