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Skjaldbakka
2008-03-30, 11:53 PM
Narrotor
You are in a remote corner of the empire, traveling through a thick forested area, in search of a mansion that supposedly belonged to a powerful red wizard of a lost empire. You were hoping to clear the mansion of anything that might be living there now, and claim any remaining magic you can find. Perhaps you could even use such a place as a base of operations to begin your rebellion against the empire.



Narrotor
A stately manor with a flat roof and picturesque support columns rises before you. The area around the manor is overgrown, and there is neither smoke nor noise coming from within. The wooden front double doors are decorated with a stylized carving pf a cloud with puffed-out cheeks. Judging by the lack of a beaten path leading up to the manor, it seems unlikely that anyone has been here in a long, long time.

OOC: Knowledge History and Seach checks, please.
The part of the mansion you can see is 80ft. wide, with large wooden double doors in the center, and a large window 10ft. to either side of the door. The mansion appears to have but one story. If you circle around, you will find:
three windows on each 70' side, and two windows on the back wall.
There is heavy vegetation that blocks the windows, which also appear to have heavy red curtains on the inside. It would take about 5 minutes to clear a path to a window, using mundane means. The main door has significantly less obstruction (the path to it is considered 'hindered terrain', but is passable).

Our Intrepid Heroes:
Moran Kerro (http://www.myth-weavers.com/sheets/view.php?id=46437)
Grim Petros (http://www.myth-weavers.com/sheets/view.php?id=45308)
Hortek (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=10353)
Vimak 'Stonefist'Vaimei-Laga (http://www.myth-weavers.com/sheets/view.php?id=46677)
Ali'Anspar (http://www.coyotecode.net/profiler/view.php?id=3507)
Adelard Kranet (http://www.coyotecode.net/profiler/view.php?id=2217)

Kyeudo
2008-03-31, 12:16 AM
Grim

"Took us long enough to get here." Grim adjusts his shaders, his greathammer resting casualy on his armored shoulder, then surveys the scene before him. "Well, this place sure is a mess."

Chineselegolas
2008-03-31, 02:02 AM
Ali'Anspar

Re-wrapping the strips of cloth around his hands looking ahead at the mansion, Ali looked over at Grim, "Indeed, though out the way is rather good place to stage against the empire."

[roll0]
[roll1]

Skjaldbakka
2008-03-31, 02:54 AM
There is no sign of any inhabitants, and the door does not appear to be locked or trapped.

Agthorr
2008-03-31, 07:06 AM
Hortek

As he examines the area, Hortek wonders to himself, "I wonder if this wizard died of old age... or something worse." Hortek peers between any gaps in the vegetation (without disturbing it) to see what can be seen through each of the windows. "I am once again thankful for darkvision."

Rolls:

Knowledge (history): [roll0]
Search: [roll1]

playswithfire
2008-03-31, 08:09 AM
Vimak

Well, most things that'd kill a wizard would've done more damage to the property, I'd think. But what do I know of such things? Vimak heads towards the vegetation in front of the windows, distrusting the easier path in this instance.


History [roll0]
Search [roll1]

purepolarpanzer
2008-03-31, 11:33 AM
Atleast the place still stands. It'd be a shame to come here for a pile of rubble.
Though maybe considerably safer. This place smells of decay.
Moran pads along behind the others. Though his bow is across his back, one of his hands still clutches an unseen weapon. He pulls the top of his cloak a bit higher against a sudden chill, and his fingers turn white against the invisible weapon.
And decay means death.
History [roll0] Search [roll1] In Phantom Hail Stance, currently.

Kyeudo
2008-03-31, 03:13 PM
Ali'Anspar

Re-wrapping the strips of cloth around his hands looking ahead at the mansion, Ali looked over at Grim, "Indeed, though out the way is rather good place to stage against the empire."


Grim

"Meh. I don't care who runs the world so long as they stay out of my way." Grim rubs his bare chin for a moment, then goes to check the front doors.


Forgot to roll my checks.
Knowledge(History):[roll0]
Search:[roll1] +2 if metal or stone.

Are the front doors locked?

MeklorIlavator
2008-03-31, 04:57 PM
My Father believed something like that. He though if he stayed out of His way, never drew attention to himself, that he would be ignored. Still, if you wait while the one in charge takes away everyone else, who will speak up for you when they come for you?
Adelard moves closer to the doors, attempting to puzzle out what the figure means, unconsciously moving his polearm into a the crook of his arm.

Knowledge History:[roll0]
Search:[roll]1d20+1[roll]
Knowledge Religion on figure on front door:[roll1]
Stance: Bolstering Voice
AC:21(Touch12, FF19), Fort:8, Ref:5, Will:5, HP:52

Kyeudo
2008-03-31, 05:18 PM
My Father believed something like that. He though if he stayed out of His way, never drew attention to himself, that he would be ignored. Still, if you wait while the one in charge takes away everyone else, who will speak up for you when they come for you?


"My hammer."

purepolarpanzer
2008-03-31, 10:53 PM
And my arrows.

Skjaldbakka
2008-03-31, 11:09 PM
Unless you have some special ability to move through vegetation (such as woodland stride) you cannot get to the vegetation without an escape artist check, DC 20, or taking the time to clear away the vegetation, which will take an hour, unless you use magic or fire. From what you can see from here, their appears to be curtains on the inside oof the windows, so you wouldn't be able to see anything anyway.

Ack, can't see past roll results in this window. I'll edit in more in a few minutes.

Knowledge Results:

Religion 15+: The cloud symbol is not a religous device.
History 15+: This manor is built in the style of the Merithians, but the building seems perfectly preserved. The cloud is a Merithian good luck sign. The Merithians were an ancient empire that ruled 1000 years ago.

The front door does not appear to be locked or trapped.

Kyeudo
2008-04-01, 12:17 AM
Grim

Unshouldering his hammer, Grim sets to work clearing a path through the vegatation. The adamantine greathammer tears through the brush and woody vines as if it was paper.

Skjaldbakka
2008-04-01, 12:27 AM
An hour later, you clear the way to a window. It looks like there are heavy red curtains on the inside of the window, which obsure your view. You can see through a little bit in the middle, though, and see the other side of a hallway on the window to the right, and the other side of a hallway with a door through the window on the left.

Action interrupted.

Agthorr
2008-04-01, 12:27 AM
Hortek

Hortek watches Grim cutting vines with a hammer, and wonders What kind of mad world am I living in?.

Hortek walks up to the front door, opens it, and looks inside.

Search: [roll0]
Spot: [roll1]
Listen: [roll2]

Kyeudo
2008-04-01, 12:30 AM
((I'm not the one who wrote the rules on smashing stuff. Adamantine chews up other inanimate objects, regardless of what kind of damage the weapon deals. I could mow a lawn with this hammer.))

Skjaldbakka
2008-04-01, 12:35 AM
As you move through the doorway, two skeletal hands leap down at you. You knock them easily to the side, and they shatter against the floor, and crumble to dust.

OOC: these are much too low CR to bother with PbP combat. And now, the 'box text':


Narrator
Slightly dusty corridors stretch out to the north, west, and east. Hundreds of small imprints appear in the dust, along with some nearly faded footprints leading to the east. The ceiling is about 10ft. high, and the floor is covered in intricate tile work depicting a woman pointing her hand at a wild-haired barbarian who is falling over dead.

The door opens to a T intersection. The east section goes for 35 ft. and then turns north, after running past one of the large windows with red curtains. The west corridor runs a like distance, but is interrupted by a door on the north wall after fifteen feet. The north corridor runs all the way to the back wall of the mansion, with two doors on the west side, and one door on the east side.

DC 15(20 w/o low-light vision) Spot
You see a spot of blood on the floor 40ft. ahead in the north corridor

OOC: Actually, adamantine just ignores the hardness. Which mitigates the fact you deal half damage when you try to cut through vegetation with a hammer. Net result: 0 advantage. Which is neither here nor there, as the door is now open.

Agthorr
2008-04-01, 12:46 AM
Hortek

Standing in the doorway, Hortek remarks, "Anyone have skill at interpreting footprints? There are lots of little marks in the dust, and a few old footprints, and a spot of blood."

OOC: Is the blood old or fresh? Hortek had rolled 30 on the Spot check and has darkvision.

Skjaldbakka
2008-04-01, 12:47 AM
The blood looks fresh. As an experienced character, you can know blood doesn't stay fresh like that more than a minute or two.

Kyeudo
2008-04-01, 01:09 AM
Grim

Looking down at the bloodstains, Grim shrugs. "Looks like we arn't the first ones here. Let's hope they haven't taken anything good yet."

OOC: The half damage thing is non-standard, but it doesn't realy matter. I can still take a wall down without much trouble.

Skjaldbakka
2008-04-01, 01:14 AM
Point 1: We actually have an OOC thread. (http://www.giantitp.com/forums/showthread.php?t=76419)
Point 2:
Ineffective Weapons
Certain weapons just can’t effectively deal damage to certain objects.

playswithfire
2008-04-01, 06:34 AM
Grim

Looking down at the bloodstains, Grim shrugs. "Looks like we arn't the first ones here. Let's hope they haven't taken anything good yet."


Vimak
Cracking the knuckles of one hand in the otherWell, I'm sure we can take it back if we have to. Anyone care which way we go? Doesn't matter to me.


Dropping into Island of Blades because i haven't mentioned my stance yet

purepolarpanzer
2008-04-01, 06:44 AM
If that blood tells us anything, it's that they didn't manage to take anything at all.
Moran prepares to journey inside the house. He speaks a word softly, drawing a torch from his quiver that burns with cold heat. Securing it on the outside of his back pack, he is somewhat relieved by the light that washes around him, illuminating his surroundings. With a deft movement he draws his bow, already stringed, from across his back. The finely crafted oak, well polished and smooth to the touch, gleams in the dim light. He smiles slightly, remembering better times as he fingered the intricate carvings his father had crafted into the bow, before snapping out of it and turning back to his companions.
Now, let’s get started. Should we split up, or stay as one group? And if we split, what will the groups be?

Kyeudo
2008-04-01, 10:26 AM
If that blood tells us anything, it's that they didn't manage to take anything at all.


Grim

"If whoever's blood this is had died here, there would be a body. Since there's no body, he probably still lives and may be wandering around this dump still." Grim turns slowly around, looking down each of the corridors. "Looks like we should start checking rooms. May as well start with this one." Grim heads for the first door on the west side of the north corridor and checks to see if its locked.

Agthorr
2008-04-01, 10:38 AM
Hortek

"Splitting up is a good way to get killed."

Then, seeing where Grim is headed, he says, "Best to let me do that, friend. It could be trapped.". Hortek proceeds toward the first door on the west side of the north corridor, checking for traps, secret doors, and anything else out of the ordinary as he goes. Once at the door, he checks it for traps too. If all is clear, he puts his ear to the door and listens.

Search: [roll0]
Listen: [roll1]

MeklorIlavator
2008-04-01, 06:10 PM
Adelard

Or whatever killed him took the body. Things need to eat something. Splitting up is definitely a bad idea.
Adelard shifts his backpack slightly, so as to better reach it, and pulls out torch much like Morans, heading towards Hortek in the meantime. Those close to him notice he seems to be constantly muttering under his breathe some phrase as some sort of strange litany.
Takes out Everburning torch.
Saying underbreathe:
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
So sue me, its a good chant.

Stance: Bolstering Voice(+2 to allies will saves, +4 vs fear)
AC:21(Touch12, FF19), Fort:8, Ref:5, Will:7(9 vs fear), HP:52

Skjaldbakka
2008-04-01, 11:05 PM
Hortek proceeds toward the first door on the west side of the north corridor, checking for traps, secret doors, and anything else out of the ordinary as he goes. Once at the door, he checks it for traps too. If all is clear, he puts his ear to the door and listens.

I am going to assume this is standard operating procedure from this point forward, and make all necessary rolls for you (unless you get to it first). Can I assume you are going to continue on around to the left, checking doors as you go, unless you find something to change your mind (such as a room with stuff in it worth paying attention to?).

Kyeudo
2008-04-01, 11:09 PM
I am going to assume this is standard operating procedure from this point forward, and make all necessary rolls for you (unless you get to it first). Can I assume you are going to continue on around to the left, checking doors as you go, unless you find something to change your mind (such as a room with stuff in it worth paying attention to?).

((I'm good with it. Just tell me when we find locked doors. I brought a key. :smallbiggrin: ))

Agthorr
2008-04-01, 11:28 PM
Hortek


I am going to assume this is standard operating procedure from this point forward, and make all necessary rolls for you (unless you get to it first). Can I assume you are going to continue on around to the left, checking doors as you go, unless you find something to change your mind (such as a room with stuff in it worth paying attention to?).

OOC: Yes.

Skjaldbakka
2008-04-02, 12:12 AM
Narrator:A ragged straw mattress almost completely fills this tiny room, barely leaving enough room for the small, poorly-built wooden trunk at its base. The room is very neat and tidy, except for a slight layer of dust that covers everything.

The first room you come to is empty. Turning the corner, you see a long hallway, with three stained glass windows, each depicting scenes from what you guess are the Merithian war against the barbarians. There is intricate tilework on the floor here that matches the middle window. There is a series of five doors on the east side of the hallway. The first leads to an empty room identical to the last one. As you move forward to open the next door . . .

OK, now my break is over, so I'll finish that sentence in about 50 minutes.

. . . The stained glass window slides into the hallway, its shape breaking apart, and forming a large amorphous blob, which lashes out at Grim Petros and Hortek. (it got a suprise round and won initiative on the party). Its psuedopod fails to connect on Grim Petros, but strikes Hortek for 8 points of damage, and the psuedopod seems to be covered in some kind of powerful adhesive. The creature drags Hortek under its bulk, and crushes him into the ground for an additional 6 damage. (Hortek is pulled into the creature's space, and is considered in a grapple. It took the -20 to still threaten the squares around it).

Initiative:

Creature: 21 (surprise and 1st round actions included above)
Adelard: 17
Grim Petros: 16
Hortek (13)
Ali'Anspar (9)
Moran Kerro (6)
Stonefist (4)

OOC: DC 17 Knowledge: Dungeoneering to identify the creature as a Mimic. DC 27 to know about its special qualities. One special quality that Hortek is now aware of is the adhesive surface of the creature. You cannot escape the grapple due to the gluey substance covering the mimic.

Map: (http://24.97.85.139/java/mmee/)
*BEGIN 0 0 rs 0
*s 0 -96 bv rs 0 *s -1 gd 2e rs 0 0 5p 2e gd 2e *s -1 30 60 rs 0
@0 -1o 60 30 60 *s -1 60 60 rs 0 0 1c 60 60 60 *s -1 2c 60 rs 0
@73 2c 60 10 60 *s -1 50 60 rs 0 73 3o 60 50 60 *s -1 3o 60 rs 0
@9zabk 2c 60 3o 60 *s -1 o 60 rs 0 0 o 60 o -3c *s -1 60 60 rs 0
@0 60 60 60 -3c *s -1 60 1c rs 0 0 -4o 1c 60 1c *s -1 bk 4u rs 0
@0 bk 4u 88 4u 88 -1u *s -1 30 5c rs 0 0 30 5c -c 5c *s -1 2o 20
@rs 0 0 0 20 2o 20 *s -1 30 20 rs 0 0 2c 20 30 20 *s -1 30 5c rs
@0 0 30 5c 30 -1c *s -1 3o 5c rs 0 0 3o 5c 3o -1c *s -1 5c 5c rs
@0 0 5c 5c 5c -1c *s -1 5c 20 rs 0 0 20 20 5c 20 *s -1 5c 5c rs 0
@0 20 5c 5c 5c *s -1 60 5c rs 0 9zl6o 60 5c 60 40 *s -1 60 5c rs
@0 73 60 5c 60 40 *s -1 60 40 rs 0 73 60 40 60 2o *s -1 60 2o rs
@0 73 60 2o 60 1c *s -1 o 5c rs 0 73 o 5c o 40 *s -1 hg 2s rs 0
@73 o 40 o 2o *s -1 o 2o rs 0 73 o 2o o 1k *s -1 o 2o rs 0 73 o
@2o o 1c *s -1 28 5c rs 0 9zabk 1s 5c 28 5c *s -1 30 4s rs 0
@9zabk 30 4s 30 4c *s -1 30 3k rs 0 9zabk 30 3k 30 34 *s -1 3o 4g
@rs 0 9zabk 3o 4g 3o 40 *s -1 ky 1s rs 0 0 30 40 1o 40 *s -1 k0
@42 rs 0 0 2c 40 2c 20 *s -1 lc 14 rs 0 0 1o 30 30 30 *s 8 pg 4e
@rs 0 *s -3 5g 7q rs 0 *s -3 pg 44 rs 0 F *s -3 j1 6b rs 0 D *s
@-3 mt 5r rs 0 K *s -3 nz 5t rs 0 A *s -3 p5 6o rs 0 S *s -1 ie
@13 rs 0 0 2c 3c 2k 3s *s -1 jl 1e rs 0 0 28 3s 2w 2o *s -1 2c 5c
@rs 0 0 2c 40 2c 5c *s -1 1w 5c rs 0 0 1w 5c 1w 40 *s -1 2c 4o rs
@0 0 2c 4o 1g 4o *s -1 fv 1z rs 0 0 1s 50 20 58 28 4k *s -1 24 58
@rs 0 0 1w 50 24 58 *s -1 28 58 rs 0 0 20 58 28 4k *s -1 1w 4o rs
@0 0 1w 4o s 4o *s -1 1o 58 rs 0 0 1g 50 1o 58 *s -1 1s 58 rs 0 0
@1k 58 1s 4k *s -1 1c 5c rs 0 0 1c 5c 1c -1c *s -1 1c 54 rs 0
@9zabk 1c 54 1c 4o *s -1 1c 4g rs 0 9zabk 1c 4g 1c 3s *s -1 1c 3s
@rs 0 9zabk 1c 3s 1c 34 *s -1 1c 34 rs 0 9zabk 1c 34 1c 2o *s -1
@1c 2g rs 0 9zabk 1c 2g 1c 20 *s -3 1j ag rs 0 MK *s -3 1i 93 rs
@0 GP *s -3 25 8f rs 0 H *s -3 24 9r rs 0 VV *s -3 1i 9u rs 0 A' *s
@-3 25 ac rs 0 AK *s 9 22 80 xc 0
*END c10zej

If you have any trouble figuring out the map, ask on the OOC thread. If you want to mix up the marching order, go ahead. Hortek was in his position because he was checking the door for traps.

Kyeudo
2008-04-02, 02:26 AM
Grim

Grim sighs as the thing grabs Hortek, then drops into a fighting stance. Grim stalks towards the amorphous blob with deliberate intent, and swings a mighty blow with his hammer. His black eyes flash a brilliant silver as the hammer connects.


Swift action to use Stance of Clarity, Attacking with Insightful Strike, expending psionic focus to use Deep Impact.
Touch Attack:[roll0]
Damage:[roll1]

MeklorIlavator
2008-04-02, 09:02 AM
Adelard
As the monster grabs Horek, Adelard has a moment to wonder what the hell that thing is before he begins his response. He seems to focus on the blob, and he apears to be attempoting to ward his allies with the glaive at the expense of his own safety.As his allies move closer to the creature, so does Adelard, and brings his weapon down on the creature in a powerful attack.

Knowlege chack: autofail
Activate Stance(swift action): Iron Gaurd Glare(-4 to enemy attacks unless they attack me)
Delay: Until Initative 8(after Ali'Anspar moves)
Move:5foot step to space vacated by Ali.
Attack: Using Crusader's Strike([roll0], 8 healing to Horek), attacking creature at power attack 2:[roll1], Damage:[roll2]
AC:21(Touch12, FF19), Fort:8, Ref:5, Will:5, HP:52

Disregard the healing roll total, it should only be +5, so only add 8 hp to Horek

Agthorr
2008-04-02, 09:34 AM
Hortek

Hortek curses, wondering how the monster was able to spot him when he was sneaking around. I need to do a better job of sticking to the shadows, apparently.

As the creature strikes him, Hortek twists, bends, and calls upon the power of his internal flame to extract vengeance upon the foe.

Fire Riposte maneuver (an immediate action in response to being hit)
Melee Touch Attack: [roll0]
Fire Damage: [roll1]


After the creature crushes him ("Owwwww! Help!), Hortek pounds the creature with his fists.

Attack: [roll2]
Damage: [roll3]

Agthorr
2008-04-02, 09:41 AM
OOC: Both of Hortek's attack rolls should have been at +9. I'm not sure what I was thinking. I'm clearly not fully awake yet.

Using the rolls in the previous post, that makes his attack rolls:
15 for the Fire Riposte
24 for the Unarmed Strike.

purepolarpanzer
2008-04-03, 12:03 AM
Without a thought, Moran draws his bow up to his face. His eyes flash golden as his feet shift to a wide, balanced stance, steadying even the most minor of quakes in his body.
I am the Falling Star, piercing the night with a single, powerful shot...The mantras of his father's teachings flood his mind, and as he releases the shot it seems to follow his will, flying at the creature with unerring accuracy, even twisting at the last moment to avoid a flailing psudopod.
And with the purity of day-in-the-darkness, I strike...He whispers the last bit of the mantra, enjoying hearing the words whisper across his lips as the shot strikes at his enemy, trying to pierce any natural defenses..
I miss you father.
Posted this in the ooc, cause im a moron. 34 to hit there, and 26damage when combining normal and sure shot. +1 to both those numbers if Point blank shot applies. Thought it would, but wanted to make sure. Teach me to post when I'm semi-awake.
EDIT- Can't spell right now either.

Chineselegolas
2008-04-03, 03:29 AM
Ali'Anspar

"Having fun down there Hortek?" Ali'Anspar said as he stepped into Holocaust Cloak stance, flame covering his body, "Try touching this beasty"
Ali's banter continued as he seemed to sink into the shadows between the flagstones, sliding back out on the other side of the Mimic (Shadow Jaunt)

AC = 20
Stance: Holocaust Cloak
Manouvers left:
Counter Charge
Burning Brand
Death Mark
Bonecrusher
Shadow Garrote

playswithfire
2008-04-03, 07:58 AM
Stonefist

Unsure what this creature is, Vimak goes with his most basic but effective strategy: hit it and hit it hard. Moving into position, he strikes with both fists at once.


Sorry I couldn't do this yesterday; every time I had free time, the site was timing out.
Tumble anywhere adjacent to the thing 1d20+11 then using wolf fang strike
I'm in island of blades and others are adjacent, so adding flanking bonus
Attack 1 [roll0] Damage1 [roll1]
Attack 1 [roll2] Damage1 [roll3]

Skjaldbakka
2008-04-03, 11:28 PM
You make quick work of the creature. Several of your weapons are wrenched from your grasp as they adhere to the skin of this creature, but after a brief period of time (5 rnds), the adhesive loses it potency, and you reclaim your weapons.

purepolarpanzer
2008-04-04, 12:13 AM
Atleast that's done with. Are you alright, Hortek? The creature seems more than capable of killing a lesser man.
Moran relaxes slightly, a sigh escaping his mouth as he slumped against a near by wall.
Could have easily been me under that thing. And I maight not have been so lucky...

Agthorr
2008-04-04, 12:33 AM
Hortek

"Oof. I took quite a beating. I'll be alright in time, but another beating like that and I may be a goner."

Hortek looks around the room anxiously to see if there are any other nasty hiding things or anything else of interest. He also makes a mental note to be more sneaky while exploring this place.

Kyeudo
2008-04-04, 12:44 AM
Grim

The duergar shoulders his hammer again and takes a moment to calm and focus his mind.

((Taking 10 on a Concentration check to become psionicly focused.))

Skjaldbakka
2008-04-04, 02:37 AM
Narrator:
A straw mattress in one corner dominates this room, with a wooden trunk nearby. A clay pitcher and water basin rest on a table here as well. A young elven woman dressed in a white toga has collapsed on the floor, clutching her ears in agony. She does not appear to be breathing. There is a small gold ring on one of her fingers. A ghostly image of the women manifests and looks on the party angrily, her ghostly arms stretching out towards you


Hortek: 27
Moran Kerro: 21
Ali'Anspar: 19
Ghost: 15
The ghost reaches for the nearest living creature on its turn:
[roll0]incorporeal touch attack for [roll1] strength damage.
DC 16 knowledge religion to identify as a shadow, which will also let you know all the traits of a shadow.

Adelard Kranet: 14
Grim Petros: 12
Vimak 'Stonefist'Vaimei-Laga: 8

Map: http://24.97.85.139/java/mmee/
*BEGIN 0 0 rs 0
*s -1 gd 2e rs 0 0 5p 2e gd 2e *s -1 30 60 rs 0 0 -1o 60 30 60 *s
@-1 60 60 rs 0 0 1c 60 60 60 *s -1 2c 60 rs 0 73 2c 60 10 60 *s
@-1 50 60 rs 0 73 3o 60 50 60 *s -1 3o 60 rs 0 9zabk 2c 60 3o 60 *s
@-1 o 60 rs 0 0 o 60 o -3c *s -1 60 60 rs 0 0 60 60 60 -3c *s -1
@60 1c rs 0 0 -4o 1c 60 1c *s -1 bk 4u rs 0 0 bk 4u 88 4u 88 -1u *s
@-1 30 5c rs 0 0 30 5c -c 5c *s -1 1c 5c rs 0 0 1c 5c 1c -1c *s
@-1 2o 20 rs 0 0 0 20 2o 20 *s -1 30 20 rs 0 0 2c 20 30 20 *s -1
@30 5c rs 0 0 30 5c 30 -1c *s -1 3o 5c rs 0 0 3o 5c 3o -1c *s -1
@5c 5c rs 0 0 5c 5c 5c -1c *s -1 5c 20 rs 0 0 20 20 5c 20 *s -1
@5c 5c rs 0 0 20 5c 5c 5c *s -1 60 5c rs 0 9zl6o 60 5c 60 40 *s
@-1 60 5c rs 0 73 60 5c 60 40 *s -1 60 40 rs 0 73 60 40 60 2o *s
@-1 60 2o rs 0 73 60 2o 60 1c *s -1 o 5c rs 0 73 o 5c o 40 *s -1
@o 40 rs 0 73 o 40 o 2o *s -1 o 2o rs 0 73 o 2o o 1k *s -1 o 2o
@rs 0 73 o 2o o 1c *s -1 28 5c rs 0 9zabk 1s 5c 28 5c *s -1 30 4s
@rs 0 9zabk 30 4s 30 4c *s -1 30 3k rs 0 9zabk 30 3k 30 34 *s -1
@3o 4g rs 0 9zabk 3o 4g 3o 40 *s -1 2z 46 rs 0 0 30 46 1o 46 *s
@-1 2c 40 rs 0 0 2c 40 2c 20 *s -1 30 30 rs 0 0 1o 30 30 30 *s 8
@pg 4e rs 0 *s -3 5g 7q rs 0 *s -3 pg 44 rs 0 F *s -3 j1 6b rs 0
@D *s -3 mt 5r rs 0 K *s -3 nz 5t rs 0 A *s -3 p5 6o rs 0 S *s -1
@ga 2o rs 0 0 2c 3c 2k 3s *s -1 gz 15 rs 0 0 28 3s 2w 2o *s -1 2c
@5c rs 0 0 2c 2o 2c 5c *s -3 j1 6i rs 0 ? *s -1 2c 4o rs 0 0 18
@4o 2c 4o *s -1 1s 5c rs 0 0 1s 40 1s 5c *s -1 20 58 rs 0 0 1s 50
@20 58 *s -1 28 58 rs 0 0 1s 58 28 4c *s -1 1s 4o rs 0 0 1s 4o w
@4o *s -1 2c 40 rs 0 0 c 40 2c 40 *s -1 1c 54 rs 0 9zabk 1c 54 1c
@4o *s -1 1c 4g rs 0 9zabk 1c 4g 1c 40 *s -1 1c 3s rs 0 9zabk 1c
@3s 1c 3c *s -1 1c 34 rs 0 9zabk 1c 34 1c 2g *s -1 1c 2g rs 0
@9zabk 1c 2g 1c 20 *s -3 48 8i rs 0 *s -3 k3 73 rs 0 W *s -3 jx
@35 rs 0 K *s -3 j6 30 rs 0 F *s -3 h5 3z rs 0 S *s -3 jo 4n rs 0
@D *s -3 ly 3s rs 0 A *s -1 1k 58 rs 0 0 1c 50 1k 58 *s -1 1o 58
@rs 0 0 1g 58 1o 4c *s 8 3p 8y rs 0 *s -3 2a 8g rs 0 H *s -3 1k
@7s rs 0 M *s -3 2b 94 rs 0 G *s -3 1j 91 rs 0 V *s -3 1l 9u rs 0
@A' *s -3 1n 8d rs 0 A
*END

Agthorr
2008-04-04, 09:48 AM
Hortek

Hortek delays his action until Moran Kerro and Ali'Anspar have had a chance to move.

Knowledge (religion): [roll0]

MeklorIlavator
2008-04-04, 02:29 PM
Unsure of exactly what the specter is, but knowing that it is unfriendly simply from its attitude, Adelard still has enough sense to want it to come to them, not the other way around."Stand back, let it come to us!"
Adelard then shifts to a move defensive stance, ready to strike at the creature if it comes within range.
Knowledge: Religion9
Stance: Iron Guards Glare(-4 to enemy attacks unless it attacks me)
Maneuvers Granted:
Crusader's Strike
Tactical Strike
Lion's Roar
AC:21(Touch12, FF19), Fort:8, Ref:5, Will:5, HP:52
Ready Action: Attack if it comes within 10 feet of Aldelard, using Tactical Strike.
Attack:[roll0]
Damage:[roll1]+[roll2]
Miss Chance[roll3], 50 and up I hit

Chineselegolas
2008-04-05, 01:34 AM
Ali'Anspar

"Its a shadow, don't let it touch you", Ali said as flame covered his hand as he punched, the flame flowing forward covering the distance between him and the shadow, hitting the thing squarely, yet passing though leaving it unharmed

Swift action activate Burning Brand, move to be 10ft away from the shadow and attack
[roll0]
[roll1]
[roll2]
[roll3]

Agthorr
2008-04-05, 06:32 AM
Hortek

Hortek, in no shape to go toe-to-toe with the creature, moves to the western side of the corridor. He uncaps one of his flasks of holy water and prepares to douse the creature if it comes adjacent to him.

Readied action
Ranged touch attack: [roll0]
Damage: [roll1]

purepolarpanzer
2008-04-06, 11:25 PM
Moran dashes backwards 30 ft., knowing his style works best at range. As he runs, a subtle shift in his stance, along with his eyes flashing grey, show he has returned to his Phantom Hail stance.
I've never met a ghost that could stand my arrows. When all else fails, shoot them with the wind.
He turns and fires another arrow, this one invisible but solid and deadly as ever, with the same phenomenal accuracy as before.
Let's try this again. [roll0] to hit, [roll1] as a just in case confirm, [roll2] damage, [roll3] Extra damage from a sure shot right at ghostie's eyes.

Kyeudo
2008-04-07, 10:18 AM
Grim

Grim drops into a fighting stance and readies himself to attack, should the phantom come withing striking range.


Swift action to use Stance of Clarity, I've readied Mountain Hammer, and I'll use my Psionic Weapon feat on the attack. Since my weapon is magic, I have a 50% chance of connecting.

playswithfire
2008-04-07, 11:00 AM
Stonefist

Knowing he can not harm the creature himself, Vimak hopes to simply distract it so that those with more useful weapons can do so.


Aid another on...Grim's readied action to attack if it becomes necessary.

Skjaldbakka
2008-04-08, 04:02 AM
The shadow moves through the wall to attack Adelard, but not before one of Moran's phantom arrows tears a piece out of it. Its icy touch weakens Adelard, draining his strength [5 str damage], and then Adelard's powerful blow dissipates its form.

*note: Moran could only move 10ft and still get a clear shot. Also, in the future, miss chance is always a miss if your roll is less than or equal to the miss chance (the same holds for any other percentile roll, for that matter).

Go ahead and have knowledge religion, history, arcana, spellcraft, heal, and search checks ready for me when you search the room.

Chineselegolas
2008-04-08, 05:56 AM
Ali'Anspar

Seeing the arrow pierce though the shadow, Ali turned to Moran saying "Damn you are good with that bow." as he entered the room looking around

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Edit: It seems I know religion rather well... Two checks in a row nailed...

purepolarpanzer
2008-04-08, 06:51 AM
Moran Kerro

Years of running from Imperials will train anyone to be a killer. That, with the training of my father, has made me a force to be reckoned with.
Moran looks around the room, hoping to recall something he may have missed earlier.
And I'm sure all of you are just as effective with your chosen weapons.
Knowledge History is all I'm good at. [roll0]

Agthorr
2008-04-10, 01:05 AM
Hortek

Hortek carefully searches the room.

I somehow didn't see that there was a new post until just now. Sorry about that!

Religion: [roll0]
History: [roll1]
Arcana: [roll2]
Spellcraft: [roll3]
Heal: [roll4]
Search: [roll5]

Skjaldbakka
2008-04-10, 01:22 AM
Searching the room, you find 15 gold coins in a pouch hidden under the bed, and a gold ring on the dead woman that looks to be worth about 20 gold.

Knowledge: Religion (20+)

You remember that the ancient Merithians would bury their dead with the setting of the sun, placing a gold coin over each eye to pay the toll into the next world.


Hortek:

With your combined knowledge of the healing arts and spellcraft, you are able to determine that this woman was most likely killed with death magic of some kind, most likely involving a verbal component, given the clutching of the ears. Also, this woman appears to have only been dead for a few minutes, but the style she is wearing hasn't been worn since the days of the Merithian empire. Also, from what you have heard about the undead, there should not be a ghost so quickly after death. You also find a star ruby that looks to be worth 200 gold hidden beneath a crack in the floor underneath the trunk.



No other checks I called for have been passed.

Chineselegolas
2008-04-10, 09:42 AM
Ali'Anspar

Looking at the dead womans body, Ali turned to the others saying "Merithians would bury their dead at sunset with a coin over each eye to bribe there way into the after life. Its possibly that having not been given these rights has kept her here."
Moving to look around the rest of the room he spoke over his shoulder "I'm sure she deserves that much atleast, and it will give us something to do"

Skjaldbakka
2008-04-10, 10:51 PM
I seem to forget to mention this every time. It is mid-afternoon, so sunset is 2-3 hours from now.

purepolarpanzer
2008-04-10, 11:08 PM
Ali'Anspar

Looking at the dead womans body, Ali turned to the others saying "Merithians would bury their dead at sunset with a coin over each eye to bribe there way into the after life. Its possibly that having not been given these rights has kept her here."
Moving to look around the rest of the room he spoke over his shoulder "I'm sure she deserves that much atleast, and it will give us something to do"

Moran
Take two of the gold from this room and do it. Chances are they were hers anyway, and while I have no qualms about looting this place, respect for the dead is something I will not breach.
He looks around the room, seeing anyone else objects.

Agthorr
2008-04-10, 11:23 PM
Hortek

Hortek says, "Sounds good to me. I wonder how she died..."

Skjaldbakka
2008-04-10, 11:53 PM
Go ahead and specify if you are going to bury the body now or not. I am going to go ahead and advance to the next couple rooms, assuming you proceed back to the mansion afterwards if you do bury her.


Narrator:
A straw mattress in one corner dominates this room, with a wooden trunk nearby. A clay pitcher and water basin rest on a table here as well. The trunk lies open, and the clothes are scattered about, as if someone had hastily grabbed what they could and fled.

This room has nothing in it. I am going to assume you proceed to the next.



Narrator:
A scorched straw mattress in one corner dominates this room, with a wooden trunk nearby. The shattered remains of a clay pitcher lie broken on the floor, next to a charred corpse. A ghostly image of a man in a toga, wreathed in flames, rises up from the body as you enter the room, and moves towards you angrily.

Vimak 'Stonefist'Vaimei-Laga (23)
Ali'Anspar (22+)
Moran Kerro (22-)
Hortek (20+)
Ghost (20-) As usual for these ghosts, they will attack the nearest living target on their turn. [roll0] to hit, [roll1] fire damage
Grim Petros (14)


Adelard Kranet (4+?)
-I can't get to either of your sheets. You both use coyotecode, so it may be that they are having a case of the galloping harumphs. Ali'Anspar might be going before the ghost, if his initiative modifier is 5 or higher.

I will shortly be posting a map. Apparently the map is on the fritz, so the map will have to wait. You are still in the 10' wide corridor, with a 5' wide door into a (IIRC)10x15 room with ghost in it.

Chineselegolas
2008-04-11, 04:20 AM
Ali'Anspar

"Well there is still a few hours left till sunset, lets leave the funeral to then like her people would have" Ali said before moving out towards the next room.

Seeing yet another ghost, the flames dropped from around Alis body replaced by shadow as he swung his fist around with enough force to snap bones.

My initiative modifier is +7 (+4 nat dex, +1 enhanced dex, +2 quick to act) so 22... Which means I'm 2nd or 3rd
Swift action child of shadows stance (20% miss chance), move action next to ghost, standard action bonecrusher (Only extra damage, not fancy weakening)
[roll0] (I'd previously been forgetting undead bane...)
[roll1] (Once again I hadn't been adding bane enhancement in...)
[roll2]
[roll3]
[roll4] *crossed fingers for high roll*

playswithfire
2008-04-11, 08:15 AM
Stonefist

Ugh; another one without a body to hit. Trying to make himself as useful as possible, Vimak moves to the other side of the ghost and attempts to distract it so the others have a better chance.


Move action to tumble half speed to the other side of the ghost [roll0], swift to switch to stance of clarity, standard to aid another on whatever attack roll goes next [roll1] target AC 10.

MeklorIlavator
2008-04-13, 11:18 AM
Adelard

Aldebard falls back into a defensive stance, though his weapon isn't raised as high as it was, and the movements seem stiff, as if he must fight heavy exhaustion.Again? Whatever it is this time, I hope it doesn't focus on me.


Knowledge Religion Check:[roll0]
Stance: Iron Guards Glare(-4 to enemy attacks unless it attacks me)
Maneuvers Granted:
Revitalizing Strike
Tactical Strike
Lion's Roar
AC:20(Touch11, FF19), Fort:8, Ref:5, Will:5, HP:52
Ready Action: Attack if it comes within 10 feet of Aldelard, using Tactical Strike.
Attack:[roll1]
Damage:[roll2]+[roll3]
Miss Chance:[roll4]50 and up, I hit
This is getting a bit repetitive.

purepolarpanzer
2008-04-13, 04:39 PM
Moran fires an invisible arrow at the wisp of shadow, hoping to bring it down as quick as possible.
Sure shot- [roll0] and [roll1] and from SS [roll2]

Skjaldbakka
2008-04-14, 12:32 AM
I am going to be handwaving this encounter. You guys make short work of the ghost. Please go to the OOC thread, as I have posted a question I would like an answer to before continuing.

Kyeudo
2008-04-15, 01:01 AM
Grim

"Ghosts and spirits. Bah. I prefer fighting things with some substance. Did the man you got this map from say anything about what kind of wizard used to live here?"

Skjaldbakka
2008-04-15, 05:44 AM
Searching the body in this room, you find a gold ring with a spiderweb design etched in silver.

Continuing on to the next room, you find another restless spirit, which you quickly destroy. You find nothing in the room of value.

OOC: I think that is the last room in the left hallway, I'll have to check my notes at home to be sure, since the map is still not working.

Skjaldbakka
2008-04-15, 10:39 PM
Turning the corner, you come across a door in the southern wall of the hallway. You prepare to open the door, expecting to find another ghostly spectre:



Narrator:
This large room contains a straw mattress, a large, ornate wooden dresser with a clay pitcher and basin on top of it, and a large, polished silver mirror hanging on the wall. A beautiful elven maiden in a flowing green toga is reflected in the mirror hanging from the wall.

The room is empty. You don't see any source for the reflection.

purepolarpanzer
2008-04-15, 11:54 PM
Some magic. It must be. Do any of you know anything about it?
Moran, like many problems in his life, decides to handle this one with a bow. He draws back another invisble arrow, aiming it at the mirror, reayd to fire should it prove dangerous.

Kyeudo
2008-04-16, 12:15 AM
Grim

The duergar saunters over to the mirror, looking it up and down, then raps on the mirror with his gauntleted fist, not hard enough to break the glass, but firmly.

Skjaldbakka
2008-04-16, 01:20 AM
There is no reaction when you tap the silver mirror with your gauntlet.

Agthorr
2008-04-16, 08:50 AM
Hortek

Hortek says to the mirror, "Mirror, mirror, on the wall, who's the fairest of them all?". Then, looking at the others, he says, "Sorry. I read that in a story once and always wanted to try it."

He also searches the mattress, the dresser, and the pitcher, the basin, the mirror, and everything else to look for any items, traps, or perhaps some small print that might describe their function.

Search: [roll0]

Kyeudo
2008-04-16, 03:50 PM
((Grim's reflection doesn't even show in the mirror?))

MeklorIlavator
2008-04-16, 07:50 PM
Adelard
Adelard moves into the room, and tries to pass his hand through the approximate area that the ghost is occupying.
Sorcery? I don't know...there were bodies elsewhere, so where is the one here?

Skjaldbakka
2008-04-16, 10:03 PM
Correct, although I forgot to mention it. Your own reflections do not appear in the mirror.

Skjaldbakka
2008-04-17, 10:27 PM
Not having any ideas about the woman in the mirror, you move on, resolving to come back later, once you have a better idea of what to do with it. You turn the corner into the central hallway, and quickly come to where there is a fresh puddle of blood on the floor. There is a trail of blood that leads from the only door in the east wall of this hallway to the puddle here. There are also two doors on the west wall.

MeklorIlavator
2008-04-18, 07:01 PM
Adelard
Bending down stiffly to one knee, Adelard examines the puddle. Looking up at the other, he asks"More blood, and it looks new. Think we should take care of what ever this is now?"

I'm basing this on the fact that its a puddle of blood, and therefore still liquid.

playswithfire
2008-04-18, 07:04 PM
Stonefist

If we're going to be staying here, better to get it all dealt with. I say we do it now.

Chineselegolas
2008-04-18, 08:50 PM
Ali'Anspar

Confused by the mirror, Ali had no idea how to respond to it, so followed the others out. Upon reaching the blood he said "If there is blood something might still be alive despite all these ghosts and shadows and shades." Checking his wraps were secure he looked down the corridor at the door at the end of the blood trail, he looked up for a moment hoping nothing was on the ceiling before walking cautiously towards the door.

purepolarpanzer
2008-04-19, 09:25 PM
Moran simply walks behind the others, his weapon drawn.
I'm just here to put arrows into anything that pops out. Good thing I'm good at it.

Agthorr
2008-04-20, 10:26 AM
Hortek

Hortek, the ever-cautious, says "Following this trail of breadcrumbs in this creepy place makes me uneasy. I suggest we search the other rooms first, then follow the trail."

Kyeudo
2008-04-20, 02:33 PM
Grim

"Whatever we're going to do, let's get around to doing it, instead of standing here like a bunch of rocks."

Skjaldbakka
2008-04-20, 10:47 PM
In point of fact, this is the same puddle of blood some of you saw when entering the mansion.

MeklorIlavator
2008-04-21, 02:10 PM
Adelard
Trying to distance ourselves from what ever this is does have its merits, especially if we would then have a chance to recover. Shall we go west then? As he says this, Adelard moves to the western doors.

Kyeudo
2008-04-21, 02:44 PM
Grim

"Better than standing here all day." The duergar follows behind, ready for whatever other undead horror should arise next.

MeklorIlavator
2008-04-21, 08:42 PM
Assuming that there are no objections in group, Adelard opens a door on the western side.

Skjaldbakka
2008-04-21, 11:41 PM
Narrator:
As Adelard opens the door, you see a well kept room, similar to the previous one, although the mirror hold no imprisoned maiden. Instead there is a frozen corpse lying on the ground. The ghostly image of the man appears as you are inspecting the room, and its vengeful gaze lashes out across the room, and a terrible cold fear runs through you. The ghost begins an incantation . . .

Hortek is the only one who beat the ghost's initiative.

After Hortek acts, the ghost finishes its spell, and the room and hallway fill with noxious vapors, nauseating Stonefist, Grim, and Adelard for [roll0] rnds.

Note, this creature has a gaze (http://www.d20srd.org/srd/specialAbilities.htm#gazeAttacks) attack. Determine if you are taking any measures against it, then roll the % and Fort save.

If you are affected, you take [roll1] HP dmg, and [roll2] Cha dmg.

Initiative:
Hortek 25 (post your action for round 1 and round 2 if you can, so that my next post starts with the ghost's action)
Ghost 23 (action included above)
Stonefist 16
Adelard 15
Moran 11
Grim 9
Adelard 5

Agthorr
2008-04-22, 08:16 AM
Hortek

Hortek, who is injured and not particularly adept at fighting ghosts, flees into the hallway. As the strange cloud emanates from the room, he flees back up the hallway from the direction they came, remaining just outside of the cloud's range.

MeklorIlavator
2008-04-22, 03:08 PM
Adelard
By opening the door, Adelard ends up staring the ghost straight in the face, not the best position to be in. He can feel the ghosts penetrating gaze, but in a moment, it seems to pass without a trace.That was lucky, but I better not lock eyes with that thing again. In fact....Just it time for Adelard to meet the vapors from the ghost's spell. Coughing violently, he stumbles away from the doorway.

Fort save:[roll0]
Actions:
Move action, 20 feet back the way we came.
Stances:
Iron Guards Glare
Maneuvers:
Crusader's Strike
Defensive Rebuke

playswithfire
2008-04-22, 05:36 PM
Stonefist
Barely having enough time to think ugh, not another ghost. What's with this place? Vimak is overcome by the vapors it unleashes and sees no choice but to retreat.


Tumbling 20 ft back the way we came. Fort Save [roll0]

Kyeudo
2008-04-22, 06:28 PM
Grim

"What's with all the running away?" Grim saunters into the room, unafraid. "Ah, now I see. That's one ugly druxx. Nothing a good hammer can't fix." Grim's eyes flash silver as he brings his greathammer down with all the force of a mountain avalanche, splintering floorboards if it passes through the ghost.


Fort Save:[roll0]

Swift action to activate Stance of Clarity, Expending psionic focus on Psionic Weapon, using Mountain Hammer.
Attack:[roll1]
Damage:[roll2]+[roll3]+[roll4]
Incorporeality:[roll5]

purepolarpanzer
2008-04-23, 05:38 AM
Moran immediately turns his gaze away, trusting on his father's bow to direct the arrow to the monster. Raising his bow, slightly blind to his target, Moran smiled. He knew it would find the mark. It always did.
Averting eyes- 51-100 to avoid throw- [roll0] Save just in case [roll1] Sure shot, phantom hail, to hit [roll2], with +1 for Point Blank, and [roll3] + [roll4] Damage. Seeking should negate the concealment for averting.

Chineselegolas
2008-04-24, 06:15 AM
((I'm assuming the Adelard with 15 for initiative is actually Ali'Anspar... I can't be the other as my worst is 8))

Ali'Anspar

Moving straight to towards the ghost, flame flowed down his body (Swift action stance Holocaust cloak) and along his fist as he swung as the ghost.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

[roll5] (vs. Reflex save for half)
[roll6]
(This effect is 5ft radius for small, 10ft for medium, 20 for large fire damage, and I'm immune to it)

Skjaldbakka
2008-04-27, 11:52 PM
Ali-Anspar, Grim, and Moran fail the save. The ghost dissipates as Grim smashes into it with his hammer. Huh, I thought that would be a tougher fight for you guys. Sorry about the delay. I'll post the details of what is in this room and begin the next encounter later tonight. Maybe I should beef it up a little bit.

Searching the room in which you found the ghost, and the next room on that wall, you find the following items in the trunks:

potion of enlarge person
amulet of health +2
pair of golden lions
wand of shocking grasp, clvl 1, 21 charges

Also in the adjacent room, there is a gash in the bed, as if someone had stabbed it with a knife.





Narrator:
You enter a large room, the walls marred by scorch marks. There are lights of varied sizes and colors dancing throughout the room, and a pile of armor sits against the corner. A headless corpse lies against the far wall, clutching a bloodied dagger. There is a streak of blood on the wall the corpse is leaning against. As you enter the room, a headless specter rises from the corpse, burning red points of light resting where eyes ought to be. The suit of armor lying in the corner rises from its resting place on the ground as well.


? (26)
Hortek (24)
Ali (23)
Adelard (21)
Vimal (21)
Specter (8) The specter will attack the nearest living creature on its turn.
Moran (6)
Grim (2)
Armor (2)

Chineselegolas
2008-04-28, 05:54 AM
Ali'Anspar

Walking towards the armour, Ali swung his fist at it, leaving the ghost to his companions who had proved such good ghost busters

Swift Action Child of Shadows stance
Move - Move upto armour
Standard - Bonecrusher strike
[roll0] (Extra +2 if it is undead)
[roll1] (Extra +2 if it is undead)
[roll2] (If it is undead...)
[roll3]
If it gets hit and isn't immune to crits, it makes a DC16 fort save or everyone +10 to confirmation rolls

Skjaldbakka
2008-04-28, 09:44 PM
Ali'Anspar moves up to the suit of armor, striking it mightily with his fist, but leaving not a mark on it. Looking at it more closely, you see the bright untarnished gleam of a suit of mithral full plate, the dust shaken off by its recent movement and the force of your blow.

OOC: Now those of you who have ways of bypassing DR can know that the armor has DR.

Agthorr
2008-04-29, 10:13 AM
Hortek

Hortek uses his Burning Brand technique, giving him reach and transforms the damage of his two sianghams to fire damage. He approaches to within 10' of the armor and moves away from the specter, pausing for a moment to let Ali move in to position, Hortek strikes at the armor with a flurry of blows.

Hortek's stance provides flanking whenever he and ally both threaten a creature, regardless of the direction that they threaten it from. Since Hortek rolled higher on initiative, this means Ali gets a +2 on his attack. :smallgrin:

Hortek's Attack: [roll0]
Fire Damage: [roll1]

Hortek's Attack: [roll2]
Fire Damage: [roll3]

Hortek also gets 2d6 sneak attack damage on each attack, but I'm guessing the creature is immune.

MeklorIlavator
2008-04-29, 03:53 PM
Adelard
Another spirit? I'll let Moran deal with it. The armor seems solid, though.
Aldebard moves towards the the armor and strikes it with his glaive, sparing a glance at Hortek as he does so.

Stances:
Actions:
Move:within 10 feet of the suit of armor.
attack armor[roll0]
Damage[roll1]
Healing from Revitalizing strike[roll2] Target:Horek
Iron Guards Glare(-4 to attack anyone but me)

If by random chance either opponent provokes an attack of opportunity,
Attack:[roll3]
Damage:[roll4]

If the Armor attacks me, initiate Word of Vengence, lesser, and attack back:
Attack:[roll5], note that if the attack does up to 9 damage, I get +1 to this, and if it does 10 or more I get +2
Damage:[roll6]+half the damage dealt to me.
Maneuvers:
Word of Vengeance, Lesser
Revitalizing Strike(spent)
Defensive Rebuke(next round)


I think that covers everything.

Kyeudo
2008-04-29, 05:30 PM
Grim

((I'm assuming I was allowed the 12 seconds I needed to regain psionic focus and recover my manuvers after the last fight.))

"Hey, try not to put to many dents in that armor. We might be able to use it later." Grim's voice is tinged with a trace of pain. His head hurts a little from looking at the ugly mug on the last ghost before he ground it to smoke with his hammer, but he stomps into the room anyway, bringing his hammer down with all the force a dwarf with a hangover can muster upon the spectre, eyes blazing silver once again.


Swift action to activate Punishing Stance. Attack with Mountain Hammer, using Psionic Weapon.
Attack:[roll0]
Damage:[roll1]+[roll2]+[roll3]+[roll4]
Incorporeality:[roll5]

Skjaldbakka
2008-04-30, 01:33 AM
Still waiting on two people's actions, but I will just go ahead and post round 1, since their actions will not be able to take any of the foes before they act in this round.

Hortek's flames wash harmlessly over the suit of armor, and Ali'Anspar's attacks leave not a scratch. Adelard manages to land a solid blow, but his steel glaive is not match for the hardened mithral armor. Grim's charges at the spectre, his weapon making a powerful arc through the manifested spirit, and crashin into the wall behind it, leaving a crack in the wall just below head height. The specter reaches out towards Grim, its ghostly hand reaching for his heart, and an icy chill passes through him, as the spirit's touch numbs his very soul. (6 damage, and 2 negative levels) The spirit seems to gain in strength. The armor clumsily lashes out at Ali'Anspar, missing horribly.

purepolarpanzer
2008-05-01, 11:15 PM
Moran launches another shot of complete accuracy, his mind seeking the spirit target rather than his eyes.
If I keep this up, you'll give me some ridiculous title, like "Ghost Slayer".
Sure shot. To hit- [roll0] with +1 for PBS, to hurt [roll1] with +1, and [roll2]. Phantom hail.

Kyeudo
2008-05-01, 11:19 PM
Grim

"If you don't keep it up, we'll call you 'Dead' instead. How's that sound?" Grim suddenly sounds exhausted, but his fatigue has only made his attitude worse.

Agthorr
2008-05-02, 08:45 AM
Hortek

Hortek, seeing that his blows will be no use against the suit of armor, closes with the armor and defends himself vigorously.

He makes sure to stay away from the ghost, too. At least he can provide flanking for anyone else fighting the armor.

Total defense action: +5 to AC => AC 26