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View Full Version : Subtle Charm (Feat)



__Azrael
2008-04-03, 02:22 PM
Subtle Charm (General):

Requisites: Spell Focus (Enchantment), Diplomacy 5 ranks, ability to cast at least one of the following spells; Charm Person, Sleep, Hypnotism, Hideous Laughter, Deep Slumber, Suggestion, Mass Suggestion, Command, Command (Greater).

Effect: You can cast any of the spells listed as prerequisites and "hold it" as a supernatural ability for one hour per spell level. At any time during this duration, you can subtle "use" your spell as a free action during an appropiate conversation, without giving any sign of magic-using. The spell function as normal starting in that moment, with the following limitations: the victim(s) of the spell must hear and understand your language, and must be looking at your eyes at the moment the spell its "used" with some attention (not in combat). You may use this feat with a "Monster" variation of the above listed spells, but the subject must be able to understand your language normally.
You canīt "hold" more than one spell at any time with this feat.
At the moment you "use" a spell stored with this spell, you may try a Diplomacy Check with a DC equal to the Sense Motive modifier of the subject +10. If you success, you gain a +4 bonus to your spell save DC.

Special: A wizard may select Subtle Charm as a bonus feat. A cleric with the Trickery Domain may discard Hide as class skill to add Subtle Charm as domain power. A cleric with the Charm Domain may discard his ability to raise Charisma to add Subtle Charm as domain power.