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2008-03-25, 11:18 PM
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http://www.aidedd.org/images/race/dragonborn1.jpg
Unlike half-dragons and draconic creatures, dracolytes are not merely born with some draconic blood in them from their history. Dracolytes can be either mortals that ascend to dragonhood or dragons who died long ago and were reincarnated as mortals who must reawaken their ancient powers. Most dragons hold a lot more respect for dracolytes than standard humanoids, though they still see themselves as somewhat superior (except for epic dracolytes which are respected on equal standards to any dragon).
DRACOLYTE (dragon acolyte)
Hit Die: d12.
Requirements
To qualify to become a dracolyte, a character must fulfill all the following criteria.
Race: Any nondragon (cannot already be a half-dragon).
Base Attack Bonus: +4.
Skills: Knowledge (arcana) 6 ranks, Spellcraft 4 ranks.
Languages: Draconic.
Special: The character must have had a friendly conversation with a dragon.
Class Skills
The dracolyte’s class skills (and the key ability for each skill) are Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Sense Motive (Wis), Search (Int), and Spot (Wis).
Skill Points at Each Additional Level: 6 + Int modifier.
Level| BAB| Fort| Ref| Will| Special| Breath| Claw/Bite| Nat. Armor
1st| +1| +2| +2| +2| Draconic heritage, ability boost (+2 Str), natural armor, sorcery| —| 1d2/1d2| +1
2nd| +2| +3| +3| +3| Ability boost (+2 Con), energy resistance| —| 1d2/1d3| +1
3rd| +3| +3| +3| +3| Breath weapon, bite and claws| 1d6| 1d2/1d3| +1
4th| +4| +4| +4| +4| Ability boost (+2 Str)| 2d6| 1d3/1d3| +2
5th| +5| +4| +4| +4| Ability boost (+2 Int)| 3d6| 1d3/1d3| +2
6th| +6| +5| +5| +5| Keen senses, blindsense| 4d6| 1d3/1d4| +2
7th| +7| +5| +5| +5| Ability boost (+2 Str)| 5d6| 1d3/1d4| +3
8th| +8| +6| +6| +6| Ability boost (+2 Cha)| 6d6| 1d4/1d4| +3
9th| +9| +6| +6| +6| Wings| 7d6| 1d4/1d4| +3
10th| +10| +7| +7| +7| Draconic ascension, ability boost (+2 Str)| 8d6| 1d4/1d6| +4
Class Features
All of the following are Class Features of the dracolyte prestige class.
Weapon and Armor Proficiency: Dracolytes gain no proficiency with any weapon or armor although they are proficient with all natural weapons granted by this class.
Draconic Heritage: At 1st level a dracolyte selects one dragon species to be their draconic heritage just as a half-dragon does. A dracolyte adds all the racial skills of their chosen dragon type to the dracolyte class skills listed above and determines their breath weapon and energy resistance based on their selection (see Half-dragon).
Sorcery: Although a dracolyte gains no actual spells, a dracolyte’s class levels stack with sorcerer and bard levels when determining a character’s effective caster level. Also, a dracolyte's natural weapons are treated as magical for the purpose of overcoming damage reduction.
Blindsense (Ex): At 6th level dracolytes become able to pinpoint creatures within 60 feet. Opponents the dracolyte can’t see still have total concealment.
Natural Armor Increase (Ex): At 1st, 4th, 7th, and 10th level, a dracolyte gains an increase to the character’s existing natural armor (if any), as indicated on Table: The Dracolyte (the numbers represent the total increase gained to that point). As his skin thickens, a dracolyte takes on more and more of his progenitor’s physical aspect.
Bite and Claw: At 3rd level dracolytes gain a bite and two claw attacks. A medium-sized dracolyte’s damage with these attacks are d6 (bite) and d4 (claw). Small-sized dracolytes reduce this damage by one dice size while Large-sized dracolyte increase this damage by one dice size.
Ability Boost (Ex): As a dracolyte gains levels in this prestige class, his ability scores increase as noted on Table: The Dracolyte.
These increases stack and are gained as if through level advancement.
Energy Resistance (Ex): As a dracolyte gains levels in this prestige class, he gains an increasing energy resistance against the energy of his chosen dragon’s breath weapon equal to 5 x his dracolyte level.
Breath Weapon (Su): At 3rd level dracolytes may use a breath weapon once every 1d4 rounds as a standard action. The Reflex save DC for half damage against a dracolyte’s breath weapon is 15 + 1/2 dracolyte class level + dracolyte’s Constitution modifier. See page 69 of the Monster Manual for more details. A dracolyte has the same types of breaths weapons as the wyrmling version of their dragon type though the damage is listed on Table: The Dracolyte.
A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.
{table="head"]Dragon Variety*| Breath Weapon
Black| Line of acid
Blue| Line of lightning
Green| Cone of corrosive gas (acid)
Red | Cone of fire
White| Cone of cold
Brass | Line of fire
Bronze | Line of lightning
Copper| Line of acid
Gold | Cone of fire
Silver | Cone of cold[/table]
* Other varieties of dracolyte are possible, using other dragon varieties as ancestors.
Keen Senses (Ex): At 6th level a dracolyte gains superior low-light vision and darkvision out to 120 feet.
Wings (Ex): At 9th level a dracolyte grows draconic wings granting them a fly speed equal to twice their base land speed with average maneuverability.
Draconic Ascension (Ex): At 10th level, a dracolyte forevermore treats his creature type as dragon, gains the immunity to the energy type of their breath weapons, their lifespan increases as if they'd gained the Extended Life Span feat, and they gain one additional ability based on their dragon type:
Black: Character acts as if permanently under the effects of the waterbreathing spell.
Blue: Character can use create/destroy water as a spell-like ability a number of times per day equal to 3 + Charisma modifier. Caster level equals dracolyte level.
Green: Character acts as if permanently under the effects of the waterbreathing spell.
Red: Character can use locate object as a spell-like ability a number of times per week equal to 3 + Intelligence modifier. Caster level equals dracolyte level.
White: Character takes no penalties for moving at normal speed on slippery surfaces such as ice and becomes immune to the grease spell and similar effects.
Brass: Character acts as if permanently under the effects of the speak with animals spell.
Bronze: Character acts as if permanently under the effects of the speak with animals spell.
Copper: Character acts as if permanently under the effects of the spiderclimb spell.
Gold: Character acts as if permanently under the effects of the waterbreathing spell.
Silver: Character acts as if permanently under the effects of the airwalk spell.
http://dom.chipoltina.net/Draconology/FangDragon.gif
EPIC DRACOLYTE
11th: +2 Con, breath weapon 9d6
12th: Breath weapon 10d6
13th: +2 Str, breath weapon 11d6, +5 natural armor
14th: +2 Int, breath weapon 12d6
15th: Breath weapon 13d6
16th: +2 Str, breath weapon 14d6, +6 natural armor
17th: +2 Cha, breath weapon 15d6
18th: Breath weapon 16d6
19th: +2 Str, breath weapon 17d6, +7 natural armor
20th: +2 Con, breath weapon 18d6, size increase, alternate forms, extended lifespan
Epic Ability Boosts (Ex): A dracolyte gains a +2 bonus to Strength at 13th level and every three levels thereafter, +2 bonus to Constitution at 11th level and every nine levels thereafter, +2 bonus to Intelligence at 14th level and every nine levels thereafter, and +2 bonus to Charisma at 17th level and every nine levels thereafter.
Breath Weapon: Damage increases by 1d6 at every level.
Natural Armor: Increases by 1 at 13th level and every three levels thereafter.
Size increase (Ex): At 20th level a dracolyte's natural size increases by one size category gaining all the normal benefits and drawbacks of increased size (except for ability score and natural armor adjustments). The dracolyte's body structure also becomes quadrupedal (gaining the normal benefits of this form) as they now look completely draconic with little to no traces of their original appearance left. Natural weapon damage increases accordingly. A dracolyte continues to grow by one size category every twenty levels thereafter (40th, 60th, 80th, etc.).
Alternate Forms (Su): At 20th level a dracolyte gains the ability to shapeshift at will, as a standard action between any one of three forms as if by the polymorph spell:
-Their true form, now fully dragon (retaining all normal statistics)
-Their original form and size before attaining levels in dracolyte (losing all draconic natural weapons, wings, and appearance, and shrinking to their original size with normal size change alterations and become bipedal)
-A hybrid form between their original form and draconic features (retaining all normal statistics except at their original size with normal size change alterations and become bipedal)
Extended Lifespan: At 20th level and every ten levels thereafter (30th, 40th, 50th, etc.) a dracolyte gains the Extended Lifespan feat as a bonus feat without having to meet the prerequisites.
http://www.aidedd.org/images/race/dragonborn1.jpg
Unlike half-dragons and draconic creatures, dracolytes are not merely born with some draconic blood in them from their history. Dracolytes can be either mortals that ascend to dragonhood or dragons who died long ago and were reincarnated as mortals who must reawaken their ancient powers. Most dragons hold a lot more respect for dracolytes than standard humanoids, though they still see themselves as somewhat superior (except for epic dracolytes which are respected on equal standards to any dragon).
DRACOLYTE (dragon acolyte)
Hit Die: d12.
Requirements
To qualify to become a dracolyte, a character must fulfill all the following criteria.
Race: Any nondragon (cannot already be a half-dragon).
Base Attack Bonus: +4.
Skills: Knowledge (arcana) 6 ranks, Spellcraft 4 ranks.
Languages: Draconic.
Special: The character must have had a friendly conversation with a dragon.
Class Skills
The dracolyte’s class skills (and the key ability for each skill) are Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Sense Motive (Wis), Search (Int), and Spot (Wis).
Skill Points at Each Additional Level: 6 + Int modifier.
Level| BAB| Fort| Ref| Will| Special| Breath| Claw/Bite| Nat. Armor
1st| +1| +2| +2| +2| Draconic heritage, ability boost (+2 Str), natural armor, sorcery| —| 1d2/1d2| +1
2nd| +2| +3| +3| +3| Ability boost (+2 Con), energy resistance| —| 1d2/1d3| +1
3rd| +3| +3| +3| +3| Breath weapon, bite and claws| 1d6| 1d2/1d3| +1
4th| +4| +4| +4| +4| Ability boost (+2 Str)| 2d6| 1d3/1d3| +2
5th| +5| +4| +4| +4| Ability boost (+2 Int)| 3d6| 1d3/1d3| +2
6th| +6| +5| +5| +5| Keen senses, blindsense| 4d6| 1d3/1d4| +2
7th| +7| +5| +5| +5| Ability boost (+2 Str)| 5d6| 1d3/1d4| +3
8th| +8| +6| +6| +6| Ability boost (+2 Cha)| 6d6| 1d4/1d4| +3
9th| +9| +6| +6| +6| Wings| 7d6| 1d4/1d4| +3
10th| +10| +7| +7| +7| Draconic ascension, ability boost (+2 Str)| 8d6| 1d4/1d6| +4
Class Features
All of the following are Class Features of the dracolyte prestige class.
Weapon and Armor Proficiency: Dracolytes gain no proficiency with any weapon or armor although they are proficient with all natural weapons granted by this class.
Draconic Heritage: At 1st level a dracolyte selects one dragon species to be their draconic heritage just as a half-dragon does. A dracolyte adds all the racial skills of their chosen dragon type to the dracolyte class skills listed above and determines their breath weapon and energy resistance based on their selection (see Half-dragon).
Sorcery: Although a dracolyte gains no actual spells, a dracolyte’s class levels stack with sorcerer and bard levels when determining a character’s effective caster level. Also, a dracolyte's natural weapons are treated as magical for the purpose of overcoming damage reduction.
Blindsense (Ex): At 6th level dracolytes become able to pinpoint creatures within 60 feet. Opponents the dracolyte can’t see still have total concealment.
Natural Armor Increase (Ex): At 1st, 4th, 7th, and 10th level, a dracolyte gains an increase to the character’s existing natural armor (if any), as indicated on Table: The Dracolyte (the numbers represent the total increase gained to that point). As his skin thickens, a dracolyte takes on more and more of his progenitor’s physical aspect.
Bite and Claw: At 3rd level dracolytes gain a bite and two claw attacks. A medium-sized dracolyte’s damage with these attacks are d6 (bite) and d4 (claw). Small-sized dracolytes reduce this damage by one dice size while Large-sized dracolyte increase this damage by one dice size.
Ability Boost (Ex): As a dracolyte gains levels in this prestige class, his ability scores increase as noted on Table: The Dracolyte.
These increases stack and are gained as if through level advancement.
Energy Resistance (Ex): As a dracolyte gains levels in this prestige class, he gains an increasing energy resistance against the energy of his chosen dragon’s breath weapon equal to 5 x his dracolyte level.
Breath Weapon (Su): At 3rd level dracolytes may use a breath weapon once every 1d4 rounds as a standard action. The Reflex save DC for half damage against a dracolyte’s breath weapon is 15 + 1/2 dracolyte class level + dracolyte’s Constitution modifier. See page 69 of the Monster Manual for more details. A dracolyte has the same types of breaths weapons as the wyrmling version of their dragon type though the damage is listed on Table: The Dracolyte.
A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.
{table="head"]Dragon Variety*| Breath Weapon
Black| Line of acid
Blue| Line of lightning
Green| Cone of corrosive gas (acid)
Red | Cone of fire
White| Cone of cold
Brass | Line of fire
Bronze | Line of lightning
Copper| Line of acid
Gold | Cone of fire
Silver | Cone of cold[/table]
* Other varieties of dracolyte are possible, using other dragon varieties as ancestors.
Keen Senses (Ex): At 6th level a dracolyte gains superior low-light vision and darkvision out to 120 feet.
Wings (Ex): At 9th level a dracolyte grows draconic wings granting them a fly speed equal to twice their base land speed with average maneuverability.
Draconic Ascension (Ex): At 10th level, a dracolyte forevermore treats his creature type as dragon, gains the immunity to the energy type of their breath weapons, their lifespan increases as if they'd gained the Extended Life Span feat, and they gain one additional ability based on their dragon type:
Black: Character acts as if permanently under the effects of the waterbreathing spell.
Blue: Character can use create/destroy water as a spell-like ability a number of times per day equal to 3 + Charisma modifier. Caster level equals dracolyte level.
Green: Character acts as if permanently under the effects of the waterbreathing spell.
Red: Character can use locate object as a spell-like ability a number of times per week equal to 3 + Intelligence modifier. Caster level equals dracolyte level.
White: Character takes no penalties for moving at normal speed on slippery surfaces such as ice and becomes immune to the grease spell and similar effects.
Brass: Character acts as if permanently under the effects of the speak with animals spell.
Bronze: Character acts as if permanently under the effects of the speak with animals spell.
Copper: Character acts as if permanently under the effects of the spiderclimb spell.
Gold: Character acts as if permanently under the effects of the waterbreathing spell.
Silver: Character acts as if permanently under the effects of the airwalk spell.
http://dom.chipoltina.net/Draconology/FangDragon.gif
EPIC DRACOLYTE
11th: +2 Con, breath weapon 9d6
12th: Breath weapon 10d6
13th: +2 Str, breath weapon 11d6, +5 natural armor
14th: +2 Int, breath weapon 12d6
15th: Breath weapon 13d6
16th: +2 Str, breath weapon 14d6, +6 natural armor
17th: +2 Cha, breath weapon 15d6
18th: Breath weapon 16d6
19th: +2 Str, breath weapon 17d6, +7 natural armor
20th: +2 Con, breath weapon 18d6, size increase, alternate forms, extended lifespan
Epic Ability Boosts (Ex): A dracolyte gains a +2 bonus to Strength at 13th level and every three levels thereafter, +2 bonus to Constitution at 11th level and every nine levels thereafter, +2 bonus to Intelligence at 14th level and every nine levels thereafter, and +2 bonus to Charisma at 17th level and every nine levels thereafter.
Breath Weapon: Damage increases by 1d6 at every level.
Natural Armor: Increases by 1 at 13th level and every three levels thereafter.
Size increase (Ex): At 20th level a dracolyte's natural size increases by one size category gaining all the normal benefits and drawbacks of increased size (except for ability score and natural armor adjustments). The dracolyte's body structure also becomes quadrupedal (gaining the normal benefits of this form) as they now look completely draconic with little to no traces of their original appearance left. Natural weapon damage increases accordingly. A dracolyte continues to grow by one size category every twenty levels thereafter (40th, 60th, 80th, etc.).
Alternate Forms (Su): At 20th level a dracolyte gains the ability to shapeshift at will, as a standard action between any one of three forms as if by the polymorph spell:
-Their true form, now fully dragon (retaining all normal statistics)
-Their original form and size before attaining levels in dracolyte (losing all draconic natural weapons, wings, and appearance, and shrinking to their original size with normal size change alterations and become bipedal)
-A hybrid form between their original form and draconic features (retaining all normal statistics except at their original size with normal size change alterations and become bipedal)
Extended Lifespan: At 20th level and every ten levels thereafter (30th, 40th, 50th, etc.) a dracolyte gains the Extended Lifespan feat as a bonus feat without having to meet the prerequisites.