Neftren
2008-03-14, 02:40 PM
New Weapons:{table="head"]Weapon Type|Cost|Dmg (S)|Dmg (M)|Critical|Range|Weight|Type
Light, Simple Weapons|||||||
• Dirk|10gp|1d4|1d6|x2|
--|3 lbs.|Piercing
|||||||
(1H) Martial Weapons|||||||
• Backsword|20gp|1d6|1d8|x2|
--|6 lbs.|S/B
• Sidesword|15gp|1d4|1d6|18-20/x2|
--|6 lbs.|Slashing
|||||||
(2H) Exotic Melee Weapons|||||||
• Claymore|50gp|1d10|2d6|x3|
--|8 lbs.|Slashing
|||||||
Ranged Exotic Weapons|||||||
• Carbine|400gp|1d6/1d4|1d8/1d6|x2|
30/50 Ft.|6 lbs.|Piercing
- - Moon Clip (5)|100gp|||||1 lbs.|
• Longblaster|1000gp|1d10|1d12|x4|
200 Ft.|9 lbs.|Piercing
- - Moon Clip (5)|100gp|||||1 lbs.|
[/table]
Dirk
A blade between the size of a dagger and a shortsword, these weapons are perfect for those who wish to carry something of greater stature without openly revealing it. Easily produced in any smithy, these weapons are excellent for their cost.
Backsword
A single edge is sharpened on this sword. While not sharpened on both sides, these weapons are excellent for cutting individuals or for beating them with the other end. Generally employed by the Igmarin military.
Sidesword
A more militaristic version and precursor of the rapier, these efficient weapons are useful against individuals wearing both armor and cloth. Fighting style generally favors a slashing action and Sideswords are often wielded in conjunction with a buckler on the arm. A Sidesword may be used in conjunction with the Weapon Finesse Feat.
Claymore
Generally Claymores are a type of greatsword, but their excellent smithing has produced weapons that hit quite hard when applied correctly. These weapons are excellent for any aspiring adventurer, and are relatively easy to obtain, but moderately difficult to wield.
Carbine
One of the many revolutionary technologies of the Kalari, the technology behind these mystical boomsticks have been recently uncovered in Kalari ruins. A Carbine is capable of shortening it's stock for a reduction in range, but an increase in effective damage. This process may also be reversed, and the Carbine may be increased in length for greater range, but less damage. It takes a move action to change the stock of a carbine.
Longblaster
Developed by Ghost Elves, these weapons are akin to tactical sniper rifles. Capable of neutralizing any target at ranges far exceeding even the best longbows, these have become the weapons of choice for assassins. Unfortunately, accuracy comes at a cost, and a Longblaster must be fired from the prone position or the wielder takes penalties for their inaccuracy. A wielder takes a -4 penalty for firing a Longblaster while standing, and a -8 penalty for firing it on the run with the Shot on the Run Feat.
Light, Simple Weapons|||||||
• Dirk|10gp|1d4|1d6|x2|
--|3 lbs.|Piercing
|||||||
(1H) Martial Weapons|||||||
• Backsword|20gp|1d6|1d8|x2|
--|6 lbs.|S/B
• Sidesword|15gp|1d4|1d6|18-20/x2|
--|6 lbs.|Slashing
|||||||
(2H) Exotic Melee Weapons|||||||
• Claymore|50gp|1d10|2d6|x3|
--|8 lbs.|Slashing
|||||||
Ranged Exotic Weapons|||||||
• Carbine|400gp|1d6/1d4|1d8/1d6|x2|
30/50 Ft.|6 lbs.|Piercing
- - Moon Clip (5)|100gp|||||1 lbs.|
• Longblaster|1000gp|1d10|1d12|x4|
200 Ft.|9 lbs.|Piercing
- - Moon Clip (5)|100gp|||||1 lbs.|
[/table]
Dirk
A blade between the size of a dagger and a shortsword, these weapons are perfect for those who wish to carry something of greater stature without openly revealing it. Easily produced in any smithy, these weapons are excellent for their cost.
Backsword
A single edge is sharpened on this sword. While not sharpened on both sides, these weapons are excellent for cutting individuals or for beating them with the other end. Generally employed by the Igmarin military.
Sidesword
A more militaristic version and precursor of the rapier, these efficient weapons are useful against individuals wearing both armor and cloth. Fighting style generally favors a slashing action and Sideswords are often wielded in conjunction with a buckler on the arm. A Sidesword may be used in conjunction with the Weapon Finesse Feat.
Claymore
Generally Claymores are a type of greatsword, but their excellent smithing has produced weapons that hit quite hard when applied correctly. These weapons are excellent for any aspiring adventurer, and are relatively easy to obtain, but moderately difficult to wield.
Carbine
One of the many revolutionary technologies of the Kalari, the technology behind these mystical boomsticks have been recently uncovered in Kalari ruins. A Carbine is capable of shortening it's stock for a reduction in range, but an increase in effective damage. This process may also be reversed, and the Carbine may be increased in length for greater range, but less damage. It takes a move action to change the stock of a carbine.
Longblaster
Developed by Ghost Elves, these weapons are akin to tactical sniper rifles. Capable of neutralizing any target at ranges far exceeding even the best longbows, these have become the weapons of choice for assassins. Unfortunately, accuracy comes at a cost, and a Longblaster must be fired from the prone position or the wielder takes penalties for their inaccuracy. A wielder takes a -4 penalty for firing a Longblaster while standing, and a -8 penalty for firing it on the run with the Shot on the Run Feat.