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View Full Version : Pepperjack or the Provolone



DrizztFan24
2008-03-17, 11:04 AM
So which can you get more cheese out of? The fighter optimizing bows or the thornwalker class? I am not talking munchkin or anything, but decent cheese that would be allowed in game.

here is the thornwalker
http://www.giantitp.com/forums/showthread.php?t=74920

Zincorium
2008-03-17, 11:36 AM
So which can you get more cheese out of? The fighter optimizing bows or the thornwalker class? I am not talking munchkin or anything, but decent cheese that would be allowed in game.

here is the thornwalker
http://www.giantitp.com/forums/showthread.php?t=74920

Well 'decent' and 'allowed in game' kind of negates something being cheesy, but terminology aside your request is fairly reasonable.

Fighter optimizing bows is hard. No matter how many feats you sink into archery you're still never going to be doing all that much damage.

The thornwalker idea isn't too bad, it's at least decently focused on what it does well, but it could definitely use some cleaning up. If you have to read the postscripts to find out what it's BAB is, something is off.

Practiced bowman and devastating shot nicely counteract the immense damage problem that archery-based characters have, I don't think there really is an equivalent to the first for fighters.

Stycotl
2008-03-18, 11:34 PM
what is the thornwalker, and what book is it from?

brian c
2008-03-19, 12:21 AM
He linked to it, it's homebrew.

I'll second the fact that archery fighters, while they can be effective, are never going to be overpowered or cheesy, unless there's something obscure that I've never heard of that leads to a ridiculous combination.