Cute_Riolu
2008-03-21, 03:58 PM
Talisid's Panther
Followers of the Celestial Lion, these are much akin to the Lion's of Talisid. They fight those that would betray the power of nature just as A Lion would. However, that is where their similiarities stop. They fight with stealth and cunning, sneaking where the Lion would charge. Members of this class do not stay true to Talisid's ways, much favoring Chaos, though Good remains their top priority.
This class often appeals to Rangers, just a Lion of Talisid would, but is more commonly taken by (wilderness) rogues, and to a lesser extent, bards. Few other classes have the capacity or aptitude for The Panther.
Requirements
Alignment: Neutral or Chaotic Good
Feat: Sacred Strike (d8 to evil creatures when sneak attacking, exalted)
Class Features: Changed. 5th level (Wilderness) Rogue, Ranger, Scout. (May take 5th level as this class)
Skills: Move Silently, Hide: 8 ranks, Knowledge Nature: 5 rank.
Special: Must be Exalted, follower of Talisid.
Class Skills:
8+int
Hide, Move Silently, Spot, Listen, Knowledge Nature, Open Lock, Disable Device, Search, Tumble, Swim, Climb, Balance, Sense Motive, Survival, Jump, Ride, Use Magic Device. ( I may be missing a few skills here, check to make sure there's nothing else thematically appropriate. )
Talisid's Panther
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|SA+1d6, Panther's Will
2nd|
+1|
+0|
+3|
+0| Scent
3rd|
+2|
+1|
+3|
+1|SA+2d6, Wild Shape 1/day
4th|
+3|
+1|
+4|
+1|Camouflage, Wild Shape 2/day
5th|
+3|
+1|
+4|
+1|SA+3d6, Wild Shape 3/day
6th|
+4|
+2|
+5|
+2|Wild Shape (Stealthyness for lack of better term)
7th|
+5|
+2|
+5|
+2|SA+4d6, Godly Speed
8th|
+6|
+2|
+6|
+2|Wild Shape 4/day, Hide In Plain Sight
9th|
+6|
+3|
+6|
+3|SA +4d6, Wild Shape (Tiny)
10th|
+7|
+3|
+7|
+3|Feline Freedom[/table]
Scent: Gain Scent special ability
Panther's Will: Immunity to compulsion effects and gains a +4 sacred bonus against other mind-affecting spells and effects.
Godly Speed: Act as hasted for (class levels) rounds per day. In addition, while hasted, you may sneak attack those normally immune to it (plant creatures, undead, elementals). These rounds may be consecutive.
Camouflage: As Ranger Class Ability
Hide In Plain Sight: As Ranger Class Ability
Feline Freedom: Nonmagical Freedom of Movement effect continually on. (As scout)
Wild Shape: As druid. Stealthyness gives you a +2 unnamed bonus to Hide and Move Silently while in Wild Shape.
Yeah... This is a modification on the Lion of Talisid bent more toward stealthy martial classes than spellcasting martial classes. Made under the assumption that Sneak Attack for rogues is approximately the same as Spells would be for spellcasting classes.
How does it look? Is there anything I can change?
Followers of the Celestial Lion, these are much akin to the Lion's of Talisid. They fight those that would betray the power of nature just as A Lion would. However, that is where their similiarities stop. They fight with stealth and cunning, sneaking where the Lion would charge. Members of this class do not stay true to Talisid's ways, much favoring Chaos, though Good remains their top priority.
This class often appeals to Rangers, just a Lion of Talisid would, but is more commonly taken by (wilderness) rogues, and to a lesser extent, bards. Few other classes have the capacity or aptitude for The Panther.
Requirements
Alignment: Neutral or Chaotic Good
Feat: Sacred Strike (d8 to evil creatures when sneak attacking, exalted)
Class Features: Changed. 5th level (Wilderness) Rogue, Ranger, Scout. (May take 5th level as this class)
Skills: Move Silently, Hide: 8 ranks, Knowledge Nature: 5 rank.
Special: Must be Exalted, follower of Talisid.
Class Skills:
8+int
Hide, Move Silently, Spot, Listen, Knowledge Nature, Open Lock, Disable Device, Search, Tumble, Swim, Climb, Balance, Sense Motive, Survival, Jump, Ride, Use Magic Device. ( I may be missing a few skills here, check to make sure there's nothing else thematically appropriate. )
Talisid's Panther
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|SA+1d6, Panther's Will
2nd|
+1|
+0|
+3|
+0| Scent
3rd|
+2|
+1|
+3|
+1|SA+2d6, Wild Shape 1/day
4th|
+3|
+1|
+4|
+1|Camouflage, Wild Shape 2/day
5th|
+3|
+1|
+4|
+1|SA+3d6, Wild Shape 3/day
6th|
+4|
+2|
+5|
+2|Wild Shape (Stealthyness for lack of better term)
7th|
+5|
+2|
+5|
+2|SA+4d6, Godly Speed
8th|
+6|
+2|
+6|
+2|Wild Shape 4/day, Hide In Plain Sight
9th|
+6|
+3|
+6|
+3|SA +4d6, Wild Shape (Tiny)
10th|
+7|
+3|
+7|
+3|Feline Freedom[/table]
Scent: Gain Scent special ability
Panther's Will: Immunity to compulsion effects and gains a +4 sacred bonus against other mind-affecting spells and effects.
Godly Speed: Act as hasted for (class levels) rounds per day. In addition, while hasted, you may sneak attack those normally immune to it (plant creatures, undead, elementals). These rounds may be consecutive.
Camouflage: As Ranger Class Ability
Hide In Plain Sight: As Ranger Class Ability
Feline Freedom: Nonmagical Freedom of Movement effect continually on. (As scout)
Wild Shape: As druid. Stealthyness gives you a +2 unnamed bonus to Hide and Move Silently while in Wild Shape.
Yeah... This is a modification on the Lion of Talisid bent more toward stealthy martial classes than spellcasting martial classes. Made under the assumption that Sneak Attack for rogues is approximately the same as Spells would be for spellcasting classes.
How does it look? Is there anything I can change?