RS14
2008-03-12, 08:03 PM
I'd like to know how you handle combat in play by post/email games.
How much lighter are they on combat? Is it possible to have a combat heavy play by post?
Do you have any tricks for running battles smoothly? Do you have any special instructions for your players? Do you choose different sorts of encounters?
Now, my observations.
The one game I participated in as a player was mostly exploration and combat. We had close interactions with the NPCs, but mostly to learn more about people, places, and events. Our DM did a very good job of keeping us updated on our individual status and outlining options in combat. I think this is the biggest thing I missed when I ran my game. I also found tough (in hp terms) monsters to be a nuisance, as they led to multiple rounds of dull combat.
How much lighter are they on combat? Is it possible to have a combat heavy play by post?
Do you have any tricks for running battles smoothly? Do you have any special instructions for your players? Do you choose different sorts of encounters?
Now, my observations.
The one game I participated in as a player was mostly exploration and combat. We had close interactions with the NPCs, but mostly to learn more about people, places, and events. Our DM did a very good job of keeping us updated on our individual status and outlining options in combat. I think this is the biggest thing I missed when I ran my game. I also found tough (in hp terms) monsters to be a nuisance, as they led to multiple rounds of dull combat.