deathbyhokie
2008-04-04, 11:04 PM
Let’s set the scene first: I’m GMing a 7th Sea game. The Heroes will soon find themselves in possession of a treasure map, leading them on a merry hunt across Avalon (England) in search of unknown treasure. In true genre fashion, a couple of the party’s Villains have the other two maps.
Now, the maps are magical, and each contains a (different) 4 verse poem, telling the user what the four steps you have to reach the Treasure is. However, no individual poem tells the complete truth. Rather, I want to force the Heroes and Villains to work together if any of them intend to reach the Treasure.
What I need are 4 tasks that would be sufficient for finding the Lost Island of Atlantis (the treasure's resting place bears similrities to the Lost Isle). I know that the final act involves sailing to the resting place of the island, bearing a weapon of cold iron, to pierce the Sidhe veil placed over the ruins. Unfortunately, I can’t come up with anything for the first three.
So, I ask the playgrounders: Anyone got a good idea?
Now, the maps are magical, and each contains a (different) 4 verse poem, telling the user what the four steps you have to reach the Treasure is. However, no individual poem tells the complete truth. Rather, I want to force the Heroes and Villains to work together if any of them intend to reach the Treasure.
What I need are 4 tasks that would be sufficient for finding the Lost Island of Atlantis (the treasure's resting place bears similrities to the Lost Isle). I know that the final act involves sailing to the resting place of the island, bearing a weapon of cold iron, to pierce the Sidhe veil placed over the ruins. Unfortunately, I can’t come up with anything for the first three.
So, I ask the playgrounders: Anyone got a good idea?