Kayoden Usoden
2008-03-25, 11:05 AM
I made this classs focusing on saving throws.
Requirements:
Feats: Lightning Reflexes, Iron Will, And Great Fortitude
Special: Must have be reduced to –9 Hp will out dieing
HD: d12
Skills: 2 (see fighter)
Last Man Standing
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Diehard
2nd|
+2|
+3|
+3|
+3|Luck of the Draw 1/day
3rd|
+3|
+3|
+3|
+3|Evasion
4th|
+4|
+4|
+4|
+4|Resilience
5th|
+5|
+4|
+4|
+4|Resolve
6th|
+6|
+5|
+5|
+5|Luck of the Draw 2/day
7th|
+7|
+5|
+5|
+5|Improved Evasion
8th|
+8|
+6|
+6|
+6|Improved Resilience
9th|
+9|
+6|
+6|
+6|Imrpoved Resolve
10th|
+10|
+7|
+7|
+7|Luck of the Draw 3/day[/table]
(Suvivor was taken)
Diehard: A LMS receives diehard for free at level, regardless if he/she makes the requirements. If he/she already has it, they pick another feat they qualify for.
Luck of the draw: Once per day the last man standing may re-roll a failed saving throw,
They must accept the second out come, even if it is worst. This may only be done once per round.
Resiliency: (see: Mettle, for Fort saves with secondary effects only)
Resolve: (as Resiliency, but for Will saves.)
(I will edit this as soon as I find TCW and coppy Mettle for refferance)
Nope still can't fide the dang book. d:P
Requirements:
Feats: Lightning Reflexes, Iron Will, And Great Fortitude
Special: Must have be reduced to –9 Hp will out dieing
HD: d12
Skills: 2 (see fighter)
Last Man Standing
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Diehard
2nd|
+2|
+3|
+3|
+3|Luck of the Draw 1/day
3rd|
+3|
+3|
+3|
+3|Evasion
4th|
+4|
+4|
+4|
+4|Resilience
5th|
+5|
+4|
+4|
+4|Resolve
6th|
+6|
+5|
+5|
+5|Luck of the Draw 2/day
7th|
+7|
+5|
+5|
+5|Improved Evasion
8th|
+8|
+6|
+6|
+6|Improved Resilience
9th|
+9|
+6|
+6|
+6|Imrpoved Resolve
10th|
+10|
+7|
+7|
+7|Luck of the Draw 3/day[/table]
(Suvivor was taken)
Diehard: A LMS receives diehard for free at level, regardless if he/she makes the requirements. If he/she already has it, they pick another feat they qualify for.
Luck of the draw: Once per day the last man standing may re-roll a failed saving throw,
They must accept the second out come, even if it is worst. This may only be done once per round.
Resiliency: (see: Mettle, for Fort saves with secondary effects only)
Resolve: (as Resiliency, but for Will saves.)
(I will edit this as soon as I find TCW and coppy Mettle for refferance)
Nope still can't fide the dang book. d:P