TheThan
2008-04-13, 11:48 PM
William spellfire, human duskblade of awesomeness (level 2) and his allies decided to go and hunt down an evil elf sorcerer that has recently turned into a lich. After buying provision him and his party ventured into the wild with the intent of laying the smack down on said lich.
We wonder into this forest looking for some sign on where the lich’s henchman has gone (which we had run into earlier). We travel until nightfall, and set camp. We set watch, but in the middle of the night a large monster stumbled upon our camp.
Fortunately it made enough noise that we were alerted, so we got up and prepared for the fight. I thought it was going to be an ogre myself. Unfortunately I was wrong... It was a troll. Yes a CR 5 troll, against a 2nd level adventuring party with no real arcane or divine support.
This troll was hungry, and decided that my party would make a good late night snack. So it preceded to attack us.
The rogue, winning initiative, disappears into the dense undergrowth. The party’s pack mule (which we had just bought by the way) ran away in fear, breaking its’ tether. The party paladin and the warlock go after it in hopes of catching it before we lost it. Meanwhile myself, the fighter (decked out for range with a heavy crossbow) and the rogue prepare to try to take down this troll.
The fighter dinks at it with his crossbow, while I cast true strike and go defensive, ready to charge it my next turn. At the top of the initiative, the rogue sneak attacks it and gains it’s attention, while the paladin and warlock are still trying to stop the mule and the fighter dinks at it again with his crossbow.
Now it’s my turn. Now remember I had true strike cast. I’m wielding a greatsword, with a +5 total strength bonus (3x1.5=4.5 rounded up to five). With the +2 I get from charging I have a +27 to hit. I roll a natural 20… critical hit. Everyone at the table cheers, I roll for a confirmation, the dice come up 19. Everyone cheers again. Clearly I’m on a roll. So now I pick up the damage dice, hopping for double sixes… I get 10 (two 5s), good but not as good as I wanted, with my str it pumps it up to 15. So I roll damage again getting a 7, plus five puts my total damage up at 27. Pretty good, considering I totally forgot to power attack, which would have put it at 31.
Considering the damage dished out by the rogue and fighter thusfar, we’re doing pretty good. But then the troll’s turn comes up. Since I just thrashed this thing, I gained it attention. My duskblade only has about 18 life at this level. The troll attacks with his first hand, knocking me to 0 (ouch), then with his next attack hits me again for 15, then he precedes to rend me and I basically pop like a balloon. Ouch, now I know what our party has, and I know I’m the only one with either fire or acid damage. So I’m the only chance we have of permanently killing this thing. (Burning hands and acid splash as spells). So we’re pretty screwed, but maybe the warlock has some fire damage, since I’m not sure what evocations he took, maybe we still stand a chance. Unfortunately we didn’t get to find out.
This troll, then turns and kills the rogue on its next turn. By now the paladin realizes we’re in serious trouble. And he charges in trying to drop it, he hits it but not that hard. Now the troll has someone else to sink his claws into, the heavily armored paladin. The troll attacks, drops him to 0 in the first shot, then proceeds to claw him again and rend him. He’s as dead as I am. The remaining fighter and warlock (with the mule) decide to get the hell out of there and run away.
Thus ends the glorious and all too short adventuring career of William Spellfire, and two of his companions.
So now my new character, a dwarf cleric, is on a quest to hunt down a troll that’s been rampaging the country side, on and maybe kill a litch (side quest, heh).
just thought I'd share, that's all.
We wonder into this forest looking for some sign on where the lich’s henchman has gone (which we had run into earlier). We travel until nightfall, and set camp. We set watch, but in the middle of the night a large monster stumbled upon our camp.
Fortunately it made enough noise that we were alerted, so we got up and prepared for the fight. I thought it was going to be an ogre myself. Unfortunately I was wrong... It was a troll. Yes a CR 5 troll, against a 2nd level adventuring party with no real arcane or divine support.
This troll was hungry, and decided that my party would make a good late night snack. So it preceded to attack us.
The rogue, winning initiative, disappears into the dense undergrowth. The party’s pack mule (which we had just bought by the way) ran away in fear, breaking its’ tether. The party paladin and the warlock go after it in hopes of catching it before we lost it. Meanwhile myself, the fighter (decked out for range with a heavy crossbow) and the rogue prepare to try to take down this troll.
The fighter dinks at it with his crossbow, while I cast true strike and go defensive, ready to charge it my next turn. At the top of the initiative, the rogue sneak attacks it and gains it’s attention, while the paladin and warlock are still trying to stop the mule and the fighter dinks at it again with his crossbow.
Now it’s my turn. Now remember I had true strike cast. I’m wielding a greatsword, with a +5 total strength bonus (3x1.5=4.5 rounded up to five). With the +2 I get from charging I have a +27 to hit. I roll a natural 20… critical hit. Everyone at the table cheers, I roll for a confirmation, the dice come up 19. Everyone cheers again. Clearly I’m on a roll. So now I pick up the damage dice, hopping for double sixes… I get 10 (two 5s), good but not as good as I wanted, with my str it pumps it up to 15. So I roll damage again getting a 7, plus five puts my total damage up at 27. Pretty good, considering I totally forgot to power attack, which would have put it at 31.
Considering the damage dished out by the rogue and fighter thusfar, we’re doing pretty good. But then the troll’s turn comes up. Since I just thrashed this thing, I gained it attention. My duskblade only has about 18 life at this level. The troll attacks with his first hand, knocking me to 0 (ouch), then with his next attack hits me again for 15, then he precedes to rend me and I basically pop like a balloon. Ouch, now I know what our party has, and I know I’m the only one with either fire or acid damage. So I’m the only chance we have of permanently killing this thing. (Burning hands and acid splash as spells). So we’re pretty screwed, but maybe the warlock has some fire damage, since I’m not sure what evocations he took, maybe we still stand a chance. Unfortunately we didn’t get to find out.
This troll, then turns and kills the rogue on its next turn. By now the paladin realizes we’re in serious trouble. And he charges in trying to drop it, he hits it but not that hard. Now the troll has someone else to sink his claws into, the heavily armored paladin. The troll attacks, drops him to 0 in the first shot, then proceeds to claw him again and rend him. He’s as dead as I am. The remaining fighter and warlock (with the mule) decide to get the hell out of there and run away.
Thus ends the glorious and all too short adventuring career of William Spellfire, and two of his companions.
So now my new character, a dwarf cleric, is on a quest to hunt down a troll that’s been rampaging the country side, on and maybe kill a litch (side quest, heh).
just thought I'd share, that's all.