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View Full Version : Help with Overpowered Hulking Hurler to own PC's



Daegann Darrow
2008-03-27, 01:29 AM
I read about how Hulking Hurlers are rediculously buff, and I need to make
a half-ogre warchief. The problem is all of my players have twinked out characters since they are all seasoned 3.0-.5 veterans. How does one twink out a hulking hurler exactly?

tyckspoon
2008-03-27, 01:34 AM
Basically, you get his carrying capacity as high as you can possibly make it (with Strength increases, size bonuses, modifier for having extra legs if you can swing it..) Then you use the Hulking Hurler's ability to throw anything he can pick up to toss horses, buildings, or the entire damn planet at things. Having a wizardly friend or employee to Create or Fabricate big leaden spheres also helps. It's really simple, at the core, although the Char-Op boards have gone to impressive lengths to find the highest possible carrying capacity.

Sstoopidtallkid
2008-03-27, 01:35 AM
It's currently up to 1,000,000+ damage.

Person_Man
2008-03-27, 09:17 AM
Donkey Kong Encounter

PC's are walking through a deep valley. The valley has many Small sized tunnels and holes, as well as a single Large cave opening on top of the highest hill. Anyone with Survival can check to see that there are a ton of tracks. Everyone makes a Spot check. High Spot checks mean that they get to participate in the Surprise round. Failure means they don't.

From a distance, someone hears a horn blown. From every direction, the PC's are charged by numerous very low level enemies. They are armed with nets, bolas, mancatchers, harpoons, and bags of entanglement. Their only goal is to restrain the PCs. They are ridiculously easy to kill, but every round another wave of enemies come out of the various tunnels and holes.

Out of the Large Cave comes the Hulking Hurler Warchief. He has Frightful Presence. One of his minions rolls out a large wagon, filled with barrels. The barrels are filled with various crazy homebrewed things (super strong entangling honey goop, flaming tar, killer bee swarm, snake swarm, powered lye that reveals invisible enemies and potentially blinds, super strength alcohol that causes Wis damage, etc). Every round he makes a full attack against the PCs, throwing tons of crap at them.

He is flanked by Large body guards. They are armed with Spiked Chains, and have Stand Still and Hold the Line.

Behind him is a high level shaman/caster of some sort, who has surrounded the Warchief with an anti-magic field. Every round he summons more minions (who are distinctly different from the minions coming out of the holes/tunnels, and harder to kill), who charge down towards the PCs. PCs can't see that he's doing that every turn because he's still in the Large Cave.

The goal is to constantly frustrate the PCs with various challenges without outright killing them. The low level minions focus on immobilizing the PCs. The Warchief focuses mainly on dealing ability damage or special conditions such as blindness, deafness, stun, burning, etc.

Solo
2008-03-27, 09:28 AM
Just throw the Universe at the PCs and be done with it.

elliott20
2008-03-27, 09:33 AM
while the hulking hurler build is kind of cool, I would advise against crunching it out to deal with the PCs, otherwise it's going to get ridiculous really quick. Just give him enough umph so that he can hurl a couple boulders and be actually a little deadly but not too much.

TempusCCK
2008-03-27, 11:17 AM
Yeah, Hulking Hurlers can deal some massive damage. The Donkey Kong Encounter is an awesome idea, but roll some regular barrels down the area too and see if you can inspire some sweet jump checks. Bonus points to anyone who smashes on the rolling barrels with a warhammer. Also, things can get very interesting very quickly if the Shaman starts summoning minions who explode when they die.

"Bah, these low level goblins are freakin' annoying! -SMASH GOBLIN FOR TONS OF DAMAGE-" "Make a reflex save." "What?" "The Goblin explodes in a gorey mess, make a reflex save for half damage."

UglyPanda
2008-03-27, 01:03 PM
How exactly are they overpowered? You're the DM, you don't have to try to one-up them on everything, it just gets old and pointless fast. Hulking Hurler is essentially, if he hits, you're dead. This is not fun unless your players have stacks of spare character sheets. If it's really a problem, you should talk to them about it.

That said, War Hulk is good for boosting your strength significantly, as well as any template that gives you more than +2 STR per LA. Larger size is also useful. At high levels, you could use a Wu Jen casting Giant Size for +32 to STR and colossal size. A dip in Barbarian followed by a dip in Bear Warrior also helps.

Kami2awa
2008-03-27, 01:16 PM
Actually this is a good one for any low-level creatures with good intelligence. Give them a few catapults (which can be as simple as a stretchy leather strap between 2 trees) and they can throw all manner of nasty things at the PCs. Lye is a good idea, as is burning tar, barrels of poisonous vermin, glue (sovereign if the DM is nasty), unholy water (or even normal water if they are underground or at night, as it'll put out all their non-magical light sources), quicklime (horrible), diseased bits of creatures...

Giving them more than one catapult allows them to reload one as the others are firing to give a good fire rate. Putting the catapults on the other side of something hard to cross but easy to fire over (like a trench, defended wall or a river) or at the top of a cliff makes them even nastier.

Daegann Darrow
2008-03-28, 09:05 PM
Absolutely LOVE the Donkey Kong encounter. I'm usin' that right freaking now. Thanks guys!