DanielLC
2008-04-03, 06:38 PM
Dread Gazebo (http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html)
Size/Type: Large Aberration
Hit Die: 8d8 (28 hp)
Initiative: 0
Speed: 40 ft. (8 squares)
Armor Class: 20 (+10 natural)
Base Attack/Grapple: +12/+20
Attack: Tentacle:
Full Attack: Tentacle
Space/Reach: 30 ft./30 ft.
Special Attacks: Improved grab, swallow whole, collapse
Special Qualities: Vulnerability to fire
Saves: Fort +2 Ref +2 Will +6
Abilities: Str 20, Dex 8, Con 8, Int 1, Wis 8, Cha 8
Skills: Hide +20
Feats:
Environment: Warm plains, warm hills, especially near large buildings
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always neutral
Advancement: 9-11 HD (Large), 12-16 HD (Huge)
Level Adjustment: --
A dread gazebo looks like an ordinary gazebo. It has a nest that looks like the base, tentacles that look like the poles holding up a gazebo, and a torso that looks like a roof.
Dread gazebos also appreciate a good view, and thus turn up in areas you'd expect to find ordinary gazebos.
A dread gazebo's nest is actually a living entity, which gains nutrients that are fed to it through the gazebo's tentacles. Every year or so, a mature (Huge) gazebo will move to the side, its nest will open, and a smaller dread gazebo will come out. The baby gazebo will trek about a mile before it drops its nest, which was sitting on its back, and settle down.
Combat:
Dread gazebos spend most of their life asleep. If anyone attacks one, or walks onto its base, it will wake up and attack them. If there is anyone on its base, it will collapse onto them.
A gazebo's nest has half as many hit points as it does. Killing the nest will prevent the gazebo from reproducing, but it won't kill it. A gazebo will defend its nest with its life, but it won't know if it's killed.
Improved Grab (Ex)
To use this ability, a dread gazebo must hit an opponent of up to one size smaller with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex)
A dread gazebo can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of acid damage per round from the dread gazebo's stomach. A swallowed creature can cut its way out by using a bludgeoning weapon to deal 25 points of damage to the stomach (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Collapse (Ex)
If anything walks into the nest of a dread gazebo, it will wake up. If they're still there the next turn, it will collapse onto them, dealing 1d6 falling damage for each of its hit die split evenly among any creatures on the base, and falling prone.
Size/Type: Large Aberration
Hit Die: 8d8 (28 hp)
Initiative: 0
Speed: 40 ft. (8 squares)
Armor Class: 20 (+10 natural)
Base Attack/Grapple: +12/+20
Attack: Tentacle:
Full Attack: Tentacle
Space/Reach: 30 ft./30 ft.
Special Attacks: Improved grab, swallow whole, collapse
Special Qualities: Vulnerability to fire
Saves: Fort +2 Ref +2 Will +6
Abilities: Str 20, Dex 8, Con 8, Int 1, Wis 8, Cha 8
Skills: Hide +20
Feats:
Environment: Warm plains, warm hills, especially near large buildings
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always neutral
Advancement: 9-11 HD (Large), 12-16 HD (Huge)
Level Adjustment: --
A dread gazebo looks like an ordinary gazebo. It has a nest that looks like the base, tentacles that look like the poles holding up a gazebo, and a torso that looks like a roof.
Dread gazebos also appreciate a good view, and thus turn up in areas you'd expect to find ordinary gazebos.
A dread gazebo's nest is actually a living entity, which gains nutrients that are fed to it through the gazebo's tentacles. Every year or so, a mature (Huge) gazebo will move to the side, its nest will open, and a smaller dread gazebo will come out. The baby gazebo will trek about a mile before it drops its nest, which was sitting on its back, and settle down.
Combat:
Dread gazebos spend most of their life asleep. If anyone attacks one, or walks onto its base, it will wake up and attack them. If there is anyone on its base, it will collapse onto them.
A gazebo's nest has half as many hit points as it does. Killing the nest will prevent the gazebo from reproducing, but it won't kill it. A gazebo will defend its nest with its life, but it won't know if it's killed.
Improved Grab (Ex)
To use this ability, a dread gazebo must hit an opponent of up to one size smaller with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex)
A dread gazebo can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of acid damage per round from the dread gazebo's stomach. A swallowed creature can cut its way out by using a bludgeoning weapon to deal 25 points of damage to the stomach (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Collapse (Ex)
If anything walks into the nest of a dread gazebo, it will wake up. If they're still there the next turn, it will collapse onto them, dealing 1d6 falling damage for each of its hit die split evenly among any creatures on the base, and falling prone.