PDA

View Full Version : Arena Tournament, Round 26: Todd vs. Kurgan, Final Match



ArenaManager
2008-03-24, 09:06 AM
Arena Tournament, Round 26: Todd vs. Kurgan

Map:
http://i16.photobucket.com/albums/b30/Kyeudo/GlassArena.jpg


XP Award: 300 XP
GP Award: 600 GP for 1st, 300 GP for 2nd

Mavian - Todd (http://www.myth-weavers.com/sheets/view.php?id=31584)
Kurgan - Dragonstar (http://www.dndonlinegames.com/view.php?id=63265)

All Combatants, please roll initiative.

Dragonstar
2008-03-24, 01:37 PM
[roll0]

Just getting the roll logged in. After the last match, I need to rethink my strategy.

Either that or change nothing in the hopes that you could never roll that consistant again. :smallamused:

Mavian
2008-03-24, 05:17 PM
My purchases will most likely be determined by your purchases, but I will pick up another Beastland Ferocity potion most likely.

Initiative: [roll0]

@Edit: And another one...

Dragonstar
2008-03-26, 03:07 PM
I purchase one potion of Fist of Stone. Have at it. :smallcool:

Mavian
2008-03-26, 07:17 PM
Hmm, I think I'm going to stay with just picking up a Beastland Ferocity potion.

@Edit: Actually, after looking up FoS, it has a range of personal... I don't think it can be made into a potion.

Starting in B14, potion in one hand, axe gripped in the other.

Double Move Action: B14 to L14

Stats for Refs:

Hp: 19/19
AC: 15
Location: L14
Speed: 20
Manuevers: All readied
Stances: None

Dragonstar
2008-03-28, 06:34 PM
@Edit: Actually, after looking up FoS, it has a range of personal... I don't think it can be made into a potion.

You're absolutely right - I'm still looking for a way around that restriction... Obviously I would never have purchased the item if it can't exist, so consider it removed from my character sheet. If I'm able to find an alternate method (currently reviewing rune and gem magic - tattoo is out) for the exact same spell at that price, I'll substitute it, otherwise I'm not taking anything else.

In the meantime, for the sake of moving along, I begin with shield in hand, other hand open (but wearing a spiked gauntlet)

Y14 to T16, double move.

you may go.

Mavian
2008-03-28, 06:57 PM
Todd - Round 2

Standard Action: Drink potion
Move Action: L14 to N16 regripping Poleaxe with both hands

End of Turn

Stats for Refs

Hp: 19/19
AC: 15
Location: L14
Speed: 20
Manuevers: All readied
Stances: None
Beastland Ferocity: 1/10

Dragonstar
2008-03-30, 04:57 PM
Alright, so I've got the spell thing figured out:Gem Magic from Magic of Faerūn allows a spell to be stored in a gem of 50gp per level of the spell. Market price is 50gp per spell level times the caster level, plus the inherent value of the gem. So Fist of Stone stored in a bloodstone would cost 100gp, same as the potion. Unlike a potion, an attuned gem does not restrict the spell cast to those with a range of touch. Instead the spell goes off based on it's conditions of release - time, touch, or proximity to a creature of a particular type, race, alignment or appearance. Per the description, I will purchase the gem to be triggered when another dragonblood comes within 5ft of me. The gem can then be set with a target of the creature that triggers it or the gem itself. As another target would be invalid for a personal spell, the target is set to the gem. Per the description again, if the gem is the target and worn against the skin of a creature, the spell effects the entire creature.

To sum it up, I have a bloodstone with Fist of Stone in stored in it, at a cost of 100gp, against my skin inside my gauntlet. When another dragonblood gets within 5ft., the spell will trigger and the gem will crumble to dust. I think that covers everything... and actually better than a potion would.

So now that we've got our bases covered... move 20' to Q14, drawing my pick as I go. Standard action Total Defense. Pass the turn.

Mavian
2008-03-30, 07:08 PM
Um, I hate to point this out, but Magic of Faerun is a 3.0 source, and has never been updated to 3.5, and thus is ineligible for Arena use.

Talic
2008-03-30, 07:44 PM
High Ref Talic

Unless gem magic can be found in a 3.5 legal sourcebook, it cannot be used in Arena. I poked around for a bit, but could not find it. Then, I don't have many faerun 3.5 books. In the event that no suitable item of approximate cost and effect can be found, Kurgan's full purchase price will be refunded to him (we can't very well charge him for something he couldn't have bought in the first place).

Dragonstar
2008-03-30, 10:48 PM
Player's Guide to Faerūn, pg5:

Unless a feat, prestige class, spell, or magic item from Magic of Faerūn has been revised in Player's Guide to Faerūn, you can still use it as it was.

Gem Magic was not revised in the player's guide, and is thus considered 3.5 legal material as written.

Mavian
2008-03-31, 07:52 AM
Todd - Round 3

Swift Action: Activate Punishing Stance
5-Foot step to 016
Standard Action: Attack with Sapphire Nightmare Blade
Conc Check: If this hits, you are flatfooted.
Attack Roll: [roll1]
Damage: [roll2]
Stance: [roll3]
Sapphire:

@Edit: Doh, Broke a roll completely on that, but it doesn't matter because I missed horrendously.

End of Turn:

Stats for Refs:

Hp: 19/19
AC: 13
Location: O16
Speed: 20
Manuevers: Charging Minotaur, MoPC
Stances: Punishing Stance
Beastland Ferocity: 2/10

Dragonstar
2008-04-01, 03:01 PM
Kurgan - Round 3

Free Action, enter Righteous Fury
5ft adjust to P15 - doing so activates the gem's spell
[roll0] for a potential [roll1]

Stats:HP 20/20
AC 16, T 9, FF 16
Fort +6 Ref -3 Will -1
Ongoing Effects: Righteous Fury 1/2; Fist of Stone 1/10

You may go.

Mavian
2008-04-01, 04:02 PM
And with cover, that misses.

Todd - Round 4

Swift Action: Activate Strength Domain
Standard Action: Attack with Slam Attack, recovering expended manuevers
Attack Roll: [roll0]
Damage: [roll1]
Stance: [roll2]
Move Action: O16 to O20

End of Turn:

Stats for Refs:

Hp: 19/19
AC: 13
Location: O16
Speed: 20
Manuevers: Charging Minotaur, MoPC, SNB
Stances: Punishing Stance
Strength Domain: 1/10
Beastland Ferocity: 3/10

Dragonstar
2008-04-01, 04:59 PM
Likewise, with cover you miss... well that's lame, I can't take an AoO. Phooey. :smalltongue:

Move to L16, taking a defensive stance. Bring it on.

Stats:HP 20/20
AC 20, T 13, FF 20 (total defense)
Fort +6 Ref -3 Will -1
Ongoing Effects: Righteous Fury 2/2; Fist of Stone 2/10

Mavian
2008-04-01, 05:25 PM
I'm not silly enough to give AoO's if I can help hit.

Move Action: O20 to N16
Standard Action: Attack with Sapphire Nightmare Blade
Conc: [roll0]
Attack Roll: [roll1]
Damage: [roll2]
Stance: [roll3]
Sapphire:[roll4]

End of Turn:

Stats for Ref:

Hp: 19/19
AC: 13
Location: O16
Speed: 20
Manuevers: Charging Minotaur, MoPC, SNB
Stances: Punishing Stance
Strength Domain: 2/10
Beastland Ferocity: 4/10

Dragonstar
2008-04-01, 05:47 PM
5ft adjust to M16

[roll0] for a potential [roll1]

stats:HP 20/20
AC 16, T 9, FF 16
Fort +6 Ref -3 Will -1
Ongoing Effects: Fist of Stone 3/10

You may go.

Mavian
2008-04-01, 07:31 PM
Now, the question is, does that little piece of glass provide cover :smallwink:

Todd - Round 6

Standard Action: Attack with Slam, recovering SNB
Attack: [roll0]
Damage: [roll1]
Stance: [roll2]

@Edit: Theres my 19's again :smallbiggrin:

If glass provides cover:
Move Action to P13

If it doesn't:
5 foot step to O15

End of Turn:

Stats for Refs:

Hp: 19/19
AC: 13
Location: O15 or P13
Speed: 20
Manuevers: Charging Minotaur, MoPC, SNB
Stances: Punishing Stance
Strength Domain: 3/10
Beastland Ferocity: 5/10

chilepepper
2008-04-01, 11:24 PM
ref chilepepper

Between M16 and N16? I assume that's a graphic fluke, the product of the map artist not being anal-retentive. My vote: the glass stops at the line intersection and does not actually extend inbetween M16 and N16. That should go for all the glass walls also. We need a high ref to confirm. I predict Talic will be in soon, unless he's not working tonight.

Bayar
2008-04-02, 02:40 AM
ref chilepepper

Between M16 and N16? I assume that's a graphic fluke, the product of the map artist not being anal-retentive. My vote: the glass stops at the line intersection and does not actually extend inbetween M16 and N16. That should go for all the glass walls also. We need a high ref to confirm. I predict Talic will be in soon, unless he's not working tonight.

Ref Bayar

That is correct. Carry on.

Talic
2008-04-02, 10:03 AM
High Ref Talic

It is a difficult to get around limitation of Paint. Treat the ends of walls like they end at 5ft square intersections, unless one of the Higher Refs disagrees.

Dragonstar
2008-04-02, 02:51 PM
5ft to N17

[roll0] for a potential [roll1]

Stats: HP 9/20
AC 16, T 9, FF 16
Fort +6 Ref -3 Will -1
Ongoing Effects: Fist of Stone 4/10

You may go.

@Edit: obviously the first roll is attack, not damage. I'm not playing around with insightful strike or anything. :smallwink:

Mavian
2008-04-02, 02:56 PM
Did you get a reach weapon somewhere? Because N17 is 10 feet from O15.

Mavian
2008-04-02, 03:04 PM
Todd - Round 7

5 foot step to P15
Standard Action: Attack with SNB
Conc: [roll0]
Attack: [roll1]
Damage: [roll2]
Stance: [roll3]
SNB: [roll4]

End of Turn:

Stats for Refs:

Hp: 19/19
AC: 13
Location: P15
Speed: 20
Manuevers: Charging Minotaur, MoPC, SNB
Stances: Punishing Stance
Strength Domain: 4/10
Beastland Ferocity: 6/10

Dragonstar
2008-04-02, 04:44 PM
Did you get a reach weapon somewhere? Because N17 is 10 feet from O15.

No, that's most definitely a typo. It should have been N16. I would not have attacked an empty square, I'm not that silly.

Now question for the refs then - can we adjust placement for the error, myself in N16 with a successful hit and Mav in a position 5' back (his choice) with a valid followup attack?

Kyeudo
2008-04-03, 12:28 AM
GM Kyeudo

As long as Mavian is okay with it, that works. Good luck with that one, though.

As for this:

High Ref Talic

It is a difficult to get around limitation of Paint. Treat the ends of walls like they end at 5ft square intersections, unless one of the Higher Refs disagrees.

Talic is right on the money. I was trying to make the wall ends look decent. They arn't supposed to block movement or LoS.

Mavian
2008-04-03, 10:05 AM
GM Kyeudo

As long as Mavian is okay with it, that works. Good luck with that one, though.

As for this:


Talic is right on the money. I was trying to make the wall ends look decent. They arn't supposed to block movement or LoS.

I'm not that bad.... well, unless that hit would kill me, but since it won't, I'll give you the repositioning. If you go to N16, I'd have moved to P15 and then hit you.

Dragonstar
2008-04-03, 02:13 PM
Considering the amount of damage you just laid into me, you're definitely at an advantage... Alright then, 5' to O14, and utter a prayer of confirm critical to Bahamut. :smallsigh:

[roll0] for a potential [roll1]

IF a Nat 20, [roll2] for an additional [roll3]

Stats: HP -9/20 (diehard)
AC 16, T 9, FF 16
Fort +6 Ref -3 Will -1
Ongoing Effects: Fist of Stone 5/10

You may go... and if you survive, I hope you miss me... :smalleek:

Mavian
2008-04-03, 02:54 PM
Actually, I can't miss with this.

Standard Action: Breathe a line of lightning at O14
Damage: [roll0] DC 17 reflex for half.

And that should be Endgame.

End of turn:

Stats for Refs:

Hp: -3/19
AC: 13
Location: P15
Speed: 20
Manuevers: Charging Minotaur, MoPC, SNB
Stances: Punishing Stance
Strength Domain: 5/10
Beastland Ferocity: 7/10
Breath: [roll1] Rounds before reuse

Dragonstar
2008-04-03, 03:19 PM
Just for kicks...

[roll0]

But yeah, that's it... good games.

Mavian
2008-04-03, 03:27 PM
Most definitely. It'll be interesting to see how rematches down the road shape up.

I was kind of hoping that not having used my breath weapon until now would cause you to forget about it once I got you down into the negatives.

Talic
2008-04-03, 07:06 PM
High Ref Talic

By virtue of the spicy meatballs he ate this morning, Todd wins the match. Collect your prizes from up above.