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ArenaManager
2008-03-30, 12:44 PM
Arena Tournament, Round 35: Krux vs. Chile III

Map:http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena4ii.gif

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.

XP Award: 300 XP
GP Award: 300 GP

Tortoise262 - Krux (http://www.myth-weavers.com/sheets/view.php?id=35144)
Chilepepper - Chile III (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=8953&sid=3702033b26a0b49fb990758a933a5469)

All Combatants, please roll initiative.

chilepepper
2008-03-30, 09:00 PM
[roll0]

I'll go ahead and start the buying.
I sell my smokestick and buy an Oil of Magic Stone, a Potion of Cure Light Wounds, and I'll pick up three pebbles as I enter the Arena.

I'll start in C11 with a loaded sling in one hand and a vial in the other.

Tortoise262
2008-03-31, 06:15 PM
Init: [roll0]

I'll start mounted on W10-X11 holding lance and shield.

Tortoise262
2008-03-31, 09:50 PM
Total defense. Go.

chilepepper
2008-04-01, 12:00 AM
Round 1
Delay until the top of round 2.

Round 2
End Delay
As the booming voice rains down upon us, I whir up my sling and take a pot shot at you.
Attack (-4 for range) [roll0]
Damage [roll1] (minimum 1)
Then I'll disappear heading south down the 'A' column.

refsTo A16. The vial in my hand is the magic stone oil.
Hide [roll2] in case he get LoS but I still have cover
Spot [roll3] reactive during his turn
Listen [roll4] reactive during his turn


stats
HP: 5
AC: 18 T16 F13
Ammunition: 19/20 bullets, 3/3 stones
In hand: Sling, unloaded // Magic Stone oil
Movement: C11 > A16
Condition: hiding, roll in this post

Done

Tortoise262
2008-04-02, 12:13 AM
Double Move to A13-B24
Attempt to use mount as cover (DC15)
[roll0]

Krux
HP: 14/14
AC: 19 (touch 11) (+4 if Ride check succeeds)

Horse
HP: 22/22
AC: 14

Go pending LOS check.

chilepepper
2008-04-02, 01:08 AM
Don't forget to post in the waiting room when you need LoS. I got your back this time.

Bayar
2008-04-02, 02:44 AM
Ref Bayar

@krux: There is no 24, only till 20. Specify your target location please.

Tortoise262
2008-04-02, 05:53 PM
Sorry, that should be A13-B14 for my ending 4 squares.

I'm going to be away from Thursday night until Monday morning and I probably won't be able to post.

chilepepper
2008-04-02, 10:15 PM
Acknowledged, match on hold until Monday. Incidentally, are you done with your turn?

Tortoise262
2008-04-03, 12:20 AM
Yeah, I'm done. There was a little confusion because I mistyped the space I ended on, heh.

Talic
2008-04-03, 07:09 AM
High Ref Talic

LOS is established.

Krux and horse occupy the 4 squares from A13-B14.

Chile III occupies A16.

Match proceeds.

chilepepper
2008-04-04, 02:20 AM
5' step to A17

Free action, drop vial
Move action, draw vial
Swift action, refsactivate law devotion - AC
Standard action, throw vial

Junction of A13/14 and the wall, automatically hits. Both you and horse, please fail DC15 fort saves from the Sleepsmoke (you saw this stuff last match).

Done. Reminder to refs, this match on hold until Monday, April 7th.

Tortoise262
2008-04-07, 03:30 AM
Krux: [roll0]
Horse: [roll1]

Tortoise262
2008-04-07, 03:34 AM
Move Action: Dismount onto A16, combined with loose shield
Free Action: Drop shield
Attack with lance (2-handed):
[roll0]
[roll1]

5-foot step to A17

Tortoise262
2008-04-07, 03:36 AM
Crit check: [roll0]
Damage: [roll1]

Talic
2008-04-07, 09:25 AM
High Ref Talic

Minor play mistake, I think. Readying and loosing a shield, much like drawing and sheathing a weapon, is an action that is able to be taken as part of a regular move, provided your BAB is +1 (it is).

However, a Move action is not the same as a regular move. A regular move is the Move use of the move action. Thus, you could not have had the shield loosed when you attempted to drop it, and thus could not have had the 2nd hand free to use the lance with.

Play rewinds to the beginning of Krux's turn (since his first posted action is the one in error.)

Tortoise262
2008-04-07, 06:08 PM
Free Action: Drop Lance
Move: Squeeze and move to A16-A17, combine with drawing a short spear
Attack:Direct my horse to bull rush, moving to A16-A17.
I'll attempt to attack with the spear in tandem with the horse's attack.

Ride check: [roll0]
Spear Attack: [roll1]
Damage: [roll2]

Mount's STR check: [roll3]

Tortoise262
2008-04-07, 06:09 PM
Ride check to take cover behind mount (DC15): [roll0]

chilepepper
2008-04-07, 11:16 PM
Bullrushing is a special attack. I'd like a high ref to rule as to whether or not that is covered under the standard attack training for a war horse. I'm thinking it would be a separate trick you'd have to teach it.

Secondly, if you can bullrush with your mount, you need a DC 10 handle animal check to get your warhorse to do it.

Talic
2008-04-08, 12:10 AM
High Ref Talic

Relevant texts.


Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. . . Handling an animal is a move action. . . Directing a mount to attack is a use of the handle animal skill, and it is a move action to do so.


You can make a bull rush as a standard action (an attack) or as part of a charge. Bull rushing is a standard action, and qualifies as an attack.


Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move. . .If your mount charges, you also take the AC penalty associated with a charge. Directing your mount to move is a free action (with some stipulations on what can be done by the rider if you move).

Further, The comment that "If your mount charges" implies that the mount can, indeed, be directed to charge (another special attack).

Thus, I see no illegal action, other than misformatting a couple items. The proper action list should be correctly listed as:



Free Action: Drop Lance
Free Action: Squeeze and move to A16-A17, combine with drawing a short spear
Move Action: Direct my horse to bull rush, moving to A16-A17.
Standard Action: I'll attempt to attack with the spear in tandem with the horse's attack.

Ride check (guide with knees):
Spear Attack:
Damage:

Handle animal check (direct to attack):
Mount's STR check:

Based on this, the check we need from Krux is a handle animal check. Also note that, since Krux is considered to be taking up all four squares just like his mount (per the mounted combat section), he too will take penalties for squeezing. Strength check will be contingent on the success of the Handle animal roll.

Tortoise262
2008-04-08, 07:04 AM
I see. What I'm rolling is "Handle an animal, DC10" right?
[roll0]

Talic
2008-04-08, 08:45 AM
High Ref Talic

Correct. One of the tasks your mount knows is "attack". That includes most of the attacks in the PHb. However, in order to USE that, you must use handle animal. Ride is sufficient for directing movement and other things related to that.

As the check failed, the mount will not bull rush, though he will move up to chile's square.

chilepepper
2008-04-08, 11:54 PM
Alright, so the spear attack missed. The bullrush didn't happen. You and horse are in A15/16.

The sleepsmoke expands and envelopes you and horse again forcing another save.

Assuming you both make the saving throw I'll do this:
I'll take a 5' step to A18.
Move action: Load sling
and reallocate law devotion to attack
Standard action: Attack Defensively
[roll0] vs AC 18 (no dex, -4 squeezing, +4 cover)
[roll1] (min 1) + [roll2] (feat) + [roll3] (sneak)
Free Action: (say something in draconic)
and reallocate low devotion to AC

edit: Looks like that's a hit. You're ride skill is high enough that you don't have to roll to stay in the saddle. If you or the horse fail the save at the beginning of my turn though, I'll redo the whole thing. Otherwise, I'm done.

Tortoise262
2008-04-09, 12:28 AM
Krux: [roll0]
Horse: [roll1]

chilepepper
2008-04-09, 01:01 AM
Alright, scratch my move then. Since you're unconscious, you'll need to roll to see if you fall out of the saddle. You're on a military saddle, so it's 25% chance of falling.

Talic
2008-04-09, 05:59 AM
High Ref Talic

Hold up, I've found a possible error that may require rewinding of the match.

In post 13, Chile stated his attack automatically hit. That is not the case. From the 2nd range increment (15 feet), it is possible for the attack roll to miss. If it does, and the scatter roll is North, south, or East, the smoke will be in a different location, which could have an impact on the match.

Solution being used: Roll an attack roll, chile. If the attack hits (or misses and scatters in a westerly direction), then all actions up to now are correct as posted. If is scatters due south, due north, or east (2 squares, since it's from the 2nd range increment), then play will need to be rewinded to post 13, following the attack.

Source:
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 being straight back at you and 2 through 8 counting clockwise around the grid intersection or target creature. Then, count a number of squares in the indicated direction equal to the range increment of the throw.

chilepepper
2008-04-09, 11:25 PM
Your math is flawed, I can't miss.

Still waiting on the 25% chance roll from Krux though.

Tortoise262
2008-04-09, 11:42 PM
Oh yeah, sorry... And to clarify, it's a 75% chance to stay in the saddle, not a 25% chance to fall out. (ie, 1-75 = stay in)
[roll0]

By the way, can't you miss if you roll a natural 1 no matter what?

chilepepper
2008-04-09, 11:59 PM
Oops, yep, I forgot that. Alright, a 1 misses.
[roll0]

chilepepper
2008-04-10, 12:36 AM
Okay, to recap, again. You and horse are in A15/16. You're unconscious in the saddle. I'm in A17. The smoke is in A17/16/15/14 and in the B line, it'll dissipate at the start of my next turn. You and horse will need to roll saves again in 9 and 10 rounds from now, if we get there.

I'll attack your mount.
Move action: Load sling
and reallocate law devotion to attack

Standard action: Attack Defensively
[roll0] vs AC 9 (-4 squeezing, no dex)
[roll1] (min 1) + [roll2] (feat) + [roll3] (sneak)

Done

BTW, I just looked at your mounts stats on you character sheet. Light warhorses don't get max first die because they aren't PCs. The arena uses the average amount listed, so you mount has 22 hp.

edit: 9 damage
stats
HP: 5
AC: 18 T16 F13
Ammunition: 18/20 bullets, 3/3 stones
Effects: Law Devotion 2/10 (attack)
Position: C11 > A16 > A17 > A17
Misc: Krux and mount secondary save for sleep smoke on round 13, 14

Tortoise262
2008-04-10, 05:40 PM
Attack of Opportunity:
hoof: [roll0]; [roll]1d4+3

Horse has 12/21 hp

MY TURN:
FULL ATTACK

hoof1: [roll1]; [roll]1d4+3
hoof2: [roll2]; [roll]1d4+3
bite: [roll3]; [roll4]

EDIT: I messed up the damage rolls, but I don't think it matters.

chilepepper
2008-04-10, 05:47 PM
SRD (http://www.d20srd.org/srd/combat/specialAttacks.htm)
If You Are Dropped

If you are knocked unconscious, you have a 50% chance to stay in the saddle (or 75% if you’re in a military saddle). Otherwise you fall and take 1d6 points of damage.

Without you to guide it, your mount avoids combat.

You'll have to redo your turn.

chilepepper
2008-04-10, 06:00 PM
GM Kyeudo

The {mount} will simply act to get as far away from attackers as possible until it either falls asleep or his rider wakes up. It's actualy called out in the rules that if you become unconcious, your mount avoids combat. Since your mount can't open doors, it can't leave the arena, and so you won't end up DQed by a ring out.

As long as {you} follows the simple guideline of "as far away from any attackers as possible" I see no need for a ref to control the {mount}.

Here's the ruling precedent that says you can dictate the mounts movement so long as you follow those guidelines. The mount can move, double move, or run; but it can't attack.

Tortoise262
2008-04-10, 09:06 PM
Move: move to J13-K14
Standard: take total defense

Talic
2008-04-10, 10:23 PM
High Ref Talic

Well, seems like I got here late for the party. Looks like everything resolved itself.

chilepepper
2008-04-10, 10:51 PM
Sorry, I called for a ref to rule on whether a mount can take total defense, but my first posting got eaten. Taking total defense means actively defending yourself in combat, that seems to go against "avoiding combat". Secondly, with animal intelligence, it'd need a handle animal check, but the rider is unconscious.

Talic
2008-04-10, 11:39 PM
High Ref Talic

Ah, there was a question. Ok then, looking up Total Defense.


You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense.

I'd say running away, and trying to dodge attacks as best it can qualifies as avoiding combat. If you'd care to dispute that, by all means, but it sounds legit to me.

chilepepper
2008-04-11, 12:08 AM
I'm still going to say that taking an active defence constitutes taking part in combat as opposed to avoiding it. I'll call for Kyeudo for the final say. In the mean time, I have no problem letting it work.

As you're unconscious and out of LoS, I'll spoiler.

Move action: pick up the Oil of Magic Stone
Standard Action: Apply to the three stones


Done. Your horse sees nothing during my turn. If it still tries to get further away from my last known position, that's fine. Also, I don't have LoS, so you can spoiler your next move if you want.

Kyeudo
2008-04-11, 12:19 AM
GM Kyeudo

If the rider was concious, Full Defense would be valid with the appropriate Handle Animal check. Since he's not, the mount flees to the best of its ability, unless something else further overrides the situation.

chilepepper
2008-04-11, 03:52 AM
Krux, if you want to change the move to K14 to a double move, that's fine. Either way, go ahead and take your next move as well.

Talic
2008-04-13, 04:57 AM
High Ref Talic

Chile III is the victor!

Tortoise262
2008-04-13, 10:13 AM
Okay, I'll change to double move, heading off down 13/14, and on the next turn the horse...double move again, ending in the hay in U18-V19... not sure if a hide check applies, but in case it does...

HIDE [roll0]
(+1 DEX, -4 SIZE, +5 HAY)

Spot: [roll1]

The horse will remain here until LoS is established

You may go.

Talic
2008-04-13, 06:59 PM
Tortoise, the match was called by DQ, based on the fact that players have 2 days to post.

Tortoise262
2008-04-13, 09:22 PM
Oh wow, sorry I didn't see that. I think I had the window open for a day before I posted, lol