Ninjalitude
2008-04-10, 01:21 AM
Alright, I would like to start off saying that I do not watch Avatar, but I am an avid reader of the Avatar threads, and I really like what they have done with it, so I toyed with the idea of making my own class that used the same bending system, except, it has no real semblance in the Avatar world. I'd also like to mention that it was deleted by someone I live with, and my Internet crashed so this is actually my third time struggling with a table and writing all of this up. Enjoy...
"When will they learn?" Dirthal sighed, this was only the third time that he had broken into the house of His Royal Highness, and so far he was feeling bored, they still had fallen for the same old thing. Gullible guards, stabbable night watch and a pickable lock on the queens jewelry box. But as he stepped outside, he found what the king was really planning for him. "This should be interesting" he growled as he readied himself against a trio of the King's Elites. He appeared to be unarmed, so they swaggered up to him, confident that this should only take a few seconds, But then they saw the crystalline shell forming around him, and that was the last thing they ever saw...
Glassweaver
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Weaves
1st|
+0|
+0|
+2|
+0|Glassweave, Form Weapon/Armor, Glass blast 1d4 |1
2nd|
+1|
+0|
+3|
+0|Sneak attack +1d4|2
3rd|
+2|
+1|
+3|
+1|-|2
4th|
+3|
+1|
+4|
+1|Glass blast 2d4|3
5th|
+3|
+1|
+4|
+1|Tint, Glass ll, Sneak attack +2d4|3
6th|
+4|
+2|
+5|
+2|-|4
7th|
+5|
+2|
+5|
+2|-|4
8th|
+6/+1|
+2|
+6|
+2|Glass blast 3d4 ,Sneak attack +3d4|5
9th|
+6/+1|
+3|
+6|
+3|-|5
10th|
+7/+2|
+3|
+7|
+3|Glass lll|6
11th|
+8/+3|
+3|
+7|
+3|Sneak attack +4d4|6
12th|
+9/+4|
+4|
+8|
+4|Glass blast +4d4|7
13th|
+9/+4|
+4|
+8|
+4|-|7
14th|
+10/+5|
+4|
+9|
+4|Sneak attack +5d4|8
15th|
+11/+6/+1|
+5|
+9|
+5|Glass lV|8
16th|
+12/+7/+2|
+5|
+10|
+5|Glass blast 5d4|9
17th|
+12/+7/+2|
+5|
+10|
+5|Sneak attack +6d4|9
18th|
+13/+8/+3|
+6|
+11|
+6|-|10
19th|
+14/+9/+4|
+6|
+11|
+6|-|10
20th|
+15/+10/+5|
+6|
+12|
+6|Glass V, Sneak attack +7d4, Glass blast 6d4|11[/table]
Hit Dice: d6
Skills:The Glassweavers class skills are, Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Glassweave (Wis)
Skills at 1st level: (6+Int mod) x 4
Skill every level thereafter: 6+Int mod
Weapon and Armor Proficiencies: the Glassweaver is proficient with all light armors and with simple and martial weapons.
Glassweave: Part mystical talent and part hard trained skill, Glassweavers have mastered the ability to manipulate glass into deadly abilities. These abilities are what give the Glassweaver the power to kill.
DC:5 Glass blast:The first ability a Glassweaver learns is Glass blast. A blast deals piercing 1d4 damage at 1st level (dealing half damage to objects) and increases in power as the Glassweaveer gains levels, as shown above. A blast is a ranged attack, and a Glassweaver can use a number of blasts in one round equal to the number of iterative attacks he can make (as determined by his BAB). Precision based damage can be applied to the Glass blast.
DC:5 Manipulate
The most basic of the Weaves, manipulation involves simple movement or shaping of the three seeds of Glass.
Movement: The base DC is for moving a 5-foot cube of glass up to 5 ft/round in any direction. Adding another 5-foot cube of glass to a Weave increases the Glassweaving DC by +4 per cube, and moving the glass an additional 5 feet adds +2 to the DC. This use of the Weave is a move action.
Shaping: This Weave can also be used to manipulate the basic shape of glass, though it does not allow intricate detail. For example, creating an sculpture of a humanoid is possible, but making one of a specific person is not, and the sculpture comes out rough and bumpy; creating a sculpture of a specific race is also difficult, but telltale features (like an elf’s ears) could give it away. The base DC is for manipulating the shape of a Diminutive mass of glass; the save DC increases by +5 for every size category larger than Diminutive the sculpture is, and this changes to +10 for every size category larger than Large it is. This use of the Weave takes one full-round action, plus two more for every size category larger than Diminutive the sculpture is. By attempting a DC 15 Craft (sculpture) check a Glassweaver may add more detail to a sculpture. Individuals can be recognized in the sculpture.
Create Weapon/Armor: a Glassweaver can conjure a weapon of glass in the way a sculptor would sculpt a sword, except that it takes significantly less time, as a move action a Glassweaver can create a weapon that, while functions like a regular weapon for him, function like regular glass for others, and break on impact. Creating armor takes more time (full round acton) and it will break in one hit if used by anyone else
Glass: the basic power of the Glassweaver lies in (you guessed it) Glass, while a initiate Glassweaver's f;ass may be strong, it still isn't as powerful as a Master Glassweavers. The various abilities on the table above show how glass gains power over time.
Glass l: hardness of 5, 10 Hit Points per inch
Glass ll: hardness of 8, 15 Hit Points per inch, treat Weapons/Armor as +1
Glass lll: hardness of 10, 20 Hit Points per inch, treat Weapons/Armor as +2
Glass lV: hardness of 15, 30 Hit Points per inch, treat Weapons/Armor as +3
Glass V: hardness of 20, 40 Hit Points per inch, treat Weapons/Armor as +5
Tint: Glass is all about mimicry, so as the Glassweavers art progresses, he to learns to mimic other elements. By adding 2 to the DC of any damage-dealing Weave (including Glass blast) the Glassweaver may deal one extra die of energy damage.
Weaves
***COMING SOON***
So please Critique what i have so far, right now i need sleep. I'll post the rest in the morning.
"When will they learn?" Dirthal sighed, this was only the third time that he had broken into the house of His Royal Highness, and so far he was feeling bored, they still had fallen for the same old thing. Gullible guards, stabbable night watch and a pickable lock on the queens jewelry box. But as he stepped outside, he found what the king was really planning for him. "This should be interesting" he growled as he readied himself against a trio of the King's Elites. He appeared to be unarmed, so they swaggered up to him, confident that this should only take a few seconds, But then they saw the crystalline shell forming around him, and that was the last thing they ever saw...
Glassweaver
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Weaves
1st|
+0|
+0|
+2|
+0|Glassweave, Form Weapon/Armor, Glass blast 1d4 |1
2nd|
+1|
+0|
+3|
+0|Sneak attack +1d4|2
3rd|
+2|
+1|
+3|
+1|-|2
4th|
+3|
+1|
+4|
+1|Glass blast 2d4|3
5th|
+3|
+1|
+4|
+1|Tint, Glass ll, Sneak attack +2d4|3
6th|
+4|
+2|
+5|
+2|-|4
7th|
+5|
+2|
+5|
+2|-|4
8th|
+6/+1|
+2|
+6|
+2|Glass blast 3d4 ,Sneak attack +3d4|5
9th|
+6/+1|
+3|
+6|
+3|-|5
10th|
+7/+2|
+3|
+7|
+3|Glass lll|6
11th|
+8/+3|
+3|
+7|
+3|Sneak attack +4d4|6
12th|
+9/+4|
+4|
+8|
+4|Glass blast +4d4|7
13th|
+9/+4|
+4|
+8|
+4|-|7
14th|
+10/+5|
+4|
+9|
+4|Sneak attack +5d4|8
15th|
+11/+6/+1|
+5|
+9|
+5|Glass lV|8
16th|
+12/+7/+2|
+5|
+10|
+5|Glass blast 5d4|9
17th|
+12/+7/+2|
+5|
+10|
+5|Sneak attack +6d4|9
18th|
+13/+8/+3|
+6|
+11|
+6|-|10
19th|
+14/+9/+4|
+6|
+11|
+6|-|10
20th|
+15/+10/+5|
+6|
+12|
+6|Glass V, Sneak attack +7d4, Glass blast 6d4|11[/table]
Hit Dice: d6
Skills:The Glassweavers class skills are, Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Glassweave (Wis)
Skills at 1st level: (6+Int mod) x 4
Skill every level thereafter: 6+Int mod
Weapon and Armor Proficiencies: the Glassweaver is proficient with all light armors and with simple and martial weapons.
Glassweave: Part mystical talent and part hard trained skill, Glassweavers have mastered the ability to manipulate glass into deadly abilities. These abilities are what give the Glassweaver the power to kill.
DC:5 Glass blast:The first ability a Glassweaver learns is Glass blast. A blast deals piercing 1d4 damage at 1st level (dealing half damage to objects) and increases in power as the Glassweaveer gains levels, as shown above. A blast is a ranged attack, and a Glassweaver can use a number of blasts in one round equal to the number of iterative attacks he can make (as determined by his BAB). Precision based damage can be applied to the Glass blast.
DC:5 Manipulate
The most basic of the Weaves, manipulation involves simple movement or shaping of the three seeds of Glass.
Movement: The base DC is for moving a 5-foot cube of glass up to 5 ft/round in any direction. Adding another 5-foot cube of glass to a Weave increases the Glassweaving DC by +4 per cube, and moving the glass an additional 5 feet adds +2 to the DC. This use of the Weave is a move action.
Shaping: This Weave can also be used to manipulate the basic shape of glass, though it does not allow intricate detail. For example, creating an sculpture of a humanoid is possible, but making one of a specific person is not, and the sculpture comes out rough and bumpy; creating a sculpture of a specific race is also difficult, but telltale features (like an elf’s ears) could give it away. The base DC is for manipulating the shape of a Diminutive mass of glass; the save DC increases by +5 for every size category larger than Diminutive the sculpture is, and this changes to +10 for every size category larger than Large it is. This use of the Weave takes one full-round action, plus two more for every size category larger than Diminutive the sculpture is. By attempting a DC 15 Craft (sculpture) check a Glassweaver may add more detail to a sculpture. Individuals can be recognized in the sculpture.
Create Weapon/Armor: a Glassweaver can conjure a weapon of glass in the way a sculptor would sculpt a sword, except that it takes significantly less time, as a move action a Glassweaver can create a weapon that, while functions like a regular weapon for him, function like regular glass for others, and break on impact. Creating armor takes more time (full round acton) and it will break in one hit if used by anyone else
Glass: the basic power of the Glassweaver lies in (you guessed it) Glass, while a initiate Glassweaver's f;ass may be strong, it still isn't as powerful as a Master Glassweavers. The various abilities on the table above show how glass gains power over time.
Glass l: hardness of 5, 10 Hit Points per inch
Glass ll: hardness of 8, 15 Hit Points per inch, treat Weapons/Armor as +1
Glass lll: hardness of 10, 20 Hit Points per inch, treat Weapons/Armor as +2
Glass lV: hardness of 15, 30 Hit Points per inch, treat Weapons/Armor as +3
Glass V: hardness of 20, 40 Hit Points per inch, treat Weapons/Armor as +5
Tint: Glass is all about mimicry, so as the Glassweavers art progresses, he to learns to mimic other elements. By adding 2 to the DC of any damage-dealing Weave (including Glass blast) the Glassweaver may deal one extra die of energy damage.
Weaves
***COMING SOON***
So please Critique what i have so far, right now i need sleep. I'll post the rest in the morning.