Tehnar
2008-03-26, 03:36 AM
Ive decided to remake the fighter class a bit for my campaign. So I would value your input and suggestions. my players have access to core, PHB 2, completes ToB, and most of the rest (but not unearthed arcana and XPH/CP). As Im sceptical towards 4th edition I will probably keep running 3.5 even after 4th ed comes out.
Fighter
Aligment: any
Hit Dice: d10
Class skills:
Balance, Climb, Craft, Diplomacy, Handle animal, Intimidate,
Jump, Knowledge (history), Proffesion, Ride, Spot, Swim, Tumble
Skill points per level: 4+Int modifier
Base attack progression: Good
Fortitude save: good
Reflex save: good
Will save: poor
Level Attack Bonus Fort Refl Will Special
1st +1 +2 +2 +0 Bonus feat
2nd +2 +3 +3 +0 Bonus feat
3rd +3 +3 +3 +1
4th +4 +4 +4 +1 Bonus feat
5th +5 +4 +4 +1 Weapon aptitude
6th +6/+1 +5 +5 +2 Bonus feat
7th +7/+2 +5 +5 +2 Bonus exotic weapon proficiency
8th +8/+3 +6 +6 +2 Bonus feat
9th +9/+4 +6 +6 +3 Brains over brawn
10th +10/+5 +7 +7 +3 Bonus feat
11th +11/+6/+1 +7 +7 +3 Faster then thought (2)
12th +12/+7/+2 +8 +8 +4 Bonus feat
13th +13/+8/+3 +8 +8 +4 Improved armor proficiency
14th +14/+9/+4 +9 +9 +4 Bonus feat
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5 Bonus feat
17th +17/+12/+7/+2 +10 +10 +5 Faster then thought (3)
18th +18/+13/+8/+3 +11 +11 +6 Bonus feat
19th +19/+14/+9/+4 +11 +11 +6 Armor skin
20th +20/+15/+10/+5 +12 +12 +6 Bonus feat
Weapon aptitude(ex): the fighter can change his weapon related feats (such as weapon focus,
weapon specialization, improved critical) to any weapon he is proficient with. He cannot
change his weapon proficiencies using weapon aptitude. The process takes 24h. He effectivly loses
his old feats and gains new ones with the new weapon of his choice.
Bonus exotic weapon proficiency(ex): the fighter gains Exotic weapon proficiency with a exotic weapon
of his choice (the fighter must have had a chance to train with such a weapon).
Brains over brawn(ex): the fighter adds his Int modifier on all opposed rolls with regard to bull rushed, tripped,
grappled, etc. He also adds his Int modifier to his touch AC and as a bonus on STR, DEX and CON checks
(such as breaking down a door, forced marching)
Faster then thought(ex): As a standard action the fighter can make two attacks instead of one. This is like using a
full round action to attack except the fighter can make only two attacks. The fighter cannot use Faster then thought
to trip, grapple, etc, nor can he use it in conjuction with spring attack. A lvl 17 fighter can make 3 attacks. Feats such as power
attack, combat expertise can be used normally. If the fighter uses two weapons to fight he makes 2 attack with his main hand and one
attack with his off hand (3 attacks with main hand and 1 attack with off hand). The spell haste and simillar effects do not apply
to faster then thought. For example Genero the lvl 13 fighter uses Faster then thought (2): he takes a standard action to make two
attacks, one at +13 base attack, and one at +8.
Improved armor proficiency (ex): the figher treats all armor as one categorie lighter (so mithril full plate would
be considered light armor for the fighter). Also all armor and shields the fighter uses have their armor check penalty reduced
by 1. This category reduction applies only for movement and feat purposes, it does not function with class features (such as evasion).
Armor skin (ex): The fighter is one with his armor (but not with shields). He adds his armor bonus to his touch AC. Also his armor
provides energy resistance (fire, lightning, sonic, acid, cold) equal to his armor bonus. The max dex bonus increases by 2. The fighter
must be aware of attacks to gain the use of this feat (ie not flatfooted).
The ability I'm not satisfied with is Armor skin and Brains over brawn. So if you have any suggestions please voice them. I am aware that this fighter has a high touch AC, I wanted to give him some defence against magic without giving him spell resistance or spell like/supernatural abilities. And Im aware that some abilities are similar to the warblade, but I feel those are the things a fighter needs.
Fighter
Aligment: any
Hit Dice: d10
Class skills:
Balance, Climb, Craft, Diplomacy, Handle animal, Intimidate,
Jump, Knowledge (history), Proffesion, Ride, Spot, Swim, Tumble
Skill points per level: 4+Int modifier
Base attack progression: Good
Fortitude save: good
Reflex save: good
Will save: poor
Level Attack Bonus Fort Refl Will Special
1st +1 +2 +2 +0 Bonus feat
2nd +2 +3 +3 +0 Bonus feat
3rd +3 +3 +3 +1
4th +4 +4 +4 +1 Bonus feat
5th +5 +4 +4 +1 Weapon aptitude
6th +6/+1 +5 +5 +2 Bonus feat
7th +7/+2 +5 +5 +2 Bonus exotic weapon proficiency
8th +8/+3 +6 +6 +2 Bonus feat
9th +9/+4 +6 +6 +3 Brains over brawn
10th +10/+5 +7 +7 +3 Bonus feat
11th +11/+6/+1 +7 +7 +3 Faster then thought (2)
12th +12/+7/+2 +8 +8 +4 Bonus feat
13th +13/+8/+3 +8 +8 +4 Improved armor proficiency
14th +14/+9/+4 +9 +9 +4 Bonus feat
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5 Bonus feat
17th +17/+12/+7/+2 +10 +10 +5 Faster then thought (3)
18th +18/+13/+8/+3 +11 +11 +6 Bonus feat
19th +19/+14/+9/+4 +11 +11 +6 Armor skin
20th +20/+15/+10/+5 +12 +12 +6 Bonus feat
Weapon aptitude(ex): the fighter can change his weapon related feats (such as weapon focus,
weapon specialization, improved critical) to any weapon he is proficient with. He cannot
change his weapon proficiencies using weapon aptitude. The process takes 24h. He effectivly loses
his old feats and gains new ones with the new weapon of his choice.
Bonus exotic weapon proficiency(ex): the fighter gains Exotic weapon proficiency with a exotic weapon
of his choice (the fighter must have had a chance to train with such a weapon).
Brains over brawn(ex): the fighter adds his Int modifier on all opposed rolls with regard to bull rushed, tripped,
grappled, etc. He also adds his Int modifier to his touch AC and as a bonus on STR, DEX and CON checks
(such as breaking down a door, forced marching)
Faster then thought(ex): As a standard action the fighter can make two attacks instead of one. This is like using a
full round action to attack except the fighter can make only two attacks. The fighter cannot use Faster then thought
to trip, grapple, etc, nor can he use it in conjuction with spring attack. A lvl 17 fighter can make 3 attacks. Feats such as power
attack, combat expertise can be used normally. If the fighter uses two weapons to fight he makes 2 attack with his main hand and one
attack with his off hand (3 attacks with main hand and 1 attack with off hand). The spell haste and simillar effects do not apply
to faster then thought. For example Genero the lvl 13 fighter uses Faster then thought (2): he takes a standard action to make two
attacks, one at +13 base attack, and one at +8.
Improved armor proficiency (ex): the figher treats all armor as one categorie lighter (so mithril full plate would
be considered light armor for the fighter). Also all armor and shields the fighter uses have their armor check penalty reduced
by 1. This category reduction applies only for movement and feat purposes, it does not function with class features (such as evasion).
Armor skin (ex): The fighter is one with his armor (but not with shields). He adds his armor bonus to his touch AC. Also his armor
provides energy resistance (fire, lightning, sonic, acid, cold) equal to his armor bonus. The max dex bonus increases by 2. The fighter
must be aware of attacks to gain the use of this feat (ie not flatfooted).
The ability I'm not satisfied with is Armor skin and Brains over brawn. So if you have any suggestions please voice them. I am aware that this fighter has a high touch AC, I wanted to give him some defence against magic without giving him spell resistance or spell like/supernatural abilities. And Im aware that some abilities are similar to the warblade, but I feel those are the things a fighter needs.