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MrScary
2008-03-20, 07:57 AM
one tiny question, that i can't look up atm

can you use a swift action and a full-round action in the same round?

kamikasei
2008-03-20, 08:04 AM
can you use a swift action and a full-round action in the same round?

Yes. d20srd.org (http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions) has the reference.

loopy
2008-03-20, 08:06 AM
Swift actions are like free actions, with the exception that you can only use one per round, if I remember correctly.

Person_Man
2008-03-20, 11:27 AM
Each round everyone gets:

1 Swift OR 1 Immediate Action AND 1 Move AND 1 Standard Action AND unlimited (at the discretion of the DM) free actions

OR

1 Swift OR 1 Immediate Action AND 1 Full Round Action AND unlimited (at the discretion of the DM) free actions

If you use an Immediate or Swift Action, you may not make another one until the next round. However, your Immediate or Swift Action has no effect on your Move and Standard or Full Round Action.

ColdBrew
2008-03-20, 01:15 PM
I would add that using an immediate action on your turn is equivalent to using a swift action, and using an immediate action when it's not your turn is equivalent to using your next swift action.

edit: To clarify: You can use a swift action on your turn, let's say initiative count 17. You cannot follow it with an immediate action until count 17 ends, but you can then take your immediate action at the beginning of count 16. By doing so, you have consumed your next swift action, so you must wait until after the next count 17 to use a swift or immediate action.

Immediate actions are essentially payday loans on future swift actions.

Swooper
2008-03-20, 01:37 PM
Each round everyone gets:

1 Swift OR 1 Immediate Action AND 1 Move AND 1 Standard Action AND unlimited (at the discretion of the DM) free actions

OR

1 Swift OR 1 Immediate Action AND 1 Full Round Action AND unlimited (at the discretion of the DM) free actions

If you use an Immediate or Swift Action, you may not make another one until the next round. However, your Immediate or Swift Action has no effect on your Move and Standard or Full Round Action.
OR

1 Swift OR 1 Immediate Action AND 2 Move Actions AND unlimited (at the discretion of the DM) free actions

Saph
2008-03-20, 01:42 PM
I actually quite like 3.5's action system, as it lets you do all kinds of stuff once you've mastered it, but good grief is it hard to explain to new players.

- Saph

Hunter Noventa
2008-03-20, 01:52 PM
I actually quite like 3.5's action system, as it lets you do all kinds of stuff once you've mastered it, but good grief is it hard to explain to new players.

- Saph

I like it too. Part of the probem with explaining it is that Swift and Immediate actions aren't in the Core rules AFAIK.

Oddly enough, the action system in Dark Heresy is quite similar.

tyrion
2008-03-20, 08:21 PM
although I always thought it was daft that the generally accepted interpretation is that you can't use other action types for actions that are usualy swift or immediate (after all, if you're taking longer to do it, it' not immediate any more, is it?)
For eample, casting two swift spells and doing nothing else is too hard for a typical caster, but casting a swift spell, walking around the corner and casting a standard action spell is quite acceptable?

so should we define the listed action as the minimum required, rather than the absolute value

GoodbyeSoberDay
2008-03-21, 02:16 AM
although I always thought it was daft that the generally accepted interpretation is that you can't use other action types for actions that are usualy swift or immediate (after all, if you're taking longer to do it, it' not immediate any more, is it?)
For eample, casting two swift spells and doing nothing else is too hard for a typical caster, but casting a swift spell, walking around the corner and casting a standard action spell is quite acceptable?

so should we define the listed action as the minimum required, rather than the absolute valueIt depends. Sometimes it's tacticalicious to be able to cast spells as swift actions, like, say, when you're surrounded by meanies with big pointy sticks, and you have a crappy concentration modifier. It'd be reasonable to allow casters to cast swift action spells as standard action spells, though.

Person_Man
2008-03-21, 01:57 PM
I actually quite like 3.5's action system, as it lets you do all kinds of stuff once you've mastered it, but good grief is it hard to explain to new players.

- Saph

I half agree with you Saph. I love flexibility, but like you I think its hard to explain. I also think that Immediate actions and iterative attacks really slow down combat.

I'd prefer that everyone get one Move and one Standard action. A Move action can be used to Move or use special boost effects (essentially what many Swift actions are), and a Standard Action can be used to Move or use a Standard action.

That's it. No swift, immediate, or full round. No special Charge rules or multiple attacks or Pounce or interrupting each other in a way that screws up the combat order. There would still be a ton of flexibility (think about how many different spells, maneuvers, and psionic powers there are). Its just that the mechanics of combat would be cleaned up.