Rift_Wolf
2008-03-18, 06:52 AM
I just want to check if this would fall under everyone's definition of a munchkin.
In our current campaign we're protecting a city from demonic pirates. As the party wizard, I was expecting to be scuppering the ships before they landed, however the party decided to fight them on the docks, making my spell choice... sub-optimal, shall we say.
In the party we have a Rogue 10 (Leader), Fighter 8/Exotic Weapon Master 1/Barbarian 1, Cleric 5/Stormlord 4, Paladin 9, Wizard 9 (Me) and a Bard 5/Dirgesinger 4. We're currently facing 5 Vrocks (2 got lucky with their summon ability), two of which are keeping the party busy while the three others dance (With mirror image on to make things even tougher). I've used up most of my spells on buffs and used the last of my magic missiles to destroy the mirror images round one vrock. Two of the vrocks are badly injured, but the three dancing are untouched.
That's the situation as was left at the end of our last session. Needless to say priority one is stop the vrocks dancing otherwise it's tpk. The fighter, paladin and cleric have been doing their jobs in melee (Though the paladin and fighter now have too many feats/abilities/spells/weapons choices and it took the paladin five minutes to work out how much damage his ridiculous array did), the rogue is currently working on flanking one of the vrocks, and I'm taking big risks polymorphing my familiar and sending it into melee to flank for everyone (I was kinda out of choices, it was either me or the familiar and the familiar was already polymorphed due to my ship scuppering tactics).
Meanwhile the bard has been using his ring of invisibility to stay out of the fight. He's been casting buffs on himself like Focus Enchantment (Whatever that does), Bull Strength (He now has a +1 bonus) and Heroism. He currently wields a +1 sacred holy water sprinkler (which he also wants evil outsider bane on as well) that does lots and lots of damage to only evil outsiders.
Now, would you say the bards tactic is munchkinism? My thoughts are the fight probably would've been resolved by now if, instead of buffing himself up to be almost a fighter, the buffs had gone onto the fighter, as well as his weapon. That would've been the teamplay way of solving the fight. Instead he's playing the game as if to show off what he can do if he uses this rule, that rule, etc. Bearing in mind he's also got +35 or something ridiculous in diplomacy (The DM gave him one chance to use this ability, but has ruled that he can't use it before every encounter to make the enemies like him.) I'm beginning to think he likes to play purely to show how the rules can be bent rather than because he likes the game (Which is a bit of a shame as he's been given quite a few good roleplay situations with me, essentially a game of 'Don't let the paladin find out', which have been fun and he's been good in. Sadly he seems to enjoy roleplaying characters who antagonise other players)
Thoughts? Other than TLDR?
In our current campaign we're protecting a city from demonic pirates. As the party wizard, I was expecting to be scuppering the ships before they landed, however the party decided to fight them on the docks, making my spell choice... sub-optimal, shall we say.
In the party we have a Rogue 10 (Leader), Fighter 8/Exotic Weapon Master 1/Barbarian 1, Cleric 5/Stormlord 4, Paladin 9, Wizard 9 (Me) and a Bard 5/Dirgesinger 4. We're currently facing 5 Vrocks (2 got lucky with their summon ability), two of which are keeping the party busy while the three others dance (With mirror image on to make things even tougher). I've used up most of my spells on buffs and used the last of my magic missiles to destroy the mirror images round one vrock. Two of the vrocks are badly injured, but the three dancing are untouched.
That's the situation as was left at the end of our last session. Needless to say priority one is stop the vrocks dancing otherwise it's tpk. The fighter, paladin and cleric have been doing their jobs in melee (Though the paladin and fighter now have too many feats/abilities/spells/weapons choices and it took the paladin five minutes to work out how much damage his ridiculous array did), the rogue is currently working on flanking one of the vrocks, and I'm taking big risks polymorphing my familiar and sending it into melee to flank for everyone (I was kinda out of choices, it was either me or the familiar and the familiar was already polymorphed due to my ship scuppering tactics).
Meanwhile the bard has been using his ring of invisibility to stay out of the fight. He's been casting buffs on himself like Focus Enchantment (Whatever that does), Bull Strength (He now has a +1 bonus) and Heroism. He currently wields a +1 sacred holy water sprinkler (which he also wants evil outsider bane on as well) that does lots and lots of damage to only evil outsiders.
Now, would you say the bards tactic is munchkinism? My thoughts are the fight probably would've been resolved by now if, instead of buffing himself up to be almost a fighter, the buffs had gone onto the fighter, as well as his weapon. That would've been the teamplay way of solving the fight. Instead he's playing the game as if to show off what he can do if he uses this rule, that rule, etc. Bearing in mind he's also got +35 or something ridiculous in diplomacy (The DM gave him one chance to use this ability, but has ruled that he can't use it before every encounter to make the enemies like him.) I'm beginning to think he likes to play purely to show how the rules can be bent rather than because he likes the game (Which is a bit of a shame as he's been given quite a few good roleplay situations with me, essentially a game of 'Don't let the paladin find out', which have been fun and he's been good in. Sadly he seems to enjoy roleplaying characters who antagonise other players)
Thoughts? Other than TLDR?