ikrase
2008-04-09, 11:50 AM
Greater <energy> THis is applied to a flaming, frost, ect weapon. The weapon does twice the energy damage as normal. COST +2 bouns
Greater Energy Burst This functions as a <type>ing Burst weapon, but twice as powerfull cost +4 bounus
Positive Energy: Positive weapons always glow with energy and do 1d6 extra damage to undead and evil outsiders. They are treated as having Ghost TOuch against evils.
Negative Energy: THese weapons seem enveloped by a dark cloud and spread darkness. They do extra damage against good outsiders.
Items: Overkill Badges: Each one of 6 these badges benefits an ability by +15 and gives a small bounus (+2) to the most related other ability. In funny campaings, these can be weird because a natural 16 or greater on ANY D20 roll causes an at least partially beneficial overkill effect. You could roll on a chart or have the DM determine.
FEEL free to add other posts.
Greater Energy Burst This functions as a <type>ing Burst weapon, but twice as powerfull cost +4 bounus
Positive Energy: Positive weapons always glow with energy and do 1d6 extra damage to undead and evil outsiders. They are treated as having Ghost TOuch against evils.
Negative Energy: THese weapons seem enveloped by a dark cloud and spread darkness. They do extra damage against good outsiders.
Items: Overkill Badges: Each one of 6 these badges benefits an ability by +15 and gives a small bounus (+2) to the most related other ability. In funny campaings, these can be weird because a natural 16 or greater on ANY D20 roll causes an at least partially beneficial overkill effect. You could roll on a chart or have the DM determine.
FEEL free to add other posts.