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View Full Version : Arena Tournament, Round 38: Chile V vs Mike C Hammer



ArenaManager
2008-04-09, 04:18 PM
Arena Tournament, Round 38: Chile V vs. Mike C Hammer

Map:
http://i233.photobucket.com/albums/ee221/Kyace/glasshouse.png


XP Award: 300 XP
GP Award: 300 GP

chilepepper - Chile V (http://www.thetangledweb.net/addon.php?addon=Profiler&page=view_char&cid=10610)
Mavian - Mike C. Hammer (http://www.myth-weavers.com/sheets/view.php?id=47316)

All Combatants, please roll initiative.

Mavian
2008-04-09, 06:46 PM
Initiative - [roll0]

chilepepper
2008-04-09, 11:09 PM
I bet you win initiative [roll0]

edit: Oooo, darn close. I won't buy if you don't.
edit2: I'll start in A13

Mavian
2008-04-10, 01:20 AM
I've got nothing that needs buying.

Starting in Y13

Move Action + Standard Action: Double move to N19, drawing a warhammer in each hand as I move.

End of Turn:

Stats for Refs:

Hp: 13/13
Ac: 17
Position: N19
Speed: 40

chilepepper
2008-04-10, 01:58 AM
Move to A19
Standard: Ready an action
To breath when Mike is in range

Done

Mavian
2008-04-10, 02:06 AM
Mike - Round 2

So are you planning on using your invocation, or moving....

Move Action: N19 to K14
Standard Action: Ready an Action.

Ready an action to move if Chile V preforms any visible action


End of Turn:

Stats for Refs

Hp: 13/13
Ac: 17
Position: N19
Speed: 40

chilepepper
2008-04-10, 02:19 AM
Move to E23
Standard: ready an action
breath if in range

Done

Bayar
2008-04-10, 04:46 AM
Ref Bayar

@other refs:
Should we rule readying an action as "Any visible action" ? If so, I belive that Chile triggered Mavian's readied action to move

Talic
2008-04-10, 06:39 AM
High Ref Talic

@mavian, Refs:Precedent: Here (http://www.giantitp.com/forums/showpost.php?p=4030911&postcount=128).

Readying an action is a visible action. Readied action is triggered.

Mavian
2008-04-10, 10:01 AM
@Refs, Bayar

Also, I'm pretty sure I saw him move :smallcool:


My readied action goes of as you start to move.
Move from K14 to E16

Which allows you to change your standard action if you'd like.

chilepepper
2008-04-10, 05:27 PM
Standard: ready an action
to attack (breath) if attacked

Done

Mavian
2008-04-10, 06:19 PM
Todd - Round 3

"Stop! Hammer Time"

Immediate Action: Start to froth at the mouth (Activate Frenzy)
Full Round Action: Charge from E16 to E22

Attack 1: [roll0] (5-2 twf +2 Frenzy +2 Charge)
Damage: [roll1]

Attack 2: [roll2] (5-2 twf +2 Frenzy +2 Charge)
Damage: [roll3]

Attack 3: [roll4] (5-2 twf +2 Frenzy +2 Charge)
Damage: [roll5]

End of Turn:
@Edit: Adding Taunts

Stats for Refs:

Hp: 13/13
Ac: 16 +1 Frenzy, -2 Charge
Position: K22
Speed: 40
Frenzy: 1/5

chilepepper
2008-04-10, 09:20 PM
You attack triggers my ready action.

5' step to E24
Breath [roll0] Fire damage, DC17 reflex save for half

Your attacks whiff at the air.


My turn.

Standard: ready an action
To attack (breath) if attacked

Done

Mavian
2008-04-10, 10:47 PM
Um... how did you 5-foot step?

From Readying.


You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.


You moved before you readied, there for you can't move with your readied action.

Also, I messed up above, replace the word Frenzy with Ferocity. Stupid Tornado sirens distracted me.

Reflex save: [roll0]

chilepepper
2008-04-10, 10:59 PM
Aww crap, you're right. I forgot that.

There is one mistake though. Off-handed weapons get half strength bonus to damage. However, you scored hits with your primary for 12 and your tail for 5, that's more than enough to drop me. VERY impressive build, especially the Pounce alternate class feature. Good job.

edit: wait, this is the next round so technically I haven't move this round and I can take a 5' step, so my move was legal, continue

Mavian
2008-04-10, 11:16 PM
I'm going to wait for a ref on this one, because I'm fairly certain that the round that counts is the round that the action was readied in.

Talic
2008-04-10, 11:28 PM
High Ref Talic

For every effect you generate, a round is counted from the start of your action to the start of your next. This includes things such as when saves are rolled, when damage is applied (for example, sleep-smoke and entangling ectoplasm), when summoned creatures appear and disappear, when effects change, and the like.

The actual round is pretty much used only as an abstract, a sorta framework for everyone's turns to go in. There are a couple of exceptions, but, for the vast majority of actions and effects, "a round" is used to mean from the start of one action to the start of the next.

As such, the 5 foot step would be illegal.

chilepepper
2008-04-11, 12:46 AM
In round 5, my readied action goes off. As part of my readied action, I can take a 5' step as part of my action if I haven't moved in that round. I haven't moved in round 5, therefor, I can take a 5' step. That's what it says, and it makes sense that way too. I'll explain.

My initiative count moves to directly before Mike in round 5 and takes up my action for that round. My next turn doesn't come until round 6.

As it plays out, I moved using a move action in round 4.
I moved using a 5' step in round 5, no other movement that round.
I'll get to move again if I want in round 6.

If initiative were the other way around it still makes sense.
Let's say I went first in round 4 and Mike's action is in the bottom of 4.

Now, I use a move action in round 4, and my standard action triggers as well in round 4 so I can't take a 5'. One movement in round 4.
In round 5 I can move again.
In round 6 I can move again.

In rounds 4-6, I get three move action. I'm already at a disadvantage because as initiative sits, I am limited to a 5'step in round 5. Taking that away to perpetuate the thought of 'abstract' rounds doesn't fix the imbalance, it makes it worse.

Talic
2008-04-11, 12:56 AM
High Ref Talic

In that case, I'll pause this match, whilst I go get a higher ref, for the appeals process.

chilepepper
2008-04-11, 03:50 AM
Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here.

Kyeudo
2008-04-12, 12:16 AM
GM Kyeudo


Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here.

Then I hope this is clear enough.

M.C. Hammer is the Winner!

chilepepper
2008-04-12, 12:41 AM
Fair enough. Congratulations. Again, excellent build.

Mavian
2008-04-12, 12:54 AM
Yeah, I still have a few flaws in it to work out, but I think she'll do for a spell.

Now to finish up Stretch Armstrong.