sonofzeal
2008-03-18, 08:25 PM
Alright, so one of my current gaming groups is working together on a homebrew campaign setting involving the colonization of a new continent. To set them apart from the standard "civilized" races, the indigenous peoples are all anthropomorphic animals (yes, "furries"). Some of these are adapted from official WotC content, some are straight copy-paste, some are completely original. In all cases, what we want is a race that (a) mechanically catches the flavour of the species, and (b) is balanced compared to the official races. Any feedback on either of these points, or general suggestions, would be appreciated.
Catfolk Wildling
- "Catfolk" from Races of the Wild
Foxkin Wilding
+2 Dex, -2 Con
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30
Low-Light Vision
+1 Dodge bonus to AC
Speaks Common and Canid
Favored Class: Scout
Wolfkin Wildling
+4 Str, +2 Con, -2 Int, -2 Charisma
Medium size
Base speed 30
Darkvision out to 60 feet.
+1 natural armor bonus.
Speaks Common and Canid
Favored Class: Ranger.
Level adjustment +1
Rattakin Wildling
+2 Dex, -2 Int, -2 Cha
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30
+2 to Hide and Move Silent
+4 to Balance, Climb, and Swim
take 10 on Climb
Darkvision 60
Bite attack (1d4+str+disease)
Filth Fever (Fort DC 10+con, damage 1d3 Dex and 1d3 Con, see Dire Rat)
- harmless to Ratfolk but can be "cured" anyway.
Speaks Common and Undercommon
Favored Class: Rogue
Featherkin Wildling
- "Raptoran" from Races of the Wild
Otterkin Wildling
+2 Dex, -2 Int, -2 Wis
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30
+2 to Hide and Move Silent
+4 to Balance, Tumble, and Swim
take 10 on Swim
Low-Light Vision
Hold Breath (Con*4)
Proficient with all simple weapons
Speaks Common and Undercommon
Favored Class: Rogue
Oxfolk Wildling
+2 Str, -2 Dex, +6 Con, +2 Wis
Large size
Base Speed 30
Space/Reach: 10/10
+3 Natural Armor
Gore attack (1d8+str)
Powerful Charge - Gore does (2d6+str) on charge
Speaks Common and Bovine
Favored Class: Knight
Level adjustment +2
Rabbitfolk Wildling
+2 Wis, -2 Str
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30, Burrow speed 5
Gnaw - as a full-round action, Rabbitfolk can chew through rope and bindings
+2 Balance, Jump
Speaks Common and Lapin
Favored Class: Druid
Special - Rabbitfolk Druids are prohibited from assuming the form of a predator through Wildshape, Shapechange, or similar abilities as part of their Druidic oath.
Catfolk Wildling
- "Catfolk" from Races of the Wild
Foxkin Wilding
+2 Dex, -2 Con
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30
Low-Light Vision
+1 Dodge bonus to AC
Speaks Common and Canid
Favored Class: Scout
Wolfkin Wildling
+4 Str, +2 Con, -2 Int, -2 Charisma
Medium size
Base speed 30
Darkvision out to 60 feet.
+1 natural armor bonus.
Speaks Common and Canid
Favored Class: Ranger.
Level adjustment +1
Rattakin Wildling
+2 Dex, -2 Int, -2 Cha
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30
+2 to Hide and Move Silent
+4 to Balance, Climb, and Swim
take 10 on Climb
Darkvision 60
Bite attack (1d4+str+disease)
Filth Fever (Fort DC 10+con, damage 1d3 Dex and 1d3 Con, see Dire Rat)
- harmless to Ratfolk but can be "cured" anyway.
Speaks Common and Undercommon
Favored Class: Rogue
Featherkin Wildling
- "Raptoran" from Races of the Wild
Otterkin Wildling
+2 Dex, -2 Int, -2 Wis
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30
+2 to Hide and Move Silent
+4 to Balance, Tumble, and Swim
take 10 on Swim
Low-Light Vision
Hold Breath (Con*4)
Proficient with all simple weapons
Speaks Common and Undercommon
Favored Class: Rogue
Oxfolk Wildling
+2 Str, -2 Dex, +6 Con, +2 Wis
Large size
Base Speed 30
Space/Reach: 10/10
+3 Natural Armor
Gore attack (1d8+str)
Powerful Charge - Gore does (2d6+str) on charge
Speaks Common and Bovine
Favored Class: Knight
Level adjustment +2
Rabbitfolk Wildling
+2 Wis, -2 Str
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30, Burrow speed 5
Gnaw - as a full-round action, Rabbitfolk can chew through rope and bindings
+2 Balance, Jump
Speaks Common and Lapin
Favored Class: Druid
Special - Rabbitfolk Druids are prohibited from assuming the form of a predator through Wildshape, Shapechange, or similar abilities as part of their Druidic oath.