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zerombr
2008-04-10, 08:39 PM
I was looking over the Ancestral Relic feat (for those of us whose chars aren't crafters, I guess)

I noticed the max value of a weapon at +10, is 200,000 GP
however the max value of an ancestral relic is 290,000 GP
now it's obvious I can't make the weapon epic till level 21, and the Epic Relic feat, so what can I spend 90K on? I've seen some base gold value abilities

Vanishing
everbright
Shadowstrike
hideaway
weapon augment crystals

but not 90K worth of stuff, anything I'm missing that'd cover the cost beyond exotic metals?

Frosty
2008-04-10, 09:10 PM
The MIC probably has something you can use. And Cold Iron enchantments cost like 20% more, so that's probably why the extra 90k is there.

Chosen_of_Vecna
2008-04-10, 09:22 PM
Cold Iron costs double, so the 90K wouldn't grant you much. But yeah, look in the MIC.

melchizedek
2008-04-10, 10:05 PM
Cold Iron weapons cost twice as much. The enchantments on the weapons cost an extra two thousand gold. At +10, that should only be 20k extra. Significant, but not nearly 90k.

koldstare
2008-04-10, 10:56 PM
It can be anything. Tack on something strange. Like fireball 3/day substituted nonlethal by a 10th level caster. You aren't limited to just the things listed as weapon enhancements. Ancestral Relic doesn't even have to be a weapon. Make it a really pretty rock(a masterwork rock) that grants you a deflection bonus and a sacred bonus to all 6 stats. This is one feat that lets you be creative. I highly recommend it.

Thinker
2008-04-10, 11:13 PM
Isn't the max value for Ancestral Relic 380,000?
http://realmshelps.dandello.net/cgi-bin/feats.pl?Ancestral_Relic,all
Ancestral Relic
Character level Maximum Relic Value
3rd 1,350gp
4th 2,700 gp
5th 4,500 gp
6th 6,500 gp
7th 9,500 gp
8th 13,500 gp
9th 18,000 gp
10th 24,500 gp
11th 33,000 gp
12th 44,000 gp
13th 55,000 gp
14th 75,000 gp
15th 100,000 gp
16th 130,000 gp
17th 170,000 gp
18th 220,000 gp
19th 290,000 gp
20th 380,000 gp

Frosty
2008-04-10, 11:14 PM
Dude, you should totally make your Ancestral Relic INTELLIGENT! that'll give it more worth definitely.

Mewtarthio
2008-04-10, 11:32 PM
Dude, you should totally make your Ancestral Relic INTELLIGENT! that'll give it more worth definitely.

The most expensive intellligent items cost 15k extra. So, we've got:

Cold Iron +20K
Hyper-intelligent +15K

That's still less than half of what he's got available.

---

Just out of curiosity, what's the point of that feat? Is it just to justify upgrading your weapon as you level without trading it in at the Magic Item Store?

Frosty
2008-04-10, 11:37 PM
you get to customize your weapon *exactly* as you want. In some campaigns, that's a rare ability. Plus, when you sacrifice items to upgrade your weapon, you get the FULL market value of the item, instea dof just haf when you sell an item to a shop.

koldstare
2008-04-10, 11:56 PM
Also, since you are "awakening" the item instead of creating it yourself, add spell effects. Continuous haste, blink, displacement, righteous might, divine power or a thousand other spell effects. Put all of your low level magic items on there. Ring of Sustenance for one.

zerombr
2008-04-11, 12:13 PM
where's the rules for adding magic effects like that afforementioned ring of sustenance or hyper intelligent?
I haven't seen em in the MIC so far, nor have I found adding magic effects to already existing weapons.

As for why I am picking that, at least for the moment, it's the most in character thing to do. Sure it isn't optimal, but it fits.

The only + I've decided upon would be Transmuting, so it'll overcome DR much easier, I was thinking to have it made from Kaori Resin, for the x4 crit, and since scimitars are cliche...

keen, transmuting scimitar, crits on a 15-20 x4 on a crit
with sacred/sacred burst
and bane/fiercebane crits would be devestating for my Crusader
I thought about just upgrading a holy avenger, but since I only have 5 levels of Paladin, the SR and whatnot really don't aid me that much currently.

btw thanks for replying to my post as often as you guys have!


edit: Hmm make it a protective, stat boost item eh? I wish to subscribe to your newsletter, exactly how would I go about this? *not too good on the crafting*

Tokiko Mima
2008-04-11, 02:15 PM
Prismatic Burst is pretty expensive (30k) and I always make my swords out of Aurorum (4k) to protect against sundering.

The issue I have here is that a non-epic weapon generally cannot have a cost greater than 200,000 or an enhancement greater than +10 per RAW. At least, that's what the MIC says.

I think the Ancestral Relic Feat allows the extra 90k to cover the costs of expendible charge items like wands or charged staves.

UserClone
2008-04-11, 08:30 PM
No, a non-epic weapon can't have an enhancement bonus of more than +5.

Azerian Kelimon
2008-04-11, 08:32 PM
Yeah, and the only way to get an epic weapon BEFORE level 21 is to get that PrC that gave you half BAB, no spellcasting, but gave you kickass features and a super strong epic weapon. Anybody knows of any combos for that one?

Mewtarthio
2008-04-11, 09:35 PM
No, a non-epic weapon can't have an enhancement bonus of more than +5.

As I recall, the enhancement bonus can't be more than +5, but you can add special features on top of that to get a effective bonus of +10, which only matters when determining the cost.

zerombr
2008-04-11, 11:15 PM
It can be anything. Tack on something strange. Like fireball 3/day substituted nonlethal by a 10th level caster. You aren't limited to just the things listed as weapon enhancements. Ancestral Relic doesn't even have to be a weapon. Make it a really pretty rock(a masterwork rock) that grants you a deflection bonus and a sacred bonus to all 6 stats. This is one feat that lets you be creative. I highly recommend it.

if I read the DMG correctly, yes I finally found the guide for it
+6 to all stats would run 486000,
36K +50% accumulative 5 times
now a side question, how do I denote something as being a sacred or deflection or natural armor bonus, aside from the cost?

Frosty
2008-04-12, 12:08 AM
According to my calculations, +6 to all stats would be 306k.

36k + (36k*1.5)*5

Azerian Kelimon
2008-04-12, 12:23 AM
Or you can just set the same cost as for a belt of Magnificence: 200k.

Frosty
2008-04-12, 12:24 AM
Which is completely underpriced.

Azerian Kelimon
2008-04-12, 12:28 AM
Not really, for an item that's going to have quite a bit of the money go to waste. If you don't do ranged or melee attacks, STR and DEX are useless, and CHA will be useless unless you cast or have something related to it.

Not to mention, at your VERY best, a belt of magnificence is more than a fourth of all your Wealth. At level 20.

Nerd-o-rama
2008-04-12, 01:14 AM
Belt of Magnificence is great for Paladins, Monks (who won't use it anyway as they have a Monk's belt) and indecisive people, but otherwise its low cost is made up for by the fact that not everyone needs +All Stats.

zerombr
2008-04-12, 10:17 AM
According to my calculations, +6 to all stats would be 306k.

36k + (36k*1.5)*5

hmm the way I read it, it goes up by 50% per ability
DMG pg 282 sidebar "Each additional power not only has no discount but instead has a 50% increase in price" To me sounds like each one gets 50% more than the last...well maybe it's just my interpretation and probably off
which is good news for crafters :smallsmile:

of course now I'm really torn as to what I want from this Relic, I mean, a +5 sacred bonus to armor sounds good, that's a bonus that rarely gets used, so I would have no problem with things overlapping for bonuses.

I actually don't use many spells (perhaps the GM is a bit...lenient on how our foes use their tactics) but I am thinking that some good transportation abilities might be nice. hmmm

hamishspence
2008-04-12, 10:32 AM
according to sage advice, cold iron cost boost applies each time you echant it. So applying all the enhancements at once is cheaper than applying them bit by bit. However some enhancements in some books have a cost, rather than a +1 or more value. So you could have a +10 item with multiple fixed cost bonuses on top of that.