Bogardan_Mage
2008-04-13, 02:50 AM
Skrit
MEDIUM ABERRATION
HD 3d8+3 (16 hp)
Speed 30 ft. (6 squares)
Init: +1
AC 11; touch 10; flat-footed 10
BAB +2; Grp +1
Attack Bite +3 (1d4)
Full-Attack Bite +3 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities None
Saves Fort +1 Ref +2 Will +2
Abilities Str 9, Dex 13, Con 10, Int 4, Wis 8, Cha 11
Skills Climb +6
Feats Weapon Finesse, Toughness
Environment None
Organization Solitary, Probe Team (2-4, also includes 6-8 Na)
Challenge Rating 1
Treasure Standard
Alignment True Neutral
Advancement Becomes a Na, see below
Level Adjustment -
Na, 3rd Level Warrior
MEDIUM ABERRATION
HD 3d8 (13 hp)
Speed 30 ft. (6 squares)
Init: +0
AC 10; touch 10; flat-footed 10
BAB +3; Grp +3
Attack Dracon Beam +3 ranged touch (4d6)
Full-Attack Dracon Beam +3 ranged touch (4d6)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities None
Saves Fort +3 Ref +1 Will +0
Abilities Str 11, Dex 11, Con 10, Int 10, Wis 8, Cha 13
Skills Intimidate +6, Climb +3, Jump +3, Appraise +2
Feats Exotic Weapon Proficiency (Dracon Beam), Point Blank Shot
Environment None
Organization Solitary, Probe Team (6-8, also includes 2-4 Skrit)
Challenge Rating 3
Treasure Standard
Alignment Any
Advancement by character class; Favored Class Rogue
Level Adjustment +0
No Darkvision
Unlike most Aberrations, neither Skrit nor Na possess Darkvision.
Racial Skills
Na recieve a +2 racial bonus to Appraise checks.
Skrit are generally six feet long and have an insectoid appearance, like some kind of giant cockroach. They have 14 legs and 4 sets of antennae. Skrit can use their foremost legs to manipulate objects with a reasonable degree of precision. Skrit are not very intelligent but can be trained to perform simple tasks.
Skrit are actually the larval form of Na. When a Skrit reaches a certain age, it weaves a cocoon and metamorphises into a Na. Immature Skrit are often used by Na to perform simple tasks, in a manner similar to domesticated animals.
Na have a humanoid appearance with a large, bulbous head and large black eyes. Na are on average slightly taller than humans. Na are often scavengers, or merchants, or both. Their common activities include kidnapping members of other races, performing bizzare medical experiments on members of other races, and killing cows. Nobody knows why.
Dracon Beam
Although a dracon beam is technically an exotic weapon, it functions more like a wand. A dracon beam has a number of charges (usually starting at 50) that are expended every time the beam is fired. When there are no more charges left, the beam simply fails to function until recharged.
When used, a dracon beam fires a red beam that requires a ranged touch attack to hit and deals 4d6 damage. Characters proficient in the use of a dracon beam can have it deal non-lethal damage in the same way.
The range of a dracon beam is 30 ft. Although dracon beams can be made in different sizes, there is no difference to range, damage, or charges.
Thoughts? Obvious brokenness? Anyone not get it? I'm thinking the dracon beam might need some adjusting, but the creatures are ok, right?
MEDIUM ABERRATION
HD 3d8+3 (16 hp)
Speed 30 ft. (6 squares)
Init: +1
AC 11; touch 10; flat-footed 10
BAB +2; Grp +1
Attack Bite +3 (1d4)
Full-Attack Bite +3 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities None
Saves Fort +1 Ref +2 Will +2
Abilities Str 9, Dex 13, Con 10, Int 4, Wis 8, Cha 11
Skills Climb +6
Feats Weapon Finesse, Toughness
Environment None
Organization Solitary, Probe Team (2-4, also includes 6-8 Na)
Challenge Rating 1
Treasure Standard
Alignment True Neutral
Advancement Becomes a Na, see below
Level Adjustment -
Na, 3rd Level Warrior
MEDIUM ABERRATION
HD 3d8 (13 hp)
Speed 30 ft. (6 squares)
Init: +0
AC 10; touch 10; flat-footed 10
BAB +3; Grp +3
Attack Dracon Beam +3 ranged touch (4d6)
Full-Attack Dracon Beam +3 ranged touch (4d6)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities None
Saves Fort +3 Ref +1 Will +0
Abilities Str 11, Dex 11, Con 10, Int 10, Wis 8, Cha 13
Skills Intimidate +6, Climb +3, Jump +3, Appraise +2
Feats Exotic Weapon Proficiency (Dracon Beam), Point Blank Shot
Environment None
Organization Solitary, Probe Team (6-8, also includes 2-4 Skrit)
Challenge Rating 3
Treasure Standard
Alignment Any
Advancement by character class; Favored Class Rogue
Level Adjustment +0
No Darkvision
Unlike most Aberrations, neither Skrit nor Na possess Darkvision.
Racial Skills
Na recieve a +2 racial bonus to Appraise checks.
Skrit are generally six feet long and have an insectoid appearance, like some kind of giant cockroach. They have 14 legs and 4 sets of antennae. Skrit can use their foremost legs to manipulate objects with a reasonable degree of precision. Skrit are not very intelligent but can be trained to perform simple tasks.
Skrit are actually the larval form of Na. When a Skrit reaches a certain age, it weaves a cocoon and metamorphises into a Na. Immature Skrit are often used by Na to perform simple tasks, in a manner similar to domesticated animals.
Na have a humanoid appearance with a large, bulbous head and large black eyes. Na are on average slightly taller than humans. Na are often scavengers, or merchants, or both. Their common activities include kidnapping members of other races, performing bizzare medical experiments on members of other races, and killing cows. Nobody knows why.
Dracon Beam
Although a dracon beam is technically an exotic weapon, it functions more like a wand. A dracon beam has a number of charges (usually starting at 50) that are expended every time the beam is fired. When there are no more charges left, the beam simply fails to function until recharged.
When used, a dracon beam fires a red beam that requires a ranged touch attack to hit and deals 4d6 damage. Characters proficient in the use of a dracon beam can have it deal non-lethal damage in the same way.
The range of a dracon beam is 30 ft. Although dracon beams can be made in different sizes, there is no difference to range, damage, or charges.
Thoughts? Obvious brokenness? Anyone not get it? I'm thinking the dracon beam might need some adjusting, but the creatures are ok, right?