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Deesix
2008-03-14, 01:50 AM
I'm beginning a rather insane homebrew system nicknamed Mad Science. It's a bit of a pet project, experimenting with some new design ideas. Combination dice-pool and bonus system. No classes, only Stats, Skills, and Traits. Inventions are prominent, and it's...sort of weird on a lot of things. I'm just checking if there is interest; I'm looking for playtesters.

Here's the stats and beginning races, and a skill list. Keep in mind, all things are working names at this point:
Human: Cost 0
Str. 1.9
Fort. 1.9
Agi. 1.9
Dex. 1.9
Int. 1.9
Wis. 1.9
Pre. 1.9
Ele. 1.9
Luck. 1.9
Will. 1.9

Warmen: Cost 10
Str. 2.5
Fort. 2.5
Agi. 2.5
Dex. 2.5
Int. 1.5
Wis. 1.7
Pre. 1.9
Ele. 1.5
Luck. 1.9
Will. 1.5

Bookmen: Cost 0
Str. 1.5
Fort. 1.5
Agi. 1.9
Dex. 1.9
Int. 2.3
Wis. 2.3
Pre. 1.5
Ele. 2.3
Luck. 2.3
Will. 1.5

Combat:
Brute weapons (Str)
Finesse weapons (Dex)
Ranged weapons (Dex)
Resist (Str/Will)
Dodge (Agi)

Athletics (Str or Fort):
Climb
Jump
Run
Swim

Nimbeleness (Agi):
Acrobatics
Dance
Escape
Stealth

Intuition (Wis):
Awareness
Empathy
Focus

Analyze (Int):
Appraise
Assess
Examine

Manipulation (Int):
Disguise
Lie
Intimidate

Influence (Pre):
Inquire
Leadership
Socialize

Interaction (Ele):
Convince
Barter
Seduce

Craft (Int):
Mechanical
Weapons
Armor

Deesix
2008-03-14, 01:54 AM
You'll notice the decimal places in stats; those are important.
The whole numbers essentially mean extra dice rolled and added to the total (So, a 2.0 would be 2d6). Every decimal that is divisible by 3 also gives a bonus (1.3, 1.6, and 1.9 would give 1d6+1, 1d6+2, and 1d6+3 respectively).
Skills also add a flat bonus.

Deesix
2008-03-14, 02:02 AM
Sample Character
Str. 2.4
Fort. 2.4
Agi. 1.9
Dex. 3.9
Int. 4.6
Wis. 1.9
Pre. 1.9
Ele. 1.9
Luck. 2.6
Will. 2.4

Structure: 16
Armor: Base 1d6+4, C(+1d6 head), S(+1d6 chest), P(+1d6 chest)
Vitality: 24
Wounds: 10

Craft (Int):
Mechanical 3 (4d6+5)
(Gear Suit One person capacity, 50 point creature)
(Bombs 1d6+5 and 1d6 fire 3m area, 3 bombs)
(Repair Kit +1 Mechanics vs. DT 11)
Weapons 2 (4d6+4)
(Gun 1d6+4 ballistic +1d6 ballistic, 6 shots)
(Sword 1d6+4 slashing)
Armor 2 (4d6+4)
(Helmet 1d6+4 Absorb and 1d6 crushing)
(Breastplate 1d6+4 Absorb and 1d6 slashing and 1d6 piercing and 1d6 ballistic)

Analyze (Int):
Appraise 1
(Scavenger +1gc/week)
Assess 1
(Combat Assessement)
Examine 1
(Disable Mechanical Device)

Manipulation (Int):
Disguise 1
(Secret Identity)
Lie 1
(Trick)
Intimidate 1
(Taunt)

Combat:
Finesse (Dex) 1
Sword Use
Ranged (Dex) 1
Gun use
Dodge (Agi) 1
Reflexive +1 dodge vs. 11

Attacks:
(In suit; +1 attack and damage out of suit)
Gun 2d6+1 attack, 2d6+5 damage
Sword 2d6+1 attack, 1d6+5 damage
Armor:
Base 1d6+4 (Helmet, Breastplate)
Crushing +1d6 (Helmet)
Slashing +1d6 (Breastplate)
Piercing +1d6 (Breastplate)
Ballistic +1d6 (Breastplate)

Gear Suit (One person capacity, 50 point creature)
Str. 1.0
Fort. 1.0
Agi. 1.0
Dex. 2.0
Int. 0.0
Wis. 0.0
Pre. 0.0
Ele. 0.0
Luck. 0.0
Will. 0.0

Structure: 16

Deesix
2008-03-14, 02:07 AM
Next up, if I can manage it, is the copy of a game with a playtester. Simple combat.

Deesix
2008-03-14, 02:44 AM
XXXX: Shoot the 'warman'!
LordRayvenAlex: Alright!
LordRayvenAlex: Initiative. 1d6+Dex and Int round down. (So 1d6+8 for you)
OnlineHost: BrianOfFyre123 rolled 1 6-sided die: 5
LordRayvenAlex: Sorry, agility.
XXXX: 13.
XXXX: Oh.
OnlineHost: LordRayvenAlex rolled 1 6-sided die: 5
LordRayvenAlex: You go first.
BrianOfFyre123: Well 11 then.
LordRayvenAlex: He has a poor intelligence.
LordRayvenAlex: 20 feet away.
LordRayvenAlex: You can be assumed to be on your platform.
XXXX: Isn't it all measured in meters?
LordRayvenAlex: Yes, meters, sorry.
XXXX: Hes 20 meters away?
LordRayvenAlex: Aye.
XXXX: Lordy.
LordRayvenAlex: Your rifle has a 40m range.
XXXX: Ok.
XXXX: Advantage..me.
XXXX: :P
XXXX: What weapons is he toting?
LordRayvenAlex: Handgun, sword.
LordRayvenAlex: He's got a helmet and protective vest.
XXXX: Float 2 meters up.
XXXX: And fire at him with my rifle.
LordRayvenAlex: Roll 4d6+2 (Dex plus skill level).
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 1 3
OnlineHost: BrianOfFyre123 rolled 4 6-sided dice: 3 5 6 1
LordRayvenAlex: You...hit.
LordRayvenAlex: Damage.
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 1 2
XXXX: 9.
OnlineHost: LordRayvenAlex rolled 3 6-sided dice: 5 3 5
LordRayvenAlex: Well.
LordRayvenAlex: You dented his armor a bit.
LordRayvenAlex: He moves 14m and then fires his handgun at your floating thing.
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 2 2
LordRayvenAlex: It's not really something that is capable of doding.
XXXX: Do I roll..anything?
LordRayvenAlex: *dodging
LordRayvenAlex: In a moment.
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 4 4
LordRayvenAlex: 11. Roll Armor (1d6+6)
OnlineHost: BrianOfFyre123 rolled 1 6-sided die: 3
XXXX: 9.
LordRayvenAlex: The plateform takes 2 damage, and its armor plating is damaged. Another hit like that will bring it down.
LordRayvenAlex: Your turn.
XXXX: Can I float both down and backward?
LordRayvenAlex: Yes. 2m down, 7m backwards if you want.
XXXX: Both of them.
XXXX: And fire my rifle.
LordRayvenAlex: Alright.
LordRayvenAlex: Fire away!~
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 5 1
OnlineHost: BrianOfFyre123 rolled 4 6-sided dice: 4 5 5 5
LordRayvenAlex: You hit.
LordRayvenAlex: That's a dangerous rifle.
LordRayvenAlex: Roll damage.
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 5 4
OnlineHost: LordRayvenAlex rolled 3 6-sided dice: 4 4 4
XXXX: 15.
LordRayvenAlex: 15. You damaged his armor pretty badly.
LordRayvenAlex: Hit turn. He takes a shot at your. (Hard to dodge guns. All you can do is roll your agility dice, no bonuses.)
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 4 3
LordRayvenAlex: Can add luck if you want.
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 3 2
LordRayvenAlex: 14 is the DT.
XXXX: How do I add luck?
XXXX: And why is..eh..
XXXX: ..this system is counterintuitive man.
LordRayvenAlex: Luck will add 2d6.
XXXX: Armour is better against gunfire than uh.
XXXX: Avoiding the gunfire.
LordRayvenAlex: Yes. You get armor too.
LordRayvenAlex: In fact, if you want to add luck to armor instead, you may.
XXXX: Luck can't help me.
LordRayvenAlex: Alright.
LordRayvenAlex: He hits, I believe.
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 4 5
LordRayvenAlex: Your armor against this is 2d6+6
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 5 2
XXXX: 13.
LordRayvenAlex: The bullet is deflected off your armor without damage.
LordRayvenAlex: Your turn.
XXXX: Floating seven more meters back, and firing another rifle shot at him.
OnlineHost: BrianOfFyre123 rolled 4 6-sided dice: 5 6 2 1
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 4 5
LordRayvenAlex: You hit.
LordRayvenAlex: Damage.
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 5 6
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 6 3
XXXX: 17.
LordRayvenAlex: 6 damage through, armor busted up pretty bad now.
LordRayvenAlex: Hit turn. Fires his last shot at your rig.
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 3 3
LordRayvenAlex: Hits.
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 2 4
OnlineHost: BrianOfFyre123 rolled 1 6-sided die: 1
XXXX: 7.
LordRayvenAlex: Your platform falls to the ground, which it was thankfully nearby anyways.
LordRayvenAlex: You can fix it, but it's out for now.
XXXX: Yeah.
XXXX: I didnt want to fall.
LordRayvenAlex: Your turn. 3 shots left on the rifle, I believe.
BrianOfFyre123: Right down the sight.
OnlineHost: BrianOfFyre123 rolled 4 6-sided dice: 1 2 5 5
XXXX: 19.
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 6 2
LordRayvenAlex: Hit.
LordRayvenAlex: Damage.
XXXX: er wait
XXXX: Not 19.
XXXX: Lordy.
XXXX: 15.
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 3 4
XXXX: 13.
OnlineHost: LordRayvenAlex rolled 1 6-sided die: 5
LordRayvenAlex: His chestpiece is ruined.
LordRayvenAlex: He takes 8 damage.
LordRayvenAlex: Out of ammo, he charges at you with his sword.
OnlineHost: LordRayvenAlex rolled 3 6-sided dice: 5 6 1
LordRayvenAlex: Dodge 17.
XXXX: I'm within his range?
LordRayvenAlex: Hm.
XXXX: He hasn't gained any ground on me
LordRayvenAlex: Indeed.
XXX: I moved back all that he gained.
LordRayvenAlex: My mistake.
LordRayvenAlex: He moves 14m towards you, putting you at 20m. You have 2 shots left.
XXXX: How far can I move?
LordRayvenAlex: 14 and still act.
XXXX: I move 14 feet back, and fire at him again.
LordRayvenAlex: 28 and don't.
LordRayvenAlex: Alright.
LordRayvenAlex: Fire!
OnlineHost: BrianOfFyre123 rolled 4 6-sided dice: 2 5 6 4
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 4 5
LordRayvenAlex: Hit.
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 5 4
XXXX: 15.
OnlineHost: LordRayvenAlex rolled 1 6-sided die: 3
LordRayvenAlex: His helmet shatters.
LordRayvenAlex: He's in rough shape.
LordRayvenAlex: He moves right up to you, but can't act. You have one shot left.
XXXX: Can he like..
XXXX: AOO me or something like that?
LordRayvenAlex: Not if you move back a little.
XXXX: If I move back a meter, can I fire and then pull out my handgun?
LordRayvenAlex: Yes.
XXXX: Doing exactly that.
LordRayvenAlex: Alright.
OnlineHost: BrianOfFyre123 rolled 4 6-sided dice: 4 3 2 3
OnlineHost: LordRayvenAlex rolled 2 6-sided dice: 6 5
XXXX: 14.
LordRayvenAlex: Hit.
LordRayvenAlex: Damage.
OnlineHost: BrianOfFyre123 rolled 2 6-sided dice: 6 1
XXXX: 13.
LordRayvenAlex: He's badly wounded and falls down a bit. "No, enough. Yield! I yield!"
XXXX: "Drop the sword and kick it away." He raises the pistol, and pulls the hammer back.
LordRayvenAlex: The man does as instructed.
LordRayvenAlex: He also drops his gun and pushes it out of his reach. "See? Yes? No more hurting now."

Deesix
2008-03-14, 09:19 PM
Alright, if I get no responses today I'll try somewhere else.

GoC
2008-03-14, 11:15 PM
It's interesting but most of us don't know how to review new systems and are very D20 centric. Sorry but it may be best to take this to a forum more experienced in multiple gaming systems.

Deesix
2008-03-15, 01:30 AM
You know, you're probably right. Thanks. Here I was thinking it just looked incredibly boring... Ah well.