Partysan
2008-03-25, 12:12 PM
It is widely known, that the idea of Weapons of Legacy has been executed very poorly in the book.
Reasons for this are:
- Legacies penalize the wielder in a crippling way, taking away HP, BAB, Spell slots, Saving throws or Skill points
- Many Legacy abilities could be bought for money (esp. with MIC)
- Legacies are often weaker than normal items, because they cannot be further enhanced
So we have the following problems:
- How do we create a cost for Legacies that doesn't make the wielder worse at those things at that he wants to be good at?
- How can we give an appropriate advantage of Legacies over bought items in exchange for that cost?
Ideas:
- convert the cost of a legacy to XP cost, maybe those that are given for the founding rituals?
- giving the item an ability for each step (least, lesser greater), that doesn't have an enhancement bonus, limited by the cost of the enhancement (things like shadow, agility etc. and their synergy upgrades), maybe like: "maximum cost of the enhancement half ritual cost in gp, you may voluntary heighten the cost of the ritual to achieve a better enhancement to a maximum of double the original cost"
- giving some sort of flexibility (no idea how)
help would be highly appreciated.
Reasons for this are:
- Legacies penalize the wielder in a crippling way, taking away HP, BAB, Spell slots, Saving throws or Skill points
- Many Legacy abilities could be bought for money (esp. with MIC)
- Legacies are often weaker than normal items, because they cannot be further enhanced
So we have the following problems:
- How do we create a cost for Legacies that doesn't make the wielder worse at those things at that he wants to be good at?
- How can we give an appropriate advantage of Legacies over bought items in exchange for that cost?
Ideas:
- convert the cost of a legacy to XP cost, maybe those that are given for the founding rituals?
- giving the item an ability for each step (least, lesser greater), that doesn't have an enhancement bonus, limited by the cost of the enhancement (things like shadow, agility etc. and their synergy upgrades), maybe like: "maximum cost of the enhancement half ritual cost in gp, you may voluntary heighten the cost of the ritual to achieve a better enhancement to a maximum of double the original cost"
- giving some sort of flexibility (no idea how)
help would be highly appreciated.