Paragon Badger
2008-03-12, 10:48 PM
Everytime a character deals bludgeoning damage, the force of their attack may push an opponent back.
Take the attacker's carrying capacity and reduce their effective strength by 15, while adding the damage inflicted to the character's effective strength.
If the attacker's effective heavy load equals the defender's weight, the defender is knocked prone and pushed back 5 feet. If the attacker's heavy load surpasses the defender's weight multiple times, add an additional 5 feet to the distance for each multiple of the defender's weight.
If the character hits a wall or other object, treat it as falling damage equal to the distance they would have been thrown.
For example...
A Balor hits a 250 lb. barbarian with its fist, dealing 9 damage. The Balor's effective strength is (35-15+9) 29. The barbarian is propelled 25 feet in the opposite direction.
Oh yeah... The Balor is a large creature... so multiply that by 4...
The Barbarian is propelled 80 feet. ...Whoops. :smallwink:
Take the attacker's carrying capacity and reduce their effective strength by 15, while adding the damage inflicted to the character's effective strength.
If the attacker's effective heavy load equals the defender's weight, the defender is knocked prone and pushed back 5 feet. If the attacker's heavy load surpasses the defender's weight multiple times, add an additional 5 feet to the distance for each multiple of the defender's weight.
If the character hits a wall or other object, treat it as falling damage equal to the distance they would have been thrown.
For example...
A Balor hits a 250 lb. barbarian with its fist, dealing 9 damage. The Balor's effective strength is (35-15+9) 29. The barbarian is propelled 25 feet in the opposite direction.
Oh yeah... The Balor is a large creature... so multiply that by 4...
The Barbarian is propelled 80 feet. ...Whoops. :smallwink: