Stycotl
2008-04-04, 12:35 AM
shelgarn's persistent blade from nwn is an evocation spell, which i've never really understood. wouldn't it be a conjure (creation)?
Shelgarn’s Paired Trauma
Evocation
Level: Sorcerer/Wizard 7
Components: V, S
Casting Time: Standard Act
Range: Short
Effect: Summoned maul and dire pick
Duration: 1 minute/2 levels
Saving Throw: Special
Spell Resistance: No
This spell, one of Shelgarn’s improvements on the persistent blade, summons both a floating maul and a floating dire pick that faithfully attack your enemies. Both are adamantine weapons with +2 magical enchantments, attack with a 20 Strength (+5), utilize your saving throws and armor class, and use your caster level as their base attack bonus. The weapons have a flight speed of 60 feet (good), and will vanish if separated from you by more than short range. They will position themselves between you and a designated foe if left to their own devices, or as directed by you.
Once the weapons have designated a foe, or you have directed them to a foe, they will concentrate all attacks against that foe until it is slain, or they are directed to a new target. Other than that, the weapons will never split their attacks between opponents, not even for an attack of opportunity. If both weapons hit a creature in the same round, it must succeed at a Fortitude save or be dazed until the beginning of your next turn. The weapons also gain a +4 bonus to both attack and damage rolls when sundering.
Dire Pick (med) 1d8 (x4) Piercing
Maul (med) 1d10 (x3) Bludgeoning
Both weapons have 3 hit points/caster level, hardness 20, and ignore up to 20 hardness when sundering objects.
Shelgarn’s Paired Trauma
Evocation
Level: Sorcerer/Wizard 7
Components: V, S
Casting Time: Standard Act
Range: Short
Effect: Summoned maul and dire pick
Duration: 1 minute/2 levels
Saving Throw: Special
Spell Resistance: No
This spell, one of Shelgarn’s improvements on the persistent blade, summons both a floating maul and a floating dire pick that faithfully attack your enemies. Both are adamantine weapons with +2 magical enchantments, attack with a 20 Strength (+5), utilize your saving throws and armor class, and use your caster level as their base attack bonus. The weapons have a flight speed of 60 feet (good), and will vanish if separated from you by more than short range. They will position themselves between you and a designated foe if left to their own devices, or as directed by you.
Once the weapons have designated a foe, or you have directed them to a foe, they will concentrate all attacks against that foe until it is slain, or they are directed to a new target. Other than that, the weapons will never split their attacks between opponents, not even for an attack of opportunity. If both weapons hit a creature in the same round, it must succeed at a Fortitude save or be dazed until the beginning of your next turn. The weapons also gain a +4 bonus to both attack and damage rolls when sundering.
Dire Pick (med) 1d8 (x4) Piercing
Maul (med) 1d10 (x3) Bludgeoning
Both weapons have 3 hit points/caster level, hardness 20, and ignore up to 20 hardness when sundering objects.