Zephyros
2008-04-13, 05:15 AM
Well fellow playgrounders, I am running a new Campaign in the world of Disciples, but now not so involved in the Great Wars, yet.
STORYLINE, main plot hook:
In the far distant north-west provinces of the Nevendaar Empire, a wave of migration arrives causing severe strife between the new arrivals and the stressed from war-taxes and conscriptions. Which becomes even worse when the Theocratic and Magocratic (which shows signs of heresy) sects try (while competing) to solve this problems in the name of the Emperor. In the meanwhile the Elves start their own uprising as Gallean awakes.
With such a bulk of plot hooks one could think that the campaign would rather roll smoothly. BUT... I can't seem to be able to incorporate stuff about the character's goals.
The player's are complete newbies, very positive to role playing. Although they have extensive backrounds, I can't make them form any kind of a respectable team.
The roster consists of:
Human Fighter, former captain of the army, from the Nation that now leaks population into the Empire. Now a mercenary (boyfriend of ranger)
Elven druidess, abandoned to the forest, cuz her community thought she was cursed (my girlfriend)
Human Ranger (sister of my girlfriend) One of the victims of racism, as her mother was burned on the stake as a heretic (for being a foreigner and a sorceress)
Human Wizard, a low noble apprentice in a magic school, sent on the boarding school by his parents, lest that war reached their office-village. (buddy of mine)
Now some of u may point out that all of them could have a very goal of their own. They don't implement it in their actions. That leaves me to guide the storyline more strictly than I would like to... and do things such as abducting the rangers father etc. to force them into action.
What do u think about the situation? Is this railroading? Should I let them loose (though I fear this may cause the party to dissolve?)
Thank you for your time :smallbiggrin:
STORYLINE, main plot hook:
In the far distant north-west provinces of the Nevendaar Empire, a wave of migration arrives causing severe strife between the new arrivals and the stressed from war-taxes and conscriptions. Which becomes even worse when the Theocratic and Magocratic (which shows signs of heresy) sects try (while competing) to solve this problems in the name of the Emperor. In the meanwhile the Elves start their own uprising as Gallean awakes.
With such a bulk of plot hooks one could think that the campaign would rather roll smoothly. BUT... I can't seem to be able to incorporate stuff about the character's goals.
The player's are complete newbies, very positive to role playing. Although they have extensive backrounds, I can't make them form any kind of a respectable team.
The roster consists of:
Human Fighter, former captain of the army, from the Nation that now leaks population into the Empire. Now a mercenary (boyfriend of ranger)
Elven druidess, abandoned to the forest, cuz her community thought she was cursed (my girlfriend)
Human Ranger (sister of my girlfriend) One of the victims of racism, as her mother was burned on the stake as a heretic (for being a foreigner and a sorceress)
Human Wizard, a low noble apprentice in a magic school, sent on the boarding school by his parents, lest that war reached their office-village. (buddy of mine)
Now some of u may point out that all of them could have a very goal of their own. They don't implement it in their actions. That leaves me to guide the storyline more strictly than I would like to... and do things such as abducting the rangers father etc. to force them into action.
What do u think about the situation? Is this railroading? Should I let them loose (though I fear this may cause the party to dissolve?)
Thank you for your time :smallbiggrin: