View Full Version : Super Smash Bros. (just for fun)

2008-03-15, 04:58 PM

Prerequisites: Dex 13, Dodge, Mobility, Jump 8 ranks.
Benefit: For one move action per round, the character may act as if under the effects of the airwalk spell. Also, if the character ever falls, they may make a Jump check as an immediate action to move to a surface. The DC is 15 + 1 per 10 feet they would have fallen that round.

Prerequisites: Str 13, Power Attack, Improved Unarmed Strike, ability to overcome damage reduction/magic with unarmed strike, bab +5.
Benefit: By yelling "Falcon Punch" loudly as a free action, the character can deal one devastating Falcon Punch as a standard action. When the character does this, they add 1d6 pyroclastic damage per point of penalty they take from using the Power Attack feat instead of the normal benefits. This applies only to unarmed attacks.
Special: Pyroclastic damage is treated as both Fire and Sonic damage. Any creature hit with Pyroclastic damage which has Fire or Sonic resistance, halves this damage before applying one half to Fire resistance or Sonic resistance.

Prerequisites: Str 13, Power Attack, bab +5.
Benefit: As a standard action the character can make an attack which throws back the target. The target must make an opposed Strength check against the character or be knocked back a number of feet equal to 5 x amount they failed the check by, taking 1d6 falling damage per 10 feet knocked back. The character gains a bonus to this strength check equal to the damage bonus they gain for using the Power Attack feat. Anything which adds a bonus to a Bull Rush strength check also adds a bonus to the character's strength check when using this feat.

Prerequisites: Int 13, Combat Expertise, Improved Feint.
Benefit: Whenever the character feints with a spell they increase all DCs by 2 except for reflex saves which are increased by 5. This works only if their Bluff check successfully exceeds their targets' Sense Motive checks.

Prerequisites: Dex 13, Dodge, Mobility, Ability to cast evocation spells or ability to overcome damage reduction/magic with their unarmed strike, bab +3.
Benefit: Once every 1d4 rounds the character can do a fox fire charge. When they charge, all creatures within 5 feet of them and the path of their charge (including the target of their charge) takes 1d6 pyroclastic damage. A Reflex save DC10 + 1/2 the character's HD + character's Dexterity modifier halves the damage. If the character has the Power Attack feat, they can increase this damage by 1d6 and the DC by 1 for every 3 points of penalty they take.

Prerequisites: Dex 13, Dodge, Two-Weapon Fighting, Improved Initiative, bab +5.
Benefit: Whenever you charge the target of your Dodge feat while using a double-sided weapon you can make a full-attack against your target. The attack benefits of charging do not apply when using this maneuver.

Any other ideas or suggestions?