Bag_of_Holding
2008-03-24, 05:25 AM
Hi, I'm in this campaign where PCs are *the* only evil characters in the world. In this three-session campaign setting, the heavenly hosts finally triumphed over hell and abyss, bringing eternal... goodness to the material world and to people. All who allied themselves with devils and demons (and of course Yugoloths) were 'purged off' the world, with all kinds of angels, archons, eladrins and whatnots practically ruling the world.
The PCs consist of:
NE Half-elf Warblade/Fighter/Eternal Blade (can't remember the exact build, but ECL 16)
CE Human Wizard 16 (sorta Batman, I guess)
NE human Binder 1/Sorcerer 4/Ur-priest 2/Mystic Thuerge 9 (that's me! Quite effective, let me tell ya)
and
LE changeling factotum 8/chameleon 8 (or something like that)
The aim of the campaign is to "liberate" a small city governed by a Planetar (LG, as on MM). So far we've been able to convince some of Chaotic-aligned factions (read: hippies) to cause civil unrest within the city, but that's about it.
Near the end of the session, we had an unpleasant surprise when our trusted halfling informant turned into a mighty planetar, one none other than the Governer himself! That's when the session ended, with that mad, hulking planetar with his +4 Holy Greatsword looking down upon us beginning to cast Holy Word.
What do we do?
So the problem is actually twofold:
1. We're caught flat-footed, with Holy Word spell coming upon us in the very beginning- meaning we're blinded and deafened for the first few rounds of combat
2. We used up at least half our resources before the encounter, so we can't exactly go nova on him.
Also, looking at the stat blocks from MM, it doesn't really give me any high hopes either. Plenty of at-will spell-like abilities including dispel magic and holy smite? Mass Charm Monster 3/day? And it doesn't help that he casts as 17th-level cleric either.
Does anyone else think planetar's a little overpowered for a semi-optimised party of 16th-level characters?
The PCs consist of:
NE Half-elf Warblade/Fighter/Eternal Blade (can't remember the exact build, but ECL 16)
CE Human Wizard 16 (sorta Batman, I guess)
NE human Binder 1/Sorcerer 4/Ur-priest 2/Mystic Thuerge 9 (that's me! Quite effective, let me tell ya)
and
LE changeling factotum 8/chameleon 8 (or something like that)
The aim of the campaign is to "liberate" a small city governed by a Planetar (LG, as on MM). So far we've been able to convince some of Chaotic-aligned factions (read: hippies) to cause civil unrest within the city, but that's about it.
Near the end of the session, we had an unpleasant surprise when our trusted halfling informant turned into a mighty planetar, one none other than the Governer himself! That's when the session ended, with that mad, hulking planetar with his +4 Holy Greatsword looking down upon us beginning to cast Holy Word.
What do we do?
So the problem is actually twofold:
1. We're caught flat-footed, with Holy Word spell coming upon us in the very beginning- meaning we're blinded and deafened for the first few rounds of combat
2. We used up at least half our resources before the encounter, so we can't exactly go nova on him.
Also, looking at the stat blocks from MM, it doesn't really give me any high hopes either. Plenty of at-will spell-like abilities including dispel magic and holy smite? Mass Charm Monster 3/day? And it doesn't help that he casts as 17th-level cleric either.
Does anyone else think planetar's a little overpowered for a semi-optimised party of 16th-level characters?