Admiral Squish
2008-03-12, 11:39 PM
Warforged Features
In the later days of the last war, a new technology was developed to make the warforged more efficient, and capable of different tasks. The process involves attaching the new features to the completed bodies of the war forged troops before the magical life-energies were infused into the bodies. The creation forge, as it turns out, can’t tell the difference between what’s add-on and war forged, as long as they‘re all the same material. Warforged features are difficult to design, and difficult to attach in time. There were many mistakes before they were completed, and just as these last troops were ready for the front-lines, the Treaty of Thronehold made them free.
Low-profile features:
Some features are low-profile, meaning one must succeed a DC 30 spot check to notice them, or a DC 25 search check, and to identify them as warforged features it takes another DC 20 knowledge (engineering) check.
A warforged gains access to these features through levels in Warforged Paragon. The class is detailed as follows:
Warforged Paragon:
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|1|2|0|2|Warforged Feature
2nd|2|3|0|3|Warforged Feature
3rd|3|3|1|3|Warforged Feature, +2 Constitution[/table]
Warforged Feature: Each level in Warforged Paragon grants one feature off the following list:
Flight
These low-profile features appear as oddly-placed flaps or patches of metal on the warforged’s body. These flaps open with a thought, revealing wedge-shaped metal structures that glow with a blue, arcane light.
Benefit:
As a swift action, a warforged with this feature may take to the air. They can fly at a speed of 60 feet with good maneuverability for a number of consecutive rounds equal to their constitution score x 2, and can safely fly for fifteen minutes each day. Once they reach 10 HD, a warforged can fly without limitation. Treat attacks made while thus airborne as though the attacker were under the effects of a levitate spell. A warforged cannot fly with more than a light load.
Massive frame
This high-profile feature makes a warforged much larger, through the addition of a secondary, expanded layer of plating, held in place with a complicated network of supports and ‘skeletal’ extensions.
Benefit:
A warforged with this feature gains the powerful build racial ability. They also gain a +4 on intimidate checks, and a 10-foot bonus to base land speed.
Distant slam
This feature is low-profile. With an attack, a warforged with this ability can launch their fists, propelled by arcane force on a long length of chain into their target.
Benefit:
A warforged with this feature may make a normal slam attack against any target within 60 ft. Treat their slam as having the throwing and returning weapon properties. The warforged only threatens as normal. This can be used with any one-handed or light piercing weapon.
Somantic plating
This low-profile feature makes a warforged's plating actively channel mystic energies where their mobility is limited.
Benefit:
This feature can only be taken by warforged without the unarmored body feature. It allows the warforged to ignore the arcane spell failure chance associated with composite, ironwood, mithral, and adamantine plating.
Conductive plating
This low-profile feature appears as slightly darker lines in geometric, symmetrical patterns sprawling all across their plating.
Benefit:
A warforged with this feature gains electricity resistance 5, and for one round/day/level, can make all opponents attacking him with a melee weapon made of metal or a natural attack take 1d6 electric damage. This can be distributed as the warforged wishes. He can also make a shocking touch attack that deals one damage for every point of electricity damage negated by his electricity resistance in the last 24 hours, or since he last used the touch, whichever is shorter. This attack has a damage cap of the twice the warforged's ECL.
Scanning eyes
This feature makes a warforged’s eyes glow blue instead of the usual green when using the feature.
Benefit:
A warforged with this feature can use the ‘assess opponent’ usage of the sense motive skill (Pg. 102 C. Adv.) as a free action once per round, and always gets a specific category. If you study an opponent for one round, you can learn it’s creature type. For two round, you learn if it has any class levels, and what class they have the most levels in. Three rounds, and you can learn some specific piece of information about them, such as favored combat style, the last spell they cast, or similar, determined by the DM.
Digger claws
Warforged with this feature have long, hooked claws that fold back over their forearms when not in use.
Benefit:
A warforged with this feature gains a burrow speed of 1/2 their land speed, rounded down, and leaves a usable tunnel five feet wide behind them.
Recording eyes
A warforged with this low-profile feature records everything they see, and is thus gifted with a flawless memory.
Benefit:
A warforged with this feature can recall anything seen during it’s operation as a move action. They can make a spot or search check on the mental image, albeit they take a -5 on the search check. Also, as a full-round action they can project a Silent Image of the scene for others nearby. Those nearby can make their own search or spot checks, with the same -5 penalty on search. Using this ability more than three times in a day causes the warforged to take a cumulative -1 penalty on attack rolls for each use over three. This penalty goes away after an hour of uninterrupted rest.
Chest Cavity
A warforged with this low-profile feature can open or close the door an extra dimensional space in their chest with a move action.
Benefit:
The warforged gains an extra dimensional space in their chest, approximately 10x10 in dimensions. Those inside a warforged’s chest cavity have ten minutes of air before they start to suffocate, though the warforged can open the space to refill the air supply. The warforged cannot retrieve items stored in this space themself, it’s too large. The warforged takes no damage from attacks inside the space. A warforged can force an opponent into this space. The warforged first must maintain a hold for a full round, while the space is open, and at the end of that turn the opponent is dragged inside the chest. The warforged controls the temperature, light, and even the appearance of the interior of this cavity to a degree, and these aspects shift according to his will. The temperature cannot be increased or decreased enough to harm the individuals within the space.
Crystals:
A warforged with this features has fist-sized lumps of deep crystal protruding though their plating.
Benefit:
A warforged with this feature is naturally psionic, gaining two bonus power points at first level and a bonus power point at each level after that. They can spend one power point as a free action to add 1d6 points of damage to their slam attack once per round.
Arcane cannon
A warforged with this high-profile feature is missing an arm, instead replacing it with a much larger structure. foot-long crystal bars jut out towards the the shoulder of the warforged, and several similar stones extend even beyond that, crackling nigh-constantly with bolts of purple energy.
Benefit:
As a full-round action, a warforged with this feature can make a ranged touch attack with a range of 60 feet, dealing 2d4 damage. The warforged can take levels in the Cannon-Master PRC to increase the versatility of this weapon.
Cannon-master PRC:
Prerequisites:
BAB: +5
Feats: Point-blank shot
Special: Arcane Cannon feature
Hit Dice: 1d8
Skill points: 4+int modifier
Class skills: Same as previous class (player's choice, if more than one.)
BAB: Full
Fort save: Good
Reflex Save: Poor
Will save: Poor
1st level: +10 range, +1d4 cannon damage
2nd level: +2d4 cannon damage
3rd level: +10 range, +1d4 cannon damage, cone shape
4th level: +2d4 cannon damage
5th level: +20 range, +1d4 cannon damage, Ultrablast
Range: The arcane cannon's range increases by ten feet at 1st and 3rd levels, and by twenty at fifth.
Cannon damage: The arcane cannon of a warforged with this class becomes more potent, adding one dice ever odd-numbered level, and two dice every even level.
Cone shape: every 1d4 rounds, a warforged can change a normal blast of their arcane cannon into a cone of half the length of the beam, requiring a DC 20 reflex save to halve the damage, rather than a ranged touch attack.
Ultrablast: Three times per day, a warforged can change a normal blast into an ultrablast. An ultrablast increases each die of the arcane cannon's damage to a d10, and deals the damage to everything in a 150-foot line, fifteen feet wide. This requires a DC 25 reflex save to halve the damage.
Sensor array:
This high-profile feature sticks out the back of the warforged's head.
Benefit:
A warforged with this feature gains a +5 competence bonus on search, spot, and listen checks. They also gain blindsense out to thirty feet.
Eyes of Destruction
This low-profile feature produces a glowing green beam to the target when in use.
Benefit:
A warforged with this feature can fire a pair of searing beams from their eyes to immolate their target. This is a ranged touch attack with a range of 60 feet that can be used as a free action once per round. This attack deals 1d4 points of fire damage. The target must succeed on a DC 10+warforged's HD or catch on fire of 1d3 rounds, dealing another 1d4 each round. The duration of the flames overlaps, rather than stacking.
Hidden Plating
This low-profile feature appears as odd, shallow grooves all over the plating and through the fibers. of the warforged.
Benefit:
A warforged cannot take this feature without the mithral or adamantine body feats. As a swift action, the mithral or adamantine plating retracts into the grooves or comes out again, weaving thin bands of material into a hard, basketlike covering of mithral or adamantium. While the plating is retracted like this, the warforged suffers none of the armor check penalty, speed penalty, or spell failure associated with the feat, however he retains the max dex bonus to AC, and doesn't gain any of the armor bonus when thus retracted.
Emotive Features
This high-profile feature makes the warforged's facial feature less static, and capable of a wider range of expressions. This also includes modified eyes to aid with interaction.
Benefit:
A warforged with this feature gains a +4 bonus to Diplomacy, Bluff, Gather Information, Intimidate, and Handle Animal. The warforged can also see subtle heat gradations on humans. On humanoids, monstrous humanoids, and giants, the warforged gains another +2 bonus to these checks, and can tell generally what emotion the subject is experiencing.
---------------------------------
Yes, a lot of these could be warforged components, but I think this is better, flavor-wise. Anyway, good? Bad? Ugly? You decide!
In the later days of the last war, a new technology was developed to make the warforged more efficient, and capable of different tasks. The process involves attaching the new features to the completed bodies of the war forged troops before the magical life-energies were infused into the bodies. The creation forge, as it turns out, can’t tell the difference between what’s add-on and war forged, as long as they‘re all the same material. Warforged features are difficult to design, and difficult to attach in time. There were many mistakes before they were completed, and just as these last troops were ready for the front-lines, the Treaty of Thronehold made them free.
Low-profile features:
Some features are low-profile, meaning one must succeed a DC 30 spot check to notice them, or a DC 25 search check, and to identify them as warforged features it takes another DC 20 knowledge (engineering) check.
A warforged gains access to these features through levels in Warforged Paragon. The class is detailed as follows:
Warforged Paragon:
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|1|2|0|2|Warforged Feature
2nd|2|3|0|3|Warforged Feature
3rd|3|3|1|3|Warforged Feature, +2 Constitution[/table]
Warforged Feature: Each level in Warforged Paragon grants one feature off the following list:
Flight
These low-profile features appear as oddly-placed flaps or patches of metal on the warforged’s body. These flaps open with a thought, revealing wedge-shaped metal structures that glow with a blue, arcane light.
Benefit:
As a swift action, a warforged with this feature may take to the air. They can fly at a speed of 60 feet with good maneuverability for a number of consecutive rounds equal to their constitution score x 2, and can safely fly for fifteen minutes each day. Once they reach 10 HD, a warforged can fly without limitation. Treat attacks made while thus airborne as though the attacker were under the effects of a levitate spell. A warforged cannot fly with more than a light load.
Massive frame
This high-profile feature makes a warforged much larger, through the addition of a secondary, expanded layer of plating, held in place with a complicated network of supports and ‘skeletal’ extensions.
Benefit:
A warforged with this feature gains the powerful build racial ability. They also gain a +4 on intimidate checks, and a 10-foot bonus to base land speed.
Distant slam
This feature is low-profile. With an attack, a warforged with this ability can launch their fists, propelled by arcane force on a long length of chain into their target.
Benefit:
A warforged with this feature may make a normal slam attack against any target within 60 ft. Treat their slam as having the throwing and returning weapon properties. The warforged only threatens as normal. This can be used with any one-handed or light piercing weapon.
Somantic plating
This low-profile feature makes a warforged's plating actively channel mystic energies where their mobility is limited.
Benefit:
This feature can only be taken by warforged without the unarmored body feature. It allows the warforged to ignore the arcane spell failure chance associated with composite, ironwood, mithral, and adamantine plating.
Conductive plating
This low-profile feature appears as slightly darker lines in geometric, symmetrical patterns sprawling all across their plating.
Benefit:
A warforged with this feature gains electricity resistance 5, and for one round/day/level, can make all opponents attacking him with a melee weapon made of metal or a natural attack take 1d6 electric damage. This can be distributed as the warforged wishes. He can also make a shocking touch attack that deals one damage for every point of electricity damage negated by his electricity resistance in the last 24 hours, or since he last used the touch, whichever is shorter. This attack has a damage cap of the twice the warforged's ECL.
Scanning eyes
This feature makes a warforged’s eyes glow blue instead of the usual green when using the feature.
Benefit:
A warforged with this feature can use the ‘assess opponent’ usage of the sense motive skill (Pg. 102 C. Adv.) as a free action once per round, and always gets a specific category. If you study an opponent for one round, you can learn it’s creature type. For two round, you learn if it has any class levels, and what class they have the most levels in. Three rounds, and you can learn some specific piece of information about them, such as favored combat style, the last spell they cast, or similar, determined by the DM.
Digger claws
Warforged with this feature have long, hooked claws that fold back over their forearms when not in use.
Benefit:
A warforged with this feature gains a burrow speed of 1/2 their land speed, rounded down, and leaves a usable tunnel five feet wide behind them.
Recording eyes
A warforged with this low-profile feature records everything they see, and is thus gifted with a flawless memory.
Benefit:
A warforged with this feature can recall anything seen during it’s operation as a move action. They can make a spot or search check on the mental image, albeit they take a -5 on the search check. Also, as a full-round action they can project a Silent Image of the scene for others nearby. Those nearby can make their own search or spot checks, with the same -5 penalty on search. Using this ability more than three times in a day causes the warforged to take a cumulative -1 penalty on attack rolls for each use over three. This penalty goes away after an hour of uninterrupted rest.
Chest Cavity
A warforged with this low-profile feature can open or close the door an extra dimensional space in their chest with a move action.
Benefit:
The warforged gains an extra dimensional space in their chest, approximately 10x10 in dimensions. Those inside a warforged’s chest cavity have ten minutes of air before they start to suffocate, though the warforged can open the space to refill the air supply. The warforged cannot retrieve items stored in this space themself, it’s too large. The warforged takes no damage from attacks inside the space. A warforged can force an opponent into this space. The warforged first must maintain a hold for a full round, while the space is open, and at the end of that turn the opponent is dragged inside the chest. The warforged controls the temperature, light, and even the appearance of the interior of this cavity to a degree, and these aspects shift according to his will. The temperature cannot be increased or decreased enough to harm the individuals within the space.
Crystals:
A warforged with this features has fist-sized lumps of deep crystal protruding though their plating.
Benefit:
A warforged with this feature is naturally psionic, gaining two bonus power points at first level and a bonus power point at each level after that. They can spend one power point as a free action to add 1d6 points of damage to their slam attack once per round.
Arcane cannon
A warforged with this high-profile feature is missing an arm, instead replacing it with a much larger structure. foot-long crystal bars jut out towards the the shoulder of the warforged, and several similar stones extend even beyond that, crackling nigh-constantly with bolts of purple energy.
Benefit:
As a full-round action, a warforged with this feature can make a ranged touch attack with a range of 60 feet, dealing 2d4 damage. The warforged can take levels in the Cannon-Master PRC to increase the versatility of this weapon.
Cannon-master PRC:
Prerequisites:
BAB: +5
Feats: Point-blank shot
Special: Arcane Cannon feature
Hit Dice: 1d8
Skill points: 4+int modifier
Class skills: Same as previous class (player's choice, if more than one.)
BAB: Full
Fort save: Good
Reflex Save: Poor
Will save: Poor
1st level: +10 range, +1d4 cannon damage
2nd level: +2d4 cannon damage
3rd level: +10 range, +1d4 cannon damage, cone shape
4th level: +2d4 cannon damage
5th level: +20 range, +1d4 cannon damage, Ultrablast
Range: The arcane cannon's range increases by ten feet at 1st and 3rd levels, and by twenty at fifth.
Cannon damage: The arcane cannon of a warforged with this class becomes more potent, adding one dice ever odd-numbered level, and two dice every even level.
Cone shape: every 1d4 rounds, a warforged can change a normal blast of their arcane cannon into a cone of half the length of the beam, requiring a DC 20 reflex save to halve the damage, rather than a ranged touch attack.
Ultrablast: Three times per day, a warforged can change a normal blast into an ultrablast. An ultrablast increases each die of the arcane cannon's damage to a d10, and deals the damage to everything in a 150-foot line, fifteen feet wide. This requires a DC 25 reflex save to halve the damage.
Sensor array:
This high-profile feature sticks out the back of the warforged's head.
Benefit:
A warforged with this feature gains a +5 competence bonus on search, spot, and listen checks. They also gain blindsense out to thirty feet.
Eyes of Destruction
This low-profile feature produces a glowing green beam to the target when in use.
Benefit:
A warforged with this feature can fire a pair of searing beams from their eyes to immolate their target. This is a ranged touch attack with a range of 60 feet that can be used as a free action once per round. This attack deals 1d4 points of fire damage. The target must succeed on a DC 10+warforged's HD or catch on fire of 1d3 rounds, dealing another 1d4 each round. The duration of the flames overlaps, rather than stacking.
Hidden Plating
This low-profile feature appears as odd, shallow grooves all over the plating and through the fibers. of the warforged.
Benefit:
A warforged cannot take this feature without the mithral or adamantine body feats. As a swift action, the mithral or adamantine plating retracts into the grooves or comes out again, weaving thin bands of material into a hard, basketlike covering of mithral or adamantium. While the plating is retracted like this, the warforged suffers none of the armor check penalty, speed penalty, or spell failure associated with the feat, however he retains the max dex bonus to AC, and doesn't gain any of the armor bonus when thus retracted.
Emotive Features
This high-profile feature makes the warforged's facial feature less static, and capable of a wider range of expressions. This also includes modified eyes to aid with interaction.
Benefit:
A warforged with this feature gains a +4 bonus to Diplomacy, Bluff, Gather Information, Intimidate, and Handle Animal. The warforged can also see subtle heat gradations on humans. On humanoids, monstrous humanoids, and giants, the warforged gains another +2 bonus to these checks, and can tell generally what emotion the subject is experiencing.
---------------------------------
Yes, a lot of these could be warforged components, but I think this is better, flavor-wise. Anyway, good? Bad? Ugly? You decide!