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View Full Version : Designing a character for Avatar: The Last Airbender campaign



theonesin
2008-03-25, 01:22 AM
A friend from a club on campus is planning a game in the Avatar world. And I'm looking into help in regards to designing a character.

Characters will be starting the game at level 13. We are allowed to multi-class, and we do not suffer XP penalties if we add one of the approved base classes to the Bending class:
http://avatar.d20.googlepages.com/bending-version2.0

So far for my character, I'm going to be an Earthbender:
http://avatar.d20.googlepages.com/earthbender2.0

And I'm going for the Dai Li Agent PrC:
http://avatar.d20.googlepages.com/dailiagent

I have figured that if I don't multi-class, I could reach the PrC as early as level 7, and I know I want to start the game in the PrC(story purposes, as well as just really liking it). This leaves 6 levels for which I can spend leveling the PrC, or investing in multi-classing with these classes: http://avatar.d20.googlepages.com/baseclasses

Thoughts?

Silversword
2008-03-25, 08:58 AM
This is cool

Mephibosheth
2008-03-25, 09:31 AM
I think what you choose to do with your remaining levels depends on what party role you want to fill. The Dai Li Agent PrC is interesting in that it recasts the Earthbender from a somewhat tankish role (Earthbenders get higher hit dice and access to more armor types than all other benders) into a sneaky, skill-focused role. If you want to become a primary or secondary skill monkey, by all means advance as a Dai Li Agent. Ultimately, taking Dai Li Agent to level 6 instead of more levels in Earthbender doesn't really make you miss out on anything except an extra d6 of Earth Blast damage. At that point, you have the same number of seeds known and your climbing progression is maintained by the PrC. I'd suggest sticking with Dai Li Agent unless you're really concerned with learning as many seeds as possible (in which case, go back to Earthbender before level 7 or 8).

Hope that helps. Let us know how the system works for you.

Mephibosheth

theonesin
2008-03-25, 11:06 AM
I don't know if it helps, but this is what our party looks like so far:

Fire Bender/Two-Weapon Fighter Ranger
Water Bender
Earth Bender(my character)
Martial Artist
Earth Bender/Samurai

The whole "skill monkey" thing is part of the reason why I was considering multi-classing as a Rogue, but then I felt like it might be a waste since the Dai Li Agent gets a lot of Rogue stuff anyway.

Any thoughts on feats though? We're allowed anything from this page as long as it isn't for Bending 1.0:
http://avatar.d20.googlepages.com/feats

Standard DnD feats can be used, but must be approved due to the lack of magic in the Avatar world.

Mephibosheth
2008-03-25, 12:19 PM
Again, feat selection depends on how you want to focus the build. For a Dai Li Agent, I'd recommend Ability Focus (Immobilize), Point Blank Shot, and Precise Shot. Ability Focus gives you a bump to the save DC of your Immobilize and Hand Cuff abilities, while Point Blank Shot and Precise Shot help you make the attack rolls to use your gloves and your Earth Blasts (read: more sucessful sneak attacks). Skill Focus (Earthbending) is always a good choice, and some feats to bump your Hide and Move Silently wouldn't go amiss. Remember, there's no Invisibility in this setting, so your sneak attack blasts are going to rely on Hide for their success. Now that I think about it, Improved Initiative might not be a bad idea either.

Were I you I'd focus on my ranged abilities, especially since your Firebender and your other Earthbender both seem like they're going the Channel Blast or Blades of Fire route and mixing it up in melee. Some good ranged support could be helpful.

Hope that helps a bit.

Mephibosheth

felinoel
2008-03-25, 12:40 PM
post deleted

theonesin
2008-03-25, 02:41 PM
I have found out that the Firebender and the other Earthbender are indeed going to be melee-oriented. The Earthbender being a tank, while the Firebender seeming to specialize in Fire Whips, so I guess he'll be more midrange.

felinoel
2008-03-25, 10:27 PM
I have found out that the Firebender and the other Earthbender are indeed going to be melee-oriented. The Earthbender being a tank, while the Firebender seeming to specialize in Fire Whips, so I guess he'll be more midrange.Whips are odd, I remember when they were melee weapons, now they are ranged weapons... Or is it the other way around?

Ceiling009
2008-03-25, 11:03 PM
They're ranged melee. A whip has an effective range of 15 (or was it 10) feet, so they threaten a pretty wide area. They're also finesse able.

felinoel
2008-03-26, 01:42 PM
They're ranged melee. A whip has an effective range of 15 (or was it 10) feet, so they threaten a pretty wide area.So... Dexterity or strength based?

Mephibosheth
2008-03-26, 02:35 PM
Whips (http://www.d20srd.org/srd/equipment/weapons.htm#whip) are treated as melee weapons that have a reach of 15 ft but do not threaten the squares they can reach. You apply your strength modifier to attack rolls by default, but whips can be used with Weapon Finesse.

felinoel
2008-03-26, 02:47 PM
Whips (http://www.d20srd.org/srd/equipment/weapons.htm#whip) are treated as melee weapons that have a reach of 15 ft but do not threaten the squares they can reach. You apply your strength modifier to attack rolls by default, but whips can be used with Weapon Finesse.

Thank you for taking that confusing page about whips from the PhB and making it understandable