Stycotl
2008-04-03, 12:31 AM
Radiant Sphere
Evocation (Electricity)
Level: Druid 4, Sorcerer/Wizard 5
Components: V,S
Casting Time: Standard Act
Range: Touch
Target: Creature Touched
Duration: 4 rounds, plus 1 round/level
Saving Throw: Special
Spell Resistance: Yes
This spell surrounds the recipient in a halo of crackling electrical energy. The current is so strong that the recipient emits light up to a 100-foot radius, affecting those with light sensitivity or light blindness. Fingers of lightning constantly shoot out of the recipient, snapping and popping, giving other creatures a +20 bonus on their Listen and Spot checks to notice the recipient. The arcs of lightning reach out, grabbing a hold of nearby objects and creatures. The arcs are harmless unless directed.
With a standard act, the recipient can direct the lightning to designated targets. Each round, one arc of lightning per 2 caster levels (maximum 4 arcs) reaches up to a distance of 25 feet plus 5 feet/caster level away, dealing 2d6 damage. Each arc requires a ranged touch attack, and each arc counts as a separate attack. More than one arc can target a single object or creature. Any creature that takes electrical damage from this spell two rounds in a row must roll a successful Fortitude save or become dazed for 1d4 rounds. A successful save still takes full damage.
If the recipient of the spell grapples another creature, or becomes grappled at any time during the spell duration, the grappling creature automatically becomes the target of the arcs, with no action necessary by the recipient. The recipient cannot suppress this targeting of a grappling creature while affected by this spell.
Evocation (Electricity)
Level: Druid 4, Sorcerer/Wizard 5
Components: V,S
Casting Time: Standard Act
Range: Touch
Target: Creature Touched
Duration: 4 rounds, plus 1 round/level
Saving Throw: Special
Spell Resistance: Yes
This spell surrounds the recipient in a halo of crackling electrical energy. The current is so strong that the recipient emits light up to a 100-foot radius, affecting those with light sensitivity or light blindness. Fingers of lightning constantly shoot out of the recipient, snapping and popping, giving other creatures a +20 bonus on their Listen and Spot checks to notice the recipient. The arcs of lightning reach out, grabbing a hold of nearby objects and creatures. The arcs are harmless unless directed.
With a standard act, the recipient can direct the lightning to designated targets. Each round, one arc of lightning per 2 caster levels (maximum 4 arcs) reaches up to a distance of 25 feet plus 5 feet/caster level away, dealing 2d6 damage. Each arc requires a ranged touch attack, and each arc counts as a separate attack. More than one arc can target a single object or creature. Any creature that takes electrical damage from this spell two rounds in a row must roll a successful Fortitude save or become dazed for 1d4 rounds. A successful save still takes full damage.
If the recipient of the spell grapples another creature, or becomes grappled at any time during the spell duration, the grappling creature automatically becomes the target of the arcs, with no action necessary by the recipient. The recipient cannot suppress this targeting of a grappling creature while affected by this spell.