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ArenaManager
2008-03-28, 05:00 PM
Arena Tournament, Round 32: The BAM vs. Cyn

Map:
http://i16.photobucket.com/albums/b30/Kyeudo/GlassArena.jpg


XP Award: 300 XP
GP Award: 300 GP

Bayar - The BAM (http://www.myth-weavers.com/sheets/view.php?id=32671)
Stupnick - Cyn (http://www.myth-weavers.com/sheets/view.php?id=41483)

All Combatants, please roll initiative.

Bayar
2008-03-29, 04:44 AM
Ok, reporting in. High speed, low drag :smallbiggrin: .

Initiative: [roll0]

Yeah? Loud and clear.

Sold a CLW pot and bought a scroll of SL.

Sir ! Point me to the bad guys.


((dunno why I am quoting C&C soldiers right now)

stupnick
2008-03-29, 11:23 AM
rolling initiative.

[roll0]

Bayar
2008-03-29, 02:17 PM
Roger that. Deploying.

The BAM - Round 1

I get deployed in B13, with 2 scrolls in each hand. I cast a spell and move to H12.

Stats (only for refs, dont get any smart ideas):
HP:13/13
AC:20 T:15 FF:16
Buffs: Mage armor 1/600
Spells: 5-0 3-1

Familiar is somewhere on my persona.


Done. Your move, general.

stupnick
2008-03-29, 03:40 PM
round 1

starting in y13 and full running to n12
spear in 1 hand and javelin in the other

stats

HP 18/18
AC 11
Location n12


all you

Bayar
2008-03-29, 04:10 PM
****. I forgot to mention what scrolls I have in my hands in the above spoiler. Because it is my fault, I will just make it like I dont have anything in my hands, to be fair.

The BAM - Round 2

Move: draw a scroll.
Action: Cast spell
Free: drop used scroll
Free: 5ft step in G11.

All yours.

Stats:
HP:13/13
AC:24 T:15 FF:20
Buffs: Mage armor 2/600
Shield 1/10
Spells: 5-0 3-1

Familiar is somewhere on my persona.

stupnick
2008-03-30, 12:08 PM
I will double move to h12

stats

HP 18/18
AC 11
Location n12

Bayar
2008-03-30, 01:52 PM
The BAM - Round 3

Free: 5ft step into F12
Move: draw a scroll
Standard: Cast a spell at you.
Free: Speak. Here is something I havent said in a long time. ORB OF FIRE !!!

Attack: [roll0]
Damage: [roll1]

Stats:
HP:13/13
AC:24 T:15 FF:20
Buffs: Mage armor 3/600
Shield 2/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

Edit: wow, a 2. Well, that barely burned your moustache or something. Your turn.

stupnick
2008-03-30, 04:45 PM
well it hurt a little : )


i will be throwing a spear at you. and raging

[roll0]
[roll1]

Move action, draw a flask of liquid

so javelin in one had flask in other

stats

HP 16/18
Rage Hp 2/2
AC 9
Location n12
Rage 1/10
Flask is alchemist fire

Bayar
2008-03-31, 01:43 AM
you missed. Badly.

The BAM - Round 4

I start casting a spell from a scroll.
Casting sleep, and will target him. Will specify exactly in which squares when he ends his turn.

Stats:
HP:13/13
AC:24 T:15 FF:20
Buffs: Mage armor 4/600
Shield 3/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

stupnick
2008-03-31, 03:14 PM
i will be throwing a flask of alchemist fire at you

[roll0]
[roll1]

Remember since you are casting a spell, if i damage you, you must makea concentration check DC 10+damage dealt

Move action, draw a flask of liquid

so javelin in one had flask in other

stats

HP 16/18
Rage Hp 2/2
AC 9
Location n12
Rage 2/10
Flask is Acid


what the.. why can't i roll above a 10 : p

Bayar
2008-04-01, 02:09 AM
And remember that it is a full round action to throw something. So you cant draw another flask.

Concentration check: [roll0]

Will post my actions depending on this roll, but most likely will use a full round action to extinguish the flames.

Edit: Tehnically, I should lose the spell, but shouldnt you use your dex modifier when throwing a splash weapon? ****, brutal throw. So I lose a spell. Big deal...

Bayar
2008-04-01, 02:24 AM
The BAM - Round 5

5 FT step in F11. Full round action to attempt to extinguish the flames.

Reflex save: [roll0]

Come on heart of the dice ! Help me escape death !

Stats:
HP:11/13
AC:24 T:15 FF:20
Buffs: Mage armor 5/600
Shield 4/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

Edit: Damn. Ah well. At least you wont be able to throw the flask at me again.So I will lose some more HP. Good thing I have a decent pool of it.


Table: Full-Round Actions
Extinguish flames No
Light a torch Yes
Load a heavy or repeating crossbow Yes
Lock or unlock weapon in locked gauntlet Yes
Prepare to throw splash weapon Yes


Your turn.

Talic
2008-04-01, 02:35 AM
High Ref Talic

Point of clarification. Kyeudo has ruled that the section on preparing to throw splash weapons being full round actions applies only to improvised splash weaponry.

Weaponry designed to throw needs no preparation to throw, and is thus, an attack, same as any other. This includes daggers, darts, acid vials, inhaled poisons, tanglefoot bags, alchemist's fire, and the like.

Bayar
2008-04-01, 02:45 AM
But it says Splash weapon. How the hell does it make even sense of an improvised splash weapon? They are all improvised, just that you dont get penalties when throwing them.

And that ruling can lead to some serios abuse. Like TWEMBTBAT or whatever the hell his name was. Like readying an action to throw a splash weapon at the opponent if he makes anything.

I want to know one viable improvised weapon. Potions and oils would be retarded to be thrown, since they would not do anything. Not even splatter glass at the enemy.

That would be like making a sleep spell's casting time a standard action. Would that be fair? NO.

Talic
2008-04-01, 02:55 AM
High Ref Talic

Molotov cocktail?

Regardless, that was the ruling made. If you disagree with the ruling, you are welcome to take that up with Kyeudo. As long as that is the ruling, however, it stands.

@Bayar:
As for abuse? There are other, far worse items to throw, than splash weapons. What made Tembwbam effective was that he got a bonus 2d6 on sneak attacks. Otherwise, he dealt about equal damage than a crossbow, at lower range, spread over a longer time. Any number of tactics, including ready actions, reach weaponry, and the like, would have worked. Abuse? There are characters in the arena now that I would consider borderline. Chile 2, and Aquamanny, for starters. The one that fell drains a sonic snap, for insta lose at 30 feet. Those are up there. 2d6 at range increment 10 over 2 rounds? Not even close.

There is text specifically stating, for the Sleep spell, that it's a full round action. There is no such text in Alchemist's fire, or in the written text for splash weapons. Written text is generally considered to be "primary source" over tables. Thus, if what they say differs, written text generally takes precedence.

stupnick
2008-04-01, 03:11 PM
Damage for the Alchemist fire
[roll0]

flask of acid coming your way

[roll1]
[roll2]


Move action, draw a flask of alchemist fire

so once again javelin in one hand, flask in other

stats

HP 16/18
Rage Hp 2/2
AC 9
Location h12
Rage 3/10
Flask is Alchemist fire


your go

Bayar
2008-04-02, 01:22 AM
That was exactly the kind of abuse I was talking about.:smallannoyed: Whatever. I would have gotten cover, but with that big fat roll, no way to avoid it.

The BAM - Round 6

Double-move to C7, with my body burninating. Remembered someone having a fire resistant 5 Kobold, but cant remember where I saw that... . 4 HP. I am dicing with death here, but at least I am out of your range. No way to hit me with a flask with your 20 Speed. You could hit me with javelins/spears, but what are the odds ? :smallamused:

Your turn.


Stats:
HP:4/13
AC:24 T:15 FF:20
Buffs: Mage armor 6/600
Shield 5/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

stupnick
2008-04-02, 07:48 AM
i will be moving to E10, and throwing a javelin at you.

[roll0]
[roll1]


stats

HP 16/18
Rage Hp 2/2
AC 9
Location E10
Rage 4/10
Flask is Alchemist fire


your go

Bayar
2008-04-02, 07:49 AM
That is a miss.

Bayar
2008-04-02, 07:57 AM
The BAM - Round 7

Move to D3 and draw wand.

stupnick
2008-04-02, 06:30 PM
Move to C4 and draw a spear to replace the javelin

Bayar
2008-04-03, 12:28 AM
The BAM - Round 8

Move to J3.

Ready an action.
Attack with wand of Magic Missiles. If he enteres LOE in any way, even with cover.

Stats:
HP:4/13
AC:24 T:15 FF:20
Buffs: Mage armor 8/600
Shield 7/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

stupnick
2008-04-03, 03:45 PM
i will be moving to F3, and throwing a spear at you.

[roll0]
[roll1]


stats

HP 16/18
Rage Hp 2/2
AC 9
Location E10
Rage 6/10
Flask is Alchemist fire


your go

Bayar
2008-04-03, 04:07 PM
Another miss sadly, for you.

But at least it triggers my readied action.

Attack with wand !

Damage: [roll0]

The BAM - Round 9

Attack with wand.

Damage: [roll1]

And will move to O1.

Stats:
HP:4/13
AC:24 T:15 FF:20
Buffs: Mage armor 9/600
Shield 8/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

Edit: You take 6 damage. And it is your turn.

stupnick
2008-04-03, 04:24 PM
6 damage noted.

i will be moving to I1, and the flask of fire at you. during the move i will draw another flask out, this time you recognize it's another acid flask.

[roll0]
[roll1]


stats

HP 10/18
Rage Hp 2/2
AC 9
Rage 7/10



your turn

Bayar
2008-04-04, 12:39 AM
Sadly, a bottle has only 10 Ft of range increment, so your move is invalid. Please redo.

Talic
2008-04-04, 01:50 AM
High Ref Talic

Incorrect. Per SRD:


Range Increment

Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.

Cyn is attacking from 30 feet out. That is 3 full increments, which is within the maximum for thrown weapons. That said, throws from that distance are made at a -6 penalty to hit.

Cyn has a base to hit modifier of +6 for thrown weapons. With a -6 penalty, he should be making his D20 roll with no modifiers.

Bayar
2008-04-04, 06:54 AM
High Ref Talic

Incorrect. Per SRD:



Cyn is attacking from 30 feet out. That is 3 full increments, which is within the maximum for thrown weapons. That said, throws from that distance are made at a -6 penalty to hit.

Cyn has a base to hit modifier of +6 for thrown weapons. With a -6 penalty, he should be making his D20 roll with no modifiers.

So, he should roll again without bonuses, right ?

stupnick
2008-04-04, 07:09 AM
well actually, it has a range increment of 10 ft. i threw from 30ft.. so that is 3 range increments, as you said. so that is 2 past the first one, at -2 per increment. so that would be -4 off the attack. with +9 normall to hit, i took -4 from that and that gave me the +5 that i rolled.

you are only penalized for the increments beyond the normal

so 0ft to 10ft no penalty
11ft-20ft -2 to hit
21ft-30ft -4 to hit
31ft-40ft -6 to hit
41ft-50ft -8 to hit

those are the 5 range increments for a thrown weapon with a 10ft range.

Talic
2008-04-04, 01:33 PM
High Ref Talic


Incorrect.

Each full increment, by the technical wording, imposes the penalty. Based on this:

0 ot 9 feet - No penalty
10-19 feet - Penalty: -2
20-29 feet - Penalty: -4
30-39 feet - Penalty: -6
40-49 feet - Penalty: -8
50 feet - Penalty: -10


Also, typically , when additional modifiers are found after the roll, we just apply them to the roll that was already made. This has been pretty widely done, such as when refs apply distance penalties to listen and spot checks.

stupnick
2008-04-04, 06:30 PM
ok.. well that's close enough to what i was saying.

there are 5 squares between us so that means -4 to the roll, which is what i applied.. so.. if we could resolve that and continue on... with your turn.

Bayar
2008-04-06, 04:55 AM
still here...my turn ?

Talic
2008-04-06, 07:50 AM
Count from the first square you're not in to the square your opponent is in. 30 feet distance, -6 penalty.

stupnick
2008-04-06, 11:28 AM
ok.. can we resolve it with what ever penalty you want to assign to it so we can get on with it. it was a 22 with -4, so subtract another 2 from it and you still have a 20 ranged touch attack with that damage listed...

from my current calculations since you didn't take any potions, 2+4+3+5=14, which puts your at -1....

Bayar
2008-04-07, 03:46 AM
So, did I lose?

Talic
2008-04-07, 09:18 AM
High Ref Talic

Cyn is declared the victor, getting booty and experience.