Altair_the_Vexed
2008-03-15, 07:44 AM
To Quest or to War? That is the question...
I'm running a D&D game in which it is all but inevitable that a war is about to kick off, that will have literally global repercussions (a super-power-scale Empire is launching an invasion, which will suck in the other nearly-super-power in the local region, which will open up the invading empire's flank to the other hemisphere's super-power ... it's complex).
I'm the kind of DM who runs the world in the background no matter what the heroes are up to. This war isn't going on hold just because the key players are off adventuring elsewhere. (I actually have a few different games running in the world setting on different nights, and I match up the event from each campaign as necessary.)
My main PCs are - almost by mistake - in the country that's about to be invaded. They are high enough level to make a real difference to how things play out in the early stages of the war.
I also had planned a long questing adventure of multiverse-shaking consequences far away from all this war action, which I really want to get under way.
So - question:
Do I hold off for a moment or two to avoid getting these PCs entangled in the war so they can go off on their quest..?
... or do I just start the war and let the PCs decide if they want to bug out and leave the scrapping empires to it?
(Of course, I know it's up to me, but what would you do?)
I'm running a D&D game in which it is all but inevitable that a war is about to kick off, that will have literally global repercussions (a super-power-scale Empire is launching an invasion, which will suck in the other nearly-super-power in the local region, which will open up the invading empire's flank to the other hemisphere's super-power ... it's complex).
I'm the kind of DM who runs the world in the background no matter what the heroes are up to. This war isn't going on hold just because the key players are off adventuring elsewhere. (I actually have a few different games running in the world setting on different nights, and I match up the event from each campaign as necessary.)
My main PCs are - almost by mistake - in the country that's about to be invaded. They are high enough level to make a real difference to how things play out in the early stages of the war.
I also had planned a long questing adventure of multiverse-shaking consequences far away from all this war action, which I really want to get under way.
So - question:
Do I hold off for a moment or two to avoid getting these PCs entangled in the war so they can go off on their quest..?
... or do I just start the war and let the PCs decide if they want to bug out and leave the scrapping empires to it?
(Of course, I know it's up to me, but what would you do?)